Alright, I've looked everywhere I can think of for an answer (including the MSCI) and either I just don't have enough expertise to answer it myself or what I want to do isn't possible with the vanilla script editor. Apologies for the lengthy post.
Using 'Select Sector Position' Script Input
I've been trying to spawn ships and whatnot in at a precise location - fully equipped and ordered up, etcetera. My orders apply properly, my equipment applies properly, but the best option for precise placement (from the editor, that is) I can find is in the main create ship object line:
Code: Select all
YadaYada Add To= INPUT x= INPUT y= INPUT z= INPUT
Code: Select all
YadaYada Add To= [SECTOR] x= Manual Input y= Manual Input z= Manual Input
You see, its selection process is the same as when placing a station when you choose to build something manually. This is neat, and if it worked, it'd significantly cut down the amount of time I've spent trying to place one object as precisely - to add insult to injury, in fact, I'm using this same cursor to identify exactly what I want my co-ordinates to be.
I feel like I've tried just about every option in the x= y= z= fields. Nothing works as I'd expect. If the item does spawn in, it might spawn fully equipped otherwise, but it'll either be placed in the dead-centre of the sector, or hundreds of thousands of kilometers away. Aside from that, the object won't spawn at all. So if I use that Select Sector Position input, what do I do with the rest of it? Or is there an easier method?
Aye, tractoring would take just as long if not longer. The point of the script is to cut out time.
In a nutshell, what I'd like to be able to do is make it so that when I run my script, I can select a position using the sector cursor as the spawn point for my object. Is there a way to do that in the editor?
Notify Me When Order Complete
I've found pretty much everything I've been wanting otherwise for preloaded commands on various ships, but this one I just can't find in the editor. Have I missed it, or is the setting just something that wasn't included in the editor? Hell, in the same field in the menu that you find this option, you can also set missile fire probability. I've even found that to mess with in the editor.
Many thanks for your time.