Forgot how to flag a weapon as "laser beam"

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Spectre01
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Forgot how to flag a weapon as "laser beam"

Post by Spectre01 » Fri, 21. Sep 18, 19:32

The last time I was modding my X3AP was 2 years ago. At that time I didn't have a good enough computer to handle the laggy beam effect that the khack loves to use, so I modded the beam into normal bullet like effect. Now that I got a 8086k setup, I wanted to get back into X3 before X4 comes out. And now I forgot which file and which entry I need to edit so that all the khacks weapon looks like long beam instead of bullet again. I looked around in Tlaser and Tbullet but couldn't find anything.

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Joubarbe
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Post by Joubarbe » Fri, 21. Sep 18, 19:50

TBullets -> Plasma Beam Canon -> Checkbox "Beam". (X3 Editor)

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Spectre01
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Post by Spectre01 » Fri, 21. Sep 18, 20:10

Ah, I was having problem opening the tfile with T editor (gives me error) because I didn't set the game path in the editor so I was using the T Debugger which doesn't have the checkbox. Problem solved. Thanks.

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