Friendly fire

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Spgsamuel
Posts: 14
Joined: Sat, 6. Dec 08, 04:15
x3tc

Friendly fire

Post by Spgsamuel » Thu, 22. Nov 18, 02:06

are there any good mods to turn off friendly fire.

I realize, through google, that its not an easy mod to implement but anything like turning friendly fire off would be useful.

go easy on me I'm no scriptwriter in fact my skills are non existent my but visage is similar to this -

weapon collision is 1
weapon collision null
weapon collision < 0 void next weapon collision.

I just want to stop AOE from attacking a second target or something similar to this. I want to use AOE weapons without destroying my own fleet or from being destroyed by my fleet. i would also like friendly craft not in my fleet to NOT destroy me with AoE's. Any input on this matter would be supported. Thank you in advance.

SirNukes
Posts: 546
Joined: Sat, 31. Mar 07, 23:44
x4

Re: Friendly fire

Post by SirNukes » Thu, 22. Nov 18, 03:10

I don't think it's possible, since that code is in the executable and basically untouchable. There is some damage application code (SHIP.Hit) in the obj files which I toyed around with to disable friendly fire, but it didn't affect IS (in sector) events.

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