[X3AP] LooManckstrat's Overhaul Mod V0.3 alpha

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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GageDragon
Posts: 59
Joined: Tue, 26. Apr 16, 01:21
x4

Post by GageDragon » Tue, 29. May 18, 20:12

Sounds good. Looking forward to it then 8)

Flippi
Posts: 872
Joined: Fri, 21. Mar 08, 11:22
x3tc

Post by Flippi » Mon, 18. Jun 18, 12:36

Version 0.3 released.

Minor bugfixes were done and a larger change in balance happened.
I'm also currently testing a script that allows HQ's to move blueprints around. It's a script made by Klaus11. If the tests are succesful, I'll put a link into the recommendations.

In the future, I may add some new gamestarts, and maybe(!) one or two actually new ships. But nothing definitely.


Greetings Flippi
KI Schiffsnamen/AI Shipnames
ETNO Mod Techdemo/Ressources Release: English / Deutsch

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