[SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007
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hmm, if it was signed i would hope egosoft would have been foresighted enough to ensure it has an obvious and easy way of putting a stop to it.
Well, i came up with a work around, basically, the script waits until you get 55K, then steals it from you. So, i just divide up all my money between my stations so i always have just under 50K, this actually does a number on my freighters attached to those stations as they see the stations as having loads of profit and thus cease work a lot. (I have over 1 million so it's quite a lot to keep at each station). the majority though is at the HQ, it seems logical.
And just to keep you all updated, i'm at 66% coverage of the whole galaxy.
Well, i came up with a work around, basically, the script waits until you get 55K, then steals it from you. So, i just divide up all my money between my stations so i always have just under 50K, this actually does a number on my freighters attached to those stations as they see the stations as having loads of profit and thus cease work a lot. (I have over 1 million so it's quite a lot to keep at each station). the majority though is at the HQ, it seems logical.
And just to keep you all updated, i'm at 66% coverage of the whole galaxy.
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Hi, I've just started using this script no too long ago and it's a really cool and handy script; however, there seems to be a "bug", or unintended error =/
I am also currently using the Friendly Pirates script, hence I am on "friendly" terms with the pirates. The satellite I've assigned to detect enemies doesn't seem to think so. I've gotten warning messages from Black Hole Sun and Getsu Fune, when I checked, there weren't any enemies on the map. But there was pirates =/ The same condition was present in both sector; everytime an enemy-sighting was reported, there were only the pirates =/
It's either detecting the pirates or it's detecting things out of satellite's scanner range.
I am also currently using the Friendly Pirates script, hence I am on "friendly" terms with the pirates. The satellite I've assigned to detect enemies doesn't seem to think so. I've gotten warning messages from Black Hole Sun and Getsu Fune, when I checked, there weren't any enemies on the map. But there was pirates =/ The same condition was present in both sector; everytime an enemy-sighting was reported, there were only the pirates =/
It's either detecting the pirates or it's detecting things out of satellite's scanner range.
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Hey! Will this work on detecting Shivan Dragons that are in the XTM? They have turned evil with the newest patch and will attack anything with their Kyons. Thanks.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
AFAIK the dragons don't belong to any race. In XTM ver. 0.7.1 they were neutral to everyone except pirates who they attacked at every chance. Now that 0.7.2 is out the dragons attack anything; ( they now show up as red icons on the map) but the reason I wanted to know if you system detects them is the value of the scales.
I've already installed SEWN, so I'll find out sooner or later. Thanks.
I've already installed SEWN, so I'll find out sooner or later. Thanks.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Can you make it so the satellite replacement service gives out a global contract, rather than sector-by-sector? I want ALL my sats covered, cuz they get killed everywhere, especially with XTM and frequent random attacks by Xenon, Kha'ak and pirates in all sectors. If I had to wait for that rare occasion when I'm in an AI station AND the BBS message comes up, it'll take forever to get it all covered.
Also, do you need to have the 'enemy detection' coverage active all the time, or can you turn it off? I get tired of hearing "emergency signal' all the time, and that's WITH the Capitals Only setting, due to so many Caracks, Galleons, Reavers, J's, K's, and Kha'ak capitals popping constantly... It's crazy! The Rapid Response ships can barely keep up to clean them out.
Lastly, sorry, but I couldn't handle the poor English in your text file, so I made a few corrections. If you'd like a copy, send me your email and I'll give it to you.
Also, do you need to have the 'enemy detection' coverage active all the time, or can you turn it off? I get tired of hearing "emergency signal' all the time, and that's WITH the Capitals Only setting, due to so many Caracks, Galleons, Reavers, J's, K's, and Kha'ak capitals popping constantly... It's crazy! The Rapid Response ships can barely keep up to clean them out.
Lastly, sorry, but I couldn't handle the poor English in your text file, so I made a few corrections. If you'd like a copy, send me your email and I'll give it to you.
i can enable a global command to enable/disable so you can only get warnings when you want instead of all the time.
u could send me the text file and i will gladly add it into the package.
being dyslexic, my spelling and grammer is not the best.
ill look into a global contract, most likly a fixed price based on the number of sectors in the game. So it'll be like 70-80% of the costs if you were to have contracts for every sector
u could send me the text file and i will gladly add it into the package.
being dyslexic, my spelling and grammer is not the best.
ill look into a global contract, most likly a fixed price based on the number of sectors in the game. So it'll be like 70-80% of the costs if you were to have contracts for every sector
Ok, let's give this a try... Here's the version I fixed.
