LxXRM 2.0 - Enigma Expansion v1.975 (NOT COMPATIBLE WITH LxXRM 3.0)

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SteelSirokos
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LxXRM 2.0 - Enigma Expansion v1.975 (NOT COMPATIBLE WITH LxXRM 3.0)

Post by SteelSirokos » Fri, 24. May 19, 03:19

Enigma has been updated! Check out the new post here.
Last edited by SteelSirokos on Sat, 3. Apr 21, 16:41, edited 15 times in total.

Mokunen
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Re: LxXRM 2.0 - Enigma Expansion v1.6

Post by Mokunen » Sun, 26. May 19, 02:00

This seems tempting. I'll give it a try IF I can get LxXRM installed and working on Linux.

nebbish
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Re: LxXRM 2.0 - Enigma Expansion v1.6

Post by nebbish » Tue, 28. May 19, 14:30

I have not come across MSP before what exactly does it add?? When I google I could only see Russian forums.

I have given it a go. Iv seem some nice new looking ships. Big M1s blowing up the Vanilla races :twisted: Just had a couple issues with a few Astronauts who are posing as Mammoths but apart from that no ship errors anywhere else or in the shipyards. But still early days for me :D

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.6

Post by SteelSirokos » Thu, 30. May 19, 00:48

nebbish wrote:
Tue, 28. May 19, 14:30
I have not come across MSP before what exactly does it add?? When I google I could only see Russian forums.

I have given it a go. Iv seem some nice new looking ships. Big M1s blowing up the Vanilla races :twisted: Just had a couple issues with a few Astronauts who are posing as Mammoths but apart from that no ship errors anywhere else or in the shipyards. But still early days for me :D
I've seen the astronauts as well, but only when I didn't properly install the mod (I think). Did you install the customizer files too?

nebbish
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Re: LxXRM 2.0 - Enigma Expansion v1.8

Post by nebbish » Thu, 30. May 19, 22:32

Ah, just realised rereading your instructions that I had completely ignored that part of the installation. I really should read more carefully. I even got 6 hours in on my game as well :)

I will try again with the updated version see if that removes the few mammoths I have.

Thanks for the patches, it looks awesome. I am loving the fact that XRM is still getting a face lift even in 2019.

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by SteelSirokos » Sun, 2. Jun 19, 05:32

I'm also looking for play testers, as testing and balancing a mod of this scale by myself is incredibly difficult. Feel free to DM me on Discord if you're interested!

Insigar
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Insigar » Tue, 4. Jun 19, 20:35

So I just saw some Mammoths called "Astronaut" too...

Could you please verify that I didn't miss something when installing this?

1. Installed LxXRM of course
2. Installed MSP
3. Copied everything from the main content into my X3 directory
4. Copied everything from "simple engine trails\X3 Terran Conflict" into my X3 directory
5. Changed some conflicting text from Logain Industries Production Modules (Changed the ID of the PMs from 3000xx to 4000xx, so nothing that directly affects Enigma)

EDIT: Just saw the warning that 1.85 is known to be broken. Sorry for not paying attention

Starjazer
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Starjazer » Thu, 6. Jun 19, 21:27

Insigar wrote:
Tue, 4. Jun 19, 20:35
So I just saw some Mammoths called "Astronaut" too...

Could you please verify that I didn't miss something when installing this?
...
EDIT: Just saw the warning that 1.85 is known to be broken. Sorry for not paying attention
I did the same! How now to go to 1.70 correctly? Just replace the files with old ones or do I have to start all over again?
Thanks!

Insigar
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Insigar » Fri, 7. Jun 19, 07:08

Starjazer wrote:
Thu, 6. Jun 19, 21:27
Insigar wrote:
Tue, 4. Jun 19, 20:35
So I just saw some Mammoths called "Astronaut" too...

Could you please verify that I didn't miss something when installing this?
...
EDIT: Just saw the warning that 1.85 is known to be broken. Sorry for not paying attention
I did the same! How now to go to 1.70 correctly? Just replace the files with old ones or do I have to start all over again?
Thanks!
Since 1.8 added AWRM some weapons will be missing, so If you started a save with 1.85 and replace the files with 1.7 now your game might crash.

Mountain_Puncher
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Mountain_Puncher » Sat, 8. Jun 19, 03:46

Pardon me, but I had MSP 2.0 for quite some time. I believe leopard did one last balance pass after 2.0 on MSP before "retiring." Is there some reason your patch revolves around 1.7?

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by SteelSirokos » Sun, 9. Jun 19, 05:57

Here's what I'm working on:

- Rebalancing AWRM and integrating it properly into LxXRM

- Looking into an upgrade to MSP 2.0

- Working on fixing that damn mammoth bug

My apologies to those who started playthroughs.

