The mammoths are actually generated by an issue within Enigma's TShips file. The Star Dreadnought doesn't use any new weapons (unless you're using Enigma 1.8 or 1.85, which are utterly broken but for different reasons).Starjazer wrote: ↑Tue, 11. Jun 19, 11:13It seems to me that mammoths are generated by ancient octopus-ships (like Star Dreadnought) when they kill other ships. Mammoth astronauts jump out of these dead ships. Perhaps the weapon that is installed on such octopus-ships is to blame. I saw it three times, twice it happened in the Light of Heart sector (OOS mode), where such ships appear most often. It seems that I managed to get one such mammoth for myself, it had a big cargo 105000 from 120000.
LxXRM 2.0 - Enigma Expansion v1.975 (NOT COMPATIBLE WITH LxXRM 3.0)
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Re: LxXRM 2.0 - Enigma Expansion v1.85
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Re: LxXRM 2.0 - Enigma Expansion v1.9
1.9 is released! Mammoths are gone!
Re: LxXRM 2.0 - Enigma Expansion v1.9
The mammoths took my save :/ So guess I'll keep them
EDIT: Loaded my save in 1.7, destroyed all Mammoths called astronaut, updated to 1.9 and it works
EDIT: Loaded my save in 1.7, destroyed all Mammoths called astronaut, updated to 1.9 and it works
Last edited by Insigar on Sun, 16. Jun 19, 15:07, edited 1 time in total.
Re: LxXRM 2.0 - Enigma Expansion v1.9
I got nice M2 ship, it's called "ReadText17-29052", 5x2GJ shields, 12 main turret and 6x12 FRONT turret (CIG) - 72 CIG in front - nice ship for the player. But, what is his real name?
In the description of the possibility of arming the ship in the top row (the last one on the right), there is a light blue (turquoise?) rectangle, but the description does not indicate which weapon matches this color. This is observed in some other ships too. Spread here these shortcomings for later correction and improvement of the mod?
1.7 version.
In the description of the possibility of arming the ship in the top row (the last one on the right), there is a light blue (turquoise?) rectangle, but the description does not indicate which weapon matches this color. This is observed in some other ships too. Spread here these shortcomings for later correction and improvement of the mod?
1.7 version.
Re: LxXRM 2.0 - Enigma Expansion v1.9
1.9?! Thanks, but unfortunately now my game is crashed when the menu "Owned property" ('r' button) - "Ships" is called, if the option of displaying large ships (Show ships of type: M1/M2/M6/M7/TL) is turned on.
Almost all Goner's ships have a small price - 755732 (M2 too!), Overlord (M1) - 655732. Some M3 (Medusa prot, Skate prot, Norris, LH) have a price > M6.
"Figured out" my "ReadText17-29052" ship in Ship Browser with real name Demiurge (goner's M2).
Re: LxXRM 2.0 - Enigma Expansion v1.9
How to update the version correctly? The new version overwrites the settings of XRM the "middle hull".
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Re: LxXRM 2.0 - Enigma Expansion v1.9
Starjazer wrote: ↑Sat, 15. Jun 19, 15:281.9?! Thanks, but unfortunately now my game is crashed when the menu "Owned property" ('r' button) - "Ships" is called, if the option of displaying large ships (Show ships of type: M1/M2/M6/M7/TL) is turned on.
Almost all Goner's ships have a small price - 755732 (M2 too!), Overlord (M1) - 655732. Some M3 (Medusa prot, Skate prot, Norris, LH) have a price > M6.
"Figured out" my "ReadText17-29052" ship in Ship Browser with real name Demiurge (goner's M2).
The Goner prices are intentional because you cannot buy them anywhere. They still sell for their correct prices if you capture them, however.Starjazer wrote: ↑Sat, 15. Jun 19, 15:281.9?! Thanks, but unfortunately now my game is crashed when the menu "Owned property" ('r' button) - "Ships" is called, if the option of displaying large ships (Show ships of type: M1/M2/M6/M7/TL) is turned on.
Almost all Goner's ships have a small price - 755732 (M2 too!), Overlord (M1) - 655732. Some M3 (Medusa prot, Skate prot, Norris, LH) have a price > M6.
"Figured out" my "ReadText17-29052" ship in Ship Browser with real name Demiurge (goner's M2).
The M3 prices are intentional, as a lot of the new M3s are extremely powerful for their class and/or have special abilities.