Hopefully that comes through ok.
Code: Select all
<?xml version="1.0" encoding="UTF-8" ?>
- <language id="44">
- <page id="2008" title="Script Cmd Names" descr="">
<t id="319">COMMAND_ASSIGN_SEWN</t>
</page>
- <page id="2010" title="Script Cmd Names" descr="">
<t id="319">Add/Remove Satellite from SEWN</t>
</page>
- <page id="2011" title="Script Cmd Shorts" descr="">
<t id="319">SEWN.Assign</t>
</page>
- <page id="7545" title="SEWN">
<t id="1">[author]%s[/author]You must choose an advanced satellite</t>
<t id="2">SEWN</t>
<t id="3">Your %s SEWN Satellite has detected enemy ships.</t>
<t id="4">[author]SEWN Configuration[/author]Your current settings are [green]%s[/green]\nSelect ships for your satellites to detect:\n\n [select value="ships-all"]All Ships[/select]\n [select value="ships-fighters"]Fighters And Captiol Ships[/select]\n [select value="ships-cap"]Captiol Ships Only[/select]\n [select value="ships-capnom6"]Captiol Ships Only, Not including M6[/select]\n [select value="exit"]Never Mind[/select]\n</t>
<t id="6">[author]SEWN Configuration: [b]%s[/b][/author]Your current settings for this satellite are [green]%s[/green]\nSelect the new setting you wish to use\n\n%s\t[select value="exit"]Never Mind[/select]\n</t>
<t id="7">\t[select value="%s,%s"]%s[/select]\n</t>
<t id="5">SEWN: \033GConfiguration\033X</t>
<t id="8">SEWN: \033GView Contracts\033X</t>
<t id="9">Global Settings</t>
<t id="10">All Ships</t>
<t id="11">Fighters and Capital Ships</t>
<t id="12">Capital Ships Only</t>
<t id="13">Capital Ships Only, Not M6</t>
<t id="20">[author]%s - Satellite Replacement Service[/author][center][title][u]Satellite Replacement Service Available[/u][/title]Hi pilot, are you fed up with your SEWN network getting destroyed by enemy fighters?\nWell for a small hourly fee of [b]%s[/b] credits, our company will replace any destroyed satellites and automatically connect them back to your SEWN network.\n\nWe will also charge you the price of the advanced satellites when we need to replace one.\n\nWould you like this service in [blue]%s[/blue]?\n\n[select value="yes"]Yes, sign me up[/select][/center]</t>
<t id="21">[author]%s - Satellite Replacement Service[/author]Ok, we shall make sure your satellites are replaced.</t>
<t id="22">SEWN: \033GEnable Satellite Replacement Service\033X</t>
<t id="23">[author]Satellite Replacement Service[/author]Your current Replacement contracts are as follows:\n\n%s\n\n%s</t>
<t id="24">You currently dont have a contract in [blue]%s[/blue]</t>
<t id="25">Your contract in [blue]%s[/blue] is [b]%s[/b] credits\nWould you like to cancel your contract?\n\n[select value="yes,%s"]Yes, cancel it[/select]\n[select value="no"]No, I want to keep it[/select]</t>
<t id="26">%s for [b]%s[/b] credits\n</t>
<t id="27">No contracts available\n</t>
<t id="28">Satellite Replacement Service\n</t>
</page>
</language>
Well it has not interfered with your skill in scripting, which is excellent.Cycrow wrote: being dyslexic, my spelling and grammer is not the best.
Good idea here, I go into the sectors where I have ASats and don't always get the BBS offer. Could the contract determine how many ASats you have and adjust the fee? Some sectors require more than one.Cycrow wrote: ill look into a global contract, most likly a fixed price based on the number of sectors in the game. So it'll be like 70-80% of the costs if you were to have contracts for every sector
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB