[XTM - TECH. SUPPORT] Technical support for Xtended Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Lord Dakier
- Posts: 3243
- Joined: Fri, 8. Dec 06, 13:45
http://www.thexuniverse.com/viewarticle ... icleid=301
I'm left with that when I click;
The X-Tended Mod 0.7.5 FULL version.
This is the complete XTM package which includes all files needed to play XTM 0.7.5.
ONLY download this version if you do not have a previous XTM 0.7.* installation.
>>>Click for the full download. Includes installation instructions<<<
I'm left with that when I click;
The X-Tended Mod 0.7.5 FULL version.
This is the complete XTM package which includes all files needed to play XTM 0.7.5.
ONLY download this version if you do not have a previous XTM 0.7.* installation.
>>>Click for the full download. Includes installation instructions<<<
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- Posts: 1521
- Joined: Mon, 20. Dec 04, 23:23
Hi guys
I'm posting this as I do not know if I have the most up to date version of XTM? My game starts up with XTM 0.7a splashed over the loading screen.
I am currently in the process of downloading the full 0.7.5 version (in case its needed in future) as well as the patch version. However I also have:
XtendedModScripts-V0.71b-28.05.2007
This is present in Cycrows PM. Do I need an updated version of that to? or is the patch/full versions I'm downloading all I need?
Any help appreciated, thanks.
edit: Almost forgot to ask: Is a restart required if I need to update?
I'm posting this as I do not know if I have the most up to date version of XTM? My game starts up with XTM 0.7a splashed over the loading screen.
I am currently in the process of downloading the full 0.7.5 version (in case its needed in future) as well as the patch version. However I also have:
XtendedModScripts-V0.71b-28.05.2007
This is present in Cycrows PM. Do I need an updated version of that to? or is the patch/full versions I'm downloading all I need?
Any help appreciated, thanks.
edit: Almost forgot to ask: Is a restart required if I need to update?
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- Posts: 190
- Joined: Sat, 30. Apr 05, 06:09
Original Trading Scripts
I apparently accidently deleted the script that handles autotrading. I can't buy the Trading Computer Mk3 and when I just give it to myself with the cheat scripts it doesn't do anything. I cannot sector trade or universe trade. Does anyone have the original scripts or can direct me to where I can get them? I have absolutely no desire to re-install.
If it makes a difference, I'm running the newest patch plus XTM.
If it makes a difference, I'm running the newest patch plus XTM.
Re: Original Trading Scripts
Only the authors of XTM could tell whether XTM makes a difference here. Merged.captainradish wrote:If it makes a difference, I'm running the newest patch plus XTM.
Autotrader (aka Trade Mk3, aka ST/UT) is not part of Bonuspack; it is part of stock game. However, Bonuspack did update (undocumented) at least some of its files, possibly all, so (re)install of Bonuspack might solve the problem.
However, it is technically possible that XTM has "fixed" some autotrader files too, and about that I can say nothing.
Further question. If you did delete some files, how do you know that only autotrader files were deleted? IIRC, a script can call another script, and gives no instant error if that another script (file) does not exists. The call simply returns null or something like that. So errors may lurk in many places.
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- Posts: 190
- Joined: Sat, 30. Apr 05, 06:09
I know it is only the one file setup.plugin.autotrade because I made the mistake of trying to install the apricot gunboat mod without backing up any files. I accidently just cut and pasted the script files without backing anything up.
Edit: I found a copy of the file in my scripts.backup3107 folder. Hooray! Now my autotrading is working like it's supposed to. I'm not really sure whether there was any difference between this file and the one I deleted, but at least sector trading is now working.
Edit: I found a copy of the file in my scripts.backup3107 folder. Hooray! Now my autotrading is working like it's supposed to. I'm not really sure whether there was any difference between this file and the one I deleted, but at least sector trading is now working.
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- Posts: 9
- Joined: Sat, 4. Jul 09, 22:54
A Few Questions
Just got X3 so I've come well late to the game.
A few things have got me baffled.... First of what is the 'Vannila' is it the EMP?
Also i've downloaded XTM and got it working but my old save game (bankrupt Assassin) does not work, is this normal for a Mod.
Also my version of XTM states on the loading screen that its version 0.7a, but I keep seeing XTM 0.7.5 mentioned but I can't find a link for it.
A few things have got me baffled.... First of what is the 'Vannila' is it the EMP?
Also i've downloaded XTM and got it working but my old save game (bankrupt Assassin) does not work, is this normal for a Mod.
Also my version of XTM states on the loading screen that its version 0.7a, but I keep seeing XTM 0.7.5 mentioned but I can't find a link for it.
Re: A Few Questions
First, Forum Posting rules are explicit. Merged to relevant thread for the XTM questions.Gareth2050 wrote:A few things have got me baffled....
"Vanilla" means the non-modified game. Installation of Bonuspack is considered to be part of vanilla though (and is highly recommended). All other scripts and mods (like XTM) are "not vanilla".
Re: A Few Questions
It's normal.Gareth2050 wrote: Also i've downloaded XTM and got it working but my old save game (bankrupt Assassin) does not work, is this normal for a Mod.
That's normal, too.Gareth2050 wrote:Also my version of XTM states on the loading screen that its version 0.7a, but I keep seeing XTM 0.7.5 mentioned but I can't find a link for it.
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- Posts: 29
- Joined: Mon, 29. Sep 08, 05:59
XTM COmpatible mods dont work with my XTM HELP?
tell me why does my star trek ships (XTM COMPLATABLE dont want to work with XTM? this is very frustrating! okay listen, when the game starts up i imeddiatley view the shipyard then i can see all my ships on the shipyard list then the game makes a fast flash and then the ships just dissapear! (The Ships i added with Plugin manager installer)
why dont it work? i mean it is XTM COMPATABLE after all and i have done a clean installation then patched my game to the latest patch available for x3 reunion then i intalled XTM, someone help please?
and the authors of the ships are MM and Kris, i tried to run one authors ship at a time and even downloaded the MM Kris compatibilty installer but still it wont stay in the shipyard, the problem lies with XTM, Kris and MM's ships run fine on the Vanilla X3 reunion. HELP
{Forum Rules. Merge. jlehtone}
why dont it work? i mean it is XTM COMPATABLE after all and i have done a clean installation then patched my game to the latest patch available for x3 reunion then i intalled XTM, someone help please?
and the authors of the ships are MM and Kris, i tried to run one authors ship at a time and even downloaded the MM Kris compatibilty installer but still it wont stay in the shipyard, the problem lies with XTM, Kris and MM's ships run fine on the Vanilla X3 reunion. HELP
{Forum Rules. Merge. jlehtone}
- The_Lost_Marauder
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
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- Posts: 50
- Joined: Fri, 16. Feb 07, 03:48
One of the issues XTM brings up with bad installs is Rock Beetle Shells and Shivian Dragon Scales selling for millions. However, some of the other things in my XTM game indicate it went fine (No Pirate Novas with Otas Shields, Otas Repear has 3x 125 MJ shields, etc.)
I haven't gotten around to Maelstrom and the Unknown Sectors, but I can't quite tell if my install is okay or not. I did a clean install of X3 from Steam (patched to 2.5), installed the Bonus Pack, and then XTM, and moved the files it specified...
I haven't gotten around to Maelstrom and the Unknown Sectors, but I can't quite tell if my install is okay or not. I did a clean install of X3 from Steam (patched to 2.5), installed the Bonus Pack, and then XTM, and moved the files it specified...
"Brilliant. Obviously that same hamster that drives your Autopilok is also throwing stones out the back end of your ship. When you need to jump somewhere he subsitiutes throwing E-cells to get there quicker." Vertigo_Edge
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- Posts: 1521
- Joined: Mon, 20. Dec 04, 23:23
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- Posts: 50
- Joined: Fri, 16. Feb 07, 03:48
Yes, It says it's passed. The temptation to take out a rock beetle and get 18,000,000 is just something I'll have to deal with.
"Brilliant. Obviously that same hamster that drives your Autopilok is also throwing stones out the back end of your ship. When you need to jump somewhere he subsitiutes throwing E-cells to get there quicker." Vertigo_Edge
Lag!
Hello, I have been having problems with my game. It's been working fine until today, but now I get just that bit of lag every in-game second (playing with SETA on is unbearable) - even when sitting in an empty system, even with no properties. It all began when I spawned myself a Terran Thor mk.2 (I am running XTM with the latest patches), and the lag just kept getting worse and worse. I switched to a Falcon because I thought the Thor model was giving my computer a hard time, and I got some improvements but it's still impossible to fight.
HOWEVER, I loaded up an older save game and it worked flawlessly.
I have 9 mercuries, a Nova, a Falcon, and 3 factories in different sectors if that matters any.
Windows Task Manager showed that I was using up less than a quarter of my RAM, and CPU Usage was sitting at ~40%.
I am running Disk Defragmenter atm to see if it will help.
Anyone able to help me out?
Thanks in advance.[/b]
{merged from X3R Tech Support - Carlo}
HOWEVER, I loaded up an older save game and it worked flawlessly.
I have 9 mercuries, a Nova, a Falcon, and 3 factories in different sectors if that matters any.
Windows Task Manager showed that I was using up less than a quarter of my RAM, and CPU Usage was sitting at ~40%.
I am running Disk Defragmenter atm to see if it will help.
Anyone able to help me out?
Thanks in advance.[/b]
{merged from X3R Tech Support - Carlo}
- The_Lost_Marauder
- Posts: 525
- Joined: Fri, 7. Aug 09, 12:57
I've seen the game lagging so much only in two occasions:
1) when there is a general turmoil in the whole X-universe (take as example using XTM script to reveal all map and placing adv satellites everywhere, including enemy sectors).
2) when there is a massive fight IS and many ships are using PPC at the same time (experienced in Heretics End after the plot end).
Are you running XTM 0.7.5, right?
What happens if you start a new game (any caimpaign is ok)?
1) when there is a general turmoil in the whole X-universe (take as example using XTM script to reveal all map and placing adv satellites everywhere, including enemy sectors).
2) when there is a massive fight IS and many ships are using PPC at the same time (experienced in Heretics End after the plot end).
Are you running XTM 0.7.5, right?
What happens if you start a new game (any caimpaign is ok)?
Arx,
I have had the same effect when flying near my Argon Leviathan, (earned in plot) but only up close. Seems it was trouble rendering all the turrets and some of the lights.
But it is now parked well away in my home sector and is not visible when I enter the gate (Unknown Sector by Pats Retreat).
Just as a test, try going to an empty Unk sector (safe) and pop another out, then send it away until you can't see it anymore and see if the stutter is affected or starts when it comes in range. If it starts when you see it (trying to render) you might be able to reduce your GFX settings to compensate.
The other option is to check what scripts are running on that ship, maybe there is something churning that is bogging up the game engine.
My two cents anyway
I have had the same effect when flying near my Argon Leviathan, (earned in plot) but only up close. Seems it was trouble rendering all the turrets and some of the lights.
But it is now parked well away in my home sector and is not visible when I enter the gate (Unknown Sector by Pats Retreat).
Just as a test, try going to an empty Unk sector (safe) and pop another out, then send it away until you can't see it anymore and see if the stutter is affected or starts when it comes in range. If it starts when you see it (trying to render) you might be able to reduce your GFX settings to compensate.
The other option is to check what scripts are running on that ship, maybe there is something churning that is bogging up the game engine.
My two cents anyway