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Re: LxXRM 2.0 - Enigma Expansion v1.975
I downloaded Enigma 1.7 2 weeks ago. How do I update it for 1.975?
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Re: LxXRM 2.0 - Enigma Expansion v1.975
I hate to only post to point out trouble, albeit the squeaky wheel gets the oil. Demiurge, Demiurge as far as the eye can see. The Xenon have an inordinate amount of these and they are spawning with a sliver of health and don't attack. I flawlessly installed LxXRM and then applied this. Of course I numbered the cat/dats correctly and copied this over to the correct directory and everything seems to be operating fine save for the Xenon fighter wings of M2 Demiurge's. No lag, and they blow up nicely, but maybe fighters should be in these fighter wings and possibly attack.
Also, I'm okay with it, but if you found it in your heart to increase hull by a bit that'd be appreciated. 10mill hp for hull on the biggest wouldn't be so bad(so 2x?). Also, I can't find the Caldari Drake and the Caldari Raven Radar dish doesn't turn! Oh the humanity and fine arts!
Thanks for this anyway, it works fine people! No lag, neat ships, but just a little bit too much of one kind.
Also, I'm okay with it, but if you found it in your heart to increase hull by a bit that'd be appreciated. 10mill hp for hull on the biggest wouldn't be so bad(so 2x?). Also, I can't find the Caldari Drake and the Caldari Raven Radar dish doesn't turn! Oh the humanity and fine arts!
Thanks for this anyway, it works fine people! No lag, neat ships, but just a little bit too much of one kind.
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Re: LxXRM 2.0 - Enigma Expansion v1.975
In all of my hours of testing, I have never seen a Xenon-owned Demiurge. This sounds like a faulty install.Mountain_Puncher wrote: ↑Sat, 22. Jun 19, 00:35I hate to only post to point out trouble, albeit the squeaky wheel gets the oil. Demiurge, Demiurge as far as the eye can see. The Xenon have an inordinate amount of these and they are spawning with a sliver of health and don't attack. I flawlessly installed LxXRM and then applied this. Of course I numbered the cat/dats correctly and copied this over to the correct directory and everything seems to be operating fine save for the Xenon fighter wings of M2 Demiurge's. No lag, and they blow up nicely, but maybe fighters should be in these fighter wings and possibly attack.
Also, I'm okay with it, but if you found it in your heart to increase hull by a bit that'd be appreciated. 10mill hp for hull on the biggest wouldn't be so bad(so 2x?). Also, I can't find the Caldari Drake and the Caldari Raven Radar dish doesn't turn! Oh the humanity and fine arts!
Thanks for this anyway, it works fine people! No lag, neat ships, but just a little bit too much of one kind.
Just overwrite everything with the 1.975 files.Betelgeuse97 wrote: ↑Fri, 21. Jun 19, 12:12I downloaded Enigma 1.7 2 weeks ago. How do I update it for 1.975?
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Re: LxXRM 2.0 - Enigma Expansion v1.975
You are right then, I'm sure. I sort of quit after I encountered that issue.
So what I did was put these cats and dats as 10 and 11 respectively and bumped 10-17 up 2. I also copied over the addon folder and the restored engine trails. Although I enable everything in LxXRM and have 17 cat/dats initially in "addons."
Should putting this at 11 and twelve then remedy this? The notepad instructions say to "rename cat/dat pairs 10-16 to their original numbers + 2" Implying there were only 16 pairs to begin with.
EDIT:
I reinstalled LxXRM and left out the TCAP missions (cat/dat 17). That did it. I'd recommend to anyone reading this to still use the 200 - (optional TCAP) "gate changes" folder in LxXRM that the Terrans have jump gates instead of accelerators.
So what I did was put these cats and dats as 10 and 11 respectively and bumped 10-17 up 2. I also copied over the addon folder and the restored engine trails. Although I enable everything in LxXRM and have 17 cat/dats initially in "addons."
Should putting this at 11 and twelve then remedy this? The notepad instructions say to "rename cat/dat pairs 10-16 to their original numbers + 2" Implying there were only 16 pairs to begin with.
EDIT:
I reinstalled LxXRM and left out the TCAP missions (cat/dat 17). That did it. I'd recommend to anyone reading this to still use the 200 - (optional TCAP) "gate changes" folder in LxXRM that the Terrans have jump gates instead of accelerators.