Any mods that remove the impending threats from LU?

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thedovahkiin909
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Any mods that remove the impending threats from LU?

Post by thedovahkiin909 » Sat, 5. Dec 20, 05:12

I have no idea what the **** I'm doing. The only game from the x-series I've ever truly played has been X3AP LU modded to shit and back. Love me some cockpits and scripts I have no idea how to use. I've only ever played LU to the point of having a few autotraders and failing as a spaceweedman.

Needless to say, I am going to be in the earlygame for a long, long time. If anyone could suggest a decent guide, or has any tips for figuring out what the **** is going on in this expansive universe I am ALL EARS.

Bearing these simple facts in mind, are there any mods that maybe slow the progress of the xenon and phanon corporation... or something? Or do you guys think that Mayhem would be more my speed? I hear the gameplay in that one is faster paced. I like to take it nice and slow.

I haven't got my install up and running yet, still trying to figure out what's for me. I tried the LU missions handler as well as X missions and considering I flew around for ten minutes and couldn't figure out how to work either, I think I'm settling on the default mission handler.

I suppose the true reason I've started this thread is to ask for help multiple times throughout. I know there have been many other threads asking for help but I kinda need my hand held. This game is a large pill to swallow, but it's the best space-sim out there so why bother with anything else when you can jump right in? Idk, I'll be watching this thread closely and if it gains traction I'll have lots of questions after I finish up my install.

And to the moderator who will inevitably delete this thread, sorry. I'm not a forums/discord kinda guy so I have no idea if this post fits or not.

Thanks for reading and have a nice day! All advice welcome.
In sleep, in confusion, in the depths of shame, the good deeds a man has done before defend him.

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Hector0x
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Re: Any mods that remove the impending threats from LU?

Post by Hector0x » Sat, 5. Dec 20, 09:03

you can disable OCV/Phanon for the time being and enable them once you feel ready. Go to artificial life settings in gameplay options. I believe they're called "Litcubes Phanon" and "Litcubes Revelation". Turn them off and they will disappear. Turn them on and they will reappear.

Realistically X3 LU cannot be lost. Just progress at your own pace and figure things out along the way. If you want to focus mostly on autotraders and becoming a spaceweedman i would definitely not recommend Mayhem.

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X2-Illuminatus
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Re: Any mods that remove the impending threats from LU?

Post by X2-Illuminatus » Sat, 5. Dec 20, 10:00

Welcome to the X-Universe forum! Please make sure that you have read and understood our forum rules. (Especially, rule no. 13 gives a good hint of where to post questions in this forum.) Generally, we do not delete posts in this forum, unless they are clear duplicates (two identical topics were created) or spam, which is moved to a special forum unaccessible to normal forum users. If you cannot find a post you created, make sure to check your posting history (the link is available from your profile). You can also ask a moderator for help (the ones for the scripts and modding forums are listed here, the ones for the general forums here).

Regarding your specific question, to me it sounds like LU isn't the right mod for you (yet). As a personal suggestion: Start with the vanilla (i.e. unmodified) game, get a hang of the general mechanics and note down what you like and do not like. Then look for specific scripts and mods that change these things. If you still end up choosing LU, make sure to have a look at the LU wiki, as most of the mod's aspects and features are explained there.
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thedovahkiin909
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Re: Any mods that remove the impending threats from LU?

Post by thedovahkiin909 » Sun, 6. Dec 20, 18:08

Thanks y'all, I appreciate the help and I read the rules.

So I have my game set up with LU and all of the scripts you would expect to find like M3 improvements, joubarian toolkit etc.

I'm manually deploying a sat network over Argon space at the moment, when I get through I think I'm going to outfit my first trader. I have quite a few ships docked at the federal argon shipyard, I was wondering if there's any software I should procure that isn't sold there? Wondering what kind of software/enhancements I should install for it.

Oh also, HOW IN THE HECKAROONI DO I PICK UP WARES IN SPACE?

And what kinds of ships are best to be scavengers/explorers? I have a cutlass and two novas that I think are going to be my primary ship and escort. Express will be my TS. I also have a harrier and an octopus I will probably sell unless anyone has any suggestions.

And how do y'all handle pirate sectors? Is that just for late game or should I find a fast ship and try to deploy sats?

Station building missions, should I hire someone to help me do those or just leave in until I have an ST capable hauler?

Appreciate any help in advance.
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Re: Any mods that remove the impending threats from LU?

Post by Huillam » Fri, 11. Dec 20, 01:16

Important softwares:
Docking Computer: Just press the shortcut assigned to docking when at around 5Km of a station to instantly dock.
Triplex scanner: While exploring sectors you've not dropped a sat, that helps to spot derelict ships.
Transporter Device: Help to go back into your ship after claiming a derelict.
Can't remember its name but there's a software that allows to claim derelict ships without having to exit your current ship. I think that one cost a lot.
The jumpdrive and its quantum upgrade.

To collect wares either ram into them or use autopilot. Autopilot isn't exactly reliable in-sector if you don't have a transporter device.

Explorers:
Early on, any kind of M5. The faster the better.
If money isn't an issue: Advanced Kestrel.
Once you have the PHQ (or a decent reputation with pirates): Pirate Kestrel.
Valkyrie to deploy sats: excellent speed and cargo. Expect to lose a lot of them but in my experience they're still the best.

Scavengers:
Any TS can do the job, early on it's the same as explorers: the faster the better.
Later your best options are the Snotra and the Elephant. The Elephant is better (and is also great to move derelict directly to a shipyard) but can't be used as a quickshuttle.

You should have neutral reputation with pirates by default. They're probably set to foe (which is the default settings for both pirates and xenons) in your global commands.
For any hostile sector the strategy is the same: a fast ship and a jump drive. Do a U-turn once you've entered, drop your sat more 30Km from the gate, turn again as and lead the bad guys following away from your sat. Once you're confident every enemy ship is at least 30Km away from it, jump away. Sats have a huge range in LU and even 35Km behind a gate should be enough to cover an entire sector.

Station building missions aren't really worth the time even if you have your own TL. Don't even bother with them if you have to hire one.

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Zaitsev
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Re: Any mods that remove the impending threats from LU?

Post by Zaitsev » Fri, 11. Dec 20, 14:17

thedovahkiin909 wrote:
Sun, 6. Dec 20, 18:08

I'm manually deploying a sat network over Argon space at the moment, when I get through I think I'm going to outfit my first trader. I have quite a few ships docked at the federal argon shipyard, I was wondering if there's any software I should procure that isn't sold there? Wondering what kind of software/enhancements I should install for it.
If you're going for fully automated traders, aka "Universal traders" or UTs, they only need Trading Command Software Mk3 if I remember correctly. You can also check requirements for any command in the in-game encyclopedia. You get there by opening the personal menu (default hotkey: p), select "Advanced" -> "Encyclopedia" -> "Equipment and software commands" I can never remember the exact name, but it's "Equipment and software" something. :P
Oh also, HOW IN THE HECKAROONI DO I PICK UP WARES IN SPACE?
Most basic way: Just fly into them. You do need to have the necessary cargo space available, and your ship's cargo size class need to be compatible. That is, your Novas have cargo size L, so they can pick up anything except ore, silicon and capital ship shields and weaponry, which are all XL class cargo. If you're in doubt you can target the item in question and bring up the information tab (default hotkeys: i for target menu and u for target information), as it will tell you how much cargo space each unit takes and what size it is.

More advanced way: Get the special command software, go to your ship's navigation console (default hotkey for the ship you're in: Shift+c), choose "special" and then "Collect all wares in sector." You'll get a prompt to select the sector in which to collect the wares, and the ship will automatically fly around and pick up anything it can that's within scanner range. Note that the autopilot isn't the best and will take the shortest route to the next item no matter what. This sometimes result in the ship flying in circles around the item it's trying to pick up, because the AI is too dumb to stop the ship, turn it around and then pick up whatever it's aiming for. You have to disengage the autopilot and either fly furthere away and try again, or pick it up manually. The Collect command will automatically ignore any wares that are of a cargo class the ship in question can't pick up, and it will stop running and await further orders when the ship's cargo hold is full.

Most advanced (and IMO best) way: Get the special command software and a transporter device. Set the ship to autojump, minimum jump distance to 0 and refuel to 100 jumps. This way, when you use the "Collect wares in sector" command it will automatically jump to the sector, use the transporter to scoop up everything it gets within 5 kilometers of, and then await further orders when it's done. If you have a homebase set (an equipment dock would be the best IMO) you can set it up as a reaper shuttle in the LU player console (opened through a customizable hotkey), and it will automatically jump in, pick up everything it can, return home once it's done and offload anything it has picked up.
And what kinds of ships are best to be scavengers/explorers? I have a cutlass and two novas that I think are going to be my primary ship and escort. Express will be my TS. I also have a harrier and an octopus I will probably sell unless anyone has any suggestions.
Scavengers: Any reasonably fast, well shielded TS will do. Personally I prefer the Teladi Vulture Advanced, and later I will usually move on to either a Teladi Drake or a Paranid Snotra. Both are "military" transports, with heavy shielding, decent speed and massive cargo bays.

Explorer: Kestrel, bar none. They can outrun most other threats, and as opposed to the Octopus and Harrier you mentioned it can carry the triplex scanner, giving it superior sensor range. This in turn means it spends less time meandering around, and can thus map sectors faster.

Veteran tip: Drop advanced satellites in all known conflict areas, as in sectors bordering on pirate and/or xenon sectors. They tend to get a lot of invasions, which means they also have a lot of abandoned ships and loot littering the sector. You can actually make a very decent early game income just by picking up and selling loot and abandoned ships this way. If you do go down the salvage route, and haven't installed it yet, I highly recommend Joubarbe's Satellites Monitoring script. It makes salvaging so much easier, and saves you the hassle of manually flipping through the sector map to see if there's anything interesting floating around.
And how do y'all handle pirate sectors? Is that just for late game or should I find a fast ship and try to deploy sats?
Default starting rep for pirates is -3, meaning you're on their "shoot on sight" list. Satellites will get shot down as they find them, so you either have to befriend them or spend a fortune redeploying satellites (and risk getting killed while doing it). Befriending them is a relatively easy task, and the easiest way to do it is to kill some Xenon in pirate space. Hatikvah's Faith is probably your best option for that. If you're feeling frisky you can also kill ships from the other races, as that will increase your pirate rep as well. The downside is that it will negatively affect your rep toward the race that owns the ship in question, but that's the price you pay for being a pirate.
Station building missions, should I hire someone to help me do those or just leave in until I have an ST capable hauler?
Hiring NPCs for build missions isn't worth it. NPC station haulers don't have jump drives and are usually really slow, meaning it will take them forever to get to the shipyard. Also, check how much the station costs before accepting any mission. The reward is dependent on your trade rank, and early game it's easy to get shafted as the station might cost more than the reward they will give you.
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