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by SteelSirokos » Sun, 9. Jun 19, 06:17

Mountain_Puncher wrote:
Sat, 8. Jun 19, 03:46
Pardon me, but I had MSP 2.0 for quite some time. I believe leopard did one last balance pass after 2.0 on MSP before "retiring." Is there some reason your patch revolves around 1.7?
I was under the impression that MSP 2.0 was still quite unbalanced. If you can provide me with a download link (all of the ones I've found are nonfunctional) I'd be happy to test it out.

Edit: On the official post the author flat out states that the ships are unbalanced. Are you sure there was a balance pass done at all?

Insigar
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Insigar » Sun, 9. Jun 19, 08:17

So I went back to 1.7(was lucky I actually had a backup) and saw a Mammoth called Astronaut. Betty calls it a Border Patrol Mammoth. Not sure what I did here :D But it doesn't happen as often atleast.

EDIT: Found another, this time a Scout wing. Pretty sure now I messed up

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by SteelSirokos » Sun, 9. Jun 19, 09:11

Insigar wrote:
Sun, 9. Jun 19, 08:17
So I went back to 1.7(was lucky I actually had a backup) and saw a Mammoth called Astronaut. Betty calls it a Border Patrol Mammoth. Not sure what I did here :D But it doesn't happen as often atleast.

EDIT: Found another, this time a Scout wing. Pretty sure now I messed up
You didn't mess up, it's an error in the Jobs file. I'm working on it.

Starjazer
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by Starjazer » Tue, 11. Jun 19, 11:13

It seems to me that mammoths are generated by ancient octopus-ships (like Star Dreadnought) when they kill other ships. Mammoth astronauts jump out of these dead ships. Perhaps the weapon that is installed on such octopus-ships is to blame. I saw it three times, twice it happened in the Light of Heart sector (OOS mode), where such ships appear most often. It seems that I managed to get one such mammoth for myself, it had a big cargo 105000 from 120000.

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.85

Post by SteelSirokos » Wed, 12. Jun 19, 06:33

Starjazer wrote:
Tue, 11. Jun 19, 11:13
It seems to me that mammoths are generated by ancient octopus-ships (like Star Dreadnought) when they kill other ships. Mammoth astronauts jump out of these dead ships. Perhaps the weapon that is installed on such octopus-ships is to blame. I saw it three times, twice it happened in the Light of Heart sector (OOS mode), where such ships appear most often. It seems that I managed to get one such mammoth for myself, it had a big cargo 105000 from 120000.
The mammoths are actually generated by an issue within Enigma's TShips file. The Star Dreadnought doesn't use any new weapons (unless you're using Enigma 1.8 or 1.85, which are utterly broken but for different reasons).

SteelSirokos
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Re: LxXRM 2.0 - Enigma Expansion v1.9

Post by SteelSirokos » Fri, 14. Jun 19, 04:08

1.9 is released! Mammoths are gone!

Insigar
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Re: LxXRM 2.0 - Enigma Expansion v1.9

Post by Insigar » Fri, 14. Jun 19, 12:04

The mammoths took my save :/ So guess I'll keep them :D

EDIT: Loaded my save in 1.7, destroyed all Mammoths called astronaut, updated to 1.9 and it works :D
Last edited by Insigar on Sun, 16. Jun 19, 15:07, edited 1 time in total.

Starjazer
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Re: LxXRM 2.0 - Enigma Expansion v1.9

Post by Starjazer » Sat, 15. Jun 19, 10:45

I got nice M2 ship, it's called "ReadText17-29052", 5x2GJ shields, 12 main turret and 6x12 FRONT turret (CIG) - 72 CIG in front - nice ship for the player. But, what is his real name?
In the description of the possibility of arming the ship in the top row (the last one on the right), there is a light blue (turquoise?) rectangle, but the description does not indicate which weapon matches this color. This is observed in some other ships too. Spread here these shortcomings for later correction and improvement of the mod?
1.7 version.

Starjazer
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Re: LxXRM 2.0 - Enigma Expansion v1.9

Post by Starjazer » Sat, 15. Jun 19, 15:28

ShadowOfNone2 wrote:
Fri, 14. Jun 19, 04:08
1.9 is released! Mammoths are gone!
1.9?! Thanks, but unfortunately now my game is crashed when the menu "Owned property" ('r' button) - "Ships" is called, if the option of displaying large ships (Show ships of type: M1/M2/M6/M7/TL) is turned on. :(
Almost all Goner's ships have a small price - 755732 (M2 too!), Overlord (M1) - 655732. Some M3 (Medusa prot, Skate prot, Norris, LH) have a price > M6.

"Figured out" my "ReadText17-29052" ship in Ship Browser with real name Demiurge (goner's M2). :)

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