[Script] STEALTH Lasertowers - Ring of Fire (v2.27 - 28.04.08)

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

crazed nerd
Posts: 12
Joined: Sat, 27. Nov 04, 00:53

Post by crazed nerd » Thu, 2. Aug 07, 17:17

Same here, I'd love to DL the script, but I cannot!

xfir01
Posts: 433
Joined: Sun, 13. May 07, 17:28
x3tc

Post by xfir01 » Thu, 2. Aug 07, 22:35


Under God
Posts: 192
Joined: Tue, 27. Dec 05, 05:19
x3

Post by Under God » Fri, 3. Aug 07, 22:38

The LTs do not allign with the gates when I select a gate, it still ask for the 4th argument and it reacts as normal.

The Stealth LTs do not work for me, they blow up when deployed and never come back when enemies are present...

help?

(I did DL from the temp source)
This was left intentionally blank for formating purposes.

Maju
Posts: 307
Joined: Sun, 29. Feb 04, 10:48
x4

Post by Maju » Mon, 20. Aug 07, 00:20

Hi

Have just stated to use your script Gazz but have run into a problem.

As soon as the stealthed LT's are deployed the Argon and Teladi are automatically set to Foe - (and blows up the leviathon they were meant to be protecting)

Any idea how I can get them to be automatically deployed showing friendly to All races bar Xenon and Khaak ?
Remember. You are Unique. Just like everyone else.

WebSTAR17
Posts: 4
Joined: Fri, 9. Feb 07, 11:14

Post by WebSTAR17 » Tue, 4. Sep 07, 18:00

Could some kind soul tell me exactly how to decloack all my LT's? I deployed some which i now want rid of.

User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious » Tue, 4. Sep 07, 18:34

* Config option: set decloak : Disable cloaking for ALL of your S.L.T. until told otherwise.
Maybe - not sure if it works for existing LTs as I've never bothered cloaking mine.

WebSTAR17
Posts: 4
Joined: Fri, 9. Feb 07, 11:14

Post by WebSTAR17 » Tue, 4. Sep 07, 18:43

Carlo the Curious wrote:
* Config option: set decloak : Disable cloaking for ALL of your S.L.T. until told otherwise.
Maybe - not sure if it works for existing LTs as I've never bothered cloaking mine.
Yeah, i saw that, just not sure exactly how to do it. :)

lewdog64
Posts: 25
Joined: Sun, 29. Jul 07, 22:31
x4

Post by lewdog64 » Thu, 18. Oct 07, 23:05

To cloak your lasertowers that were deployed with the microchips use the following commands.

Select the deploy ring of fire command (just like deploying a LT ring).

1. select location of a deployed ring of LTs (I think you can select any location but i have not checked that.

2. (type in) set cloak

3. any radius.

4. any direction.

The towers will now slowly cloak. To decloak them do the exact same thing as above except replace the set cloak with set decloak. Using this command will not deploy another LT ring, this goes for all the set commands that you use in command number 2, but im not sure if it goes for the set command in command 3, especially if you used a number in command 2.

One thing I did notice is that when you cloak or decloak them you do that to all the LTs you deployed in all sectors that were deployed with the microchips. Also when you cloak them they appear to take the friend/foe settings of the ship you are currently in. Then when you decloak them they return to the settings that you either manually set them to or the settings when they were initially deployed (or they may change back to your global friend foe settings). The setting for "show enemy if enemy to me" will revert back to yes once you cloak them so manually changing that does nothing.

Plushified_Naruto
Posts: 37
Joined: Fri, 23. Jun 06, 17:47

Post by Plushified_Naruto » Wed, 26. Dec 07, 03:41

Where can I find this Globals.txt? I would love to be able to change my radar as I find it highly unrealistic that futuristic radar systems have a shorter range than real life radar systems. Also awesome mod but the ring won't snap to gates. It asks for the 4th parameter even though I select a gate as the target.
ASUS M2N32 SLI Deluxe Wi-Fi Edition
AMD Athlon X-2 4200+
2 GB OCZ PC6400 5-5-5
nVidia GeForce 8800 GTX

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Wed, 26. Dec 07, 04:00

its inside the cat files, but as to an explanation on the "radar"...its not "radar" its "gravidar" (gravimetric sensor)

Plushified_Naruto
Posts: 37
Joined: Fri, 23. Jun 06, 17:47

Post by Plushified_Naruto » Wed, 26. Dec 07, 08:12

But radar still works in space and what program do I open the .cat files with?
ASUS M2N32 SLI Deluxe Wi-Fi Edition
AMD Athlon X-2 4200+
2 GB OCZ PC6400 5-5-5
nVidia GeForce 8800 GTX

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Wed, 26. Dec 07, 08:52

doubleshadows mod manger i think....its all in the stickies up top

Plushified_Naruto
Posts: 37
Joined: Fri, 23. Jun 06, 17:47

Post by Plushified_Naruto » Wed, 26. Dec 07, 19:08

Yeah I can't find Doubleshadow's mod manager for the life of me. It's referenced all over the place but still eludes me. Help would be much appreciated.
ASUS M2N32 SLI Deluxe Wi-Fi Edition
AMD Athlon X-2 4200+
2 GB OCZ PC6400 5-5-5
nVidia GeForce 8800 GTX

MJALowe
Posts: 461
Joined: Fri, 5. Jan 07, 06:27
x3

Post by MJALowe » Wed, 26. Dec 07, 21:23

Its in the tools section of this sticky:

http://forum.egosoft.com/viewtopic.php? ... 6415c14662

shouldn't be hard to find...other tools you might want to use are there too...along with "tutorials" on how to use em

Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 » Wed, 26. Dec 07, 22:24

Or on his web site here.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

Plushified_Naruto
Posts: 37
Joined: Fri, 23. Jun 06, 17:47

Post by Plushified_Naruto » Thu, 27. Dec 07, 04:33

Awesome. Thanks. So back to the topic at hand. I can't get the LTs to align to the gates even on a new game.
ASUS M2N32 SLI Deluxe Wi-Fi Edition
AMD Athlon X-2 4200+
2 GB OCZ PC6400 5-5-5
nVidia GeForce 8800 GTX

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Sat, 19. Apr 08, 15:30

Version 2.25 released.

LT should no longer be destroyed for no apparent reason when cloaked.

Optimised script to use less CPU time.
(This was like my first script so some parts are kinda... rustic. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Figge
Posts: 5
Joined: Thu, 25. May 06, 17:42
x3

Post by Figge » Sun, 20. Apr 08, 13:22

this is a great script... makes it easy to deploy LT's .. Thumbs up matey ;)

Rhadamant
Posts: 168
Joined: Sun, 27. Apr 08, 04:56
x4

Post by Rhadamant » Wed, 30. Apr 08, 07:03

I am not sure if this is a bug, but I setup 36 laser towers around the west gate of Avarice and the laser towers were named east towers and they were offset back from the gate the wrong direction. Essentially the laser towers are guarding the wrong side of the gate. Bug?

User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz » Wed, 30. Apr 08, 07:35

Hmm, sounds like it. Maybe the gates in Avarice don't use the standard numbering so west would normally be east.

Never tested that particular sector because it's basically an ugly and useless one. =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Post Reply

Return to “X³: Reunion - Scripts and Modding”