[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 » Wed, 23. Sep 09, 21:32

Ive started with prious paranid ive seen no problems
:?
X3 Reunion's cockpit mod's Argon scene files aswell
what do you mean ?
It looks like that the cockpit position of the M7 Cerberus has gone back to vanilla (to the front of the ship) sins V 1.15...
i will take a look at the Cerberus

Tomonor
EGOSOFT
EGOSOFT
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Post by Tomonor » Wed, 23. Sep 09, 23:33

PSCO1 wrote:
X3 Reunion's cockpit mod's Argon scene files aswell
what do you mean ?
Erm, I wanted to post pictures, but my X3:R screwed up, so I can only show u the Argon Buster one:
http://users1.ml.mindenkilapja.hu/users ... 675_86.jpg

Check out this mod's scene files. I would love to see the Argon Mercury/Colossus/Mammoth/Titan ones in your mod.
http://www.egosoft.com/download/x3/bonu ... wnload=163
Image

PSCO1
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Post by PSCO1 » Thu, 24. Sep 09, 04:37

ok
thank you for the clarification

But iam not interrested sorry !
there are too much reason to explain you why lol
my english too bad to be sufficiently clear here... :oops:
Also I already said my point of view about this mod in my french topic

Tomonor
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EGOSOFT
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Post by Tomonor » Thu, 24. Sep 09, 14:22

PSCO1 wrote:ok
thank you for the clarification

But iam not interrested sorry !
there are too much reason to explain you why lol
my english too bad to be sufficiently clear here... :oops:
Also I already said my point of view about this mod in my french topic
alright, no worries dude
Image

InSeeCure
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Post by InSeeCure » Wed, 30. Sep 09, 02:48

Quote:
It looks like that the cockpit position of the M7 Cerberus has gone back to vanilla (to the front of the ship) sins V 1.15...
i will take a look at the Cerberus
I have done some researtch and it looks like a conflict with the scene file with another mod... I just moved the cockpit position sins I had no other problems...

Sorry for pointing at your mod :oops:

PSCO1
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Post by PSCO1 » Wed, 30. Sep 09, 10:45

no problemo ! lol
iam not Microsoft you are allowed to modify everything you want ! :)

I suggest u to set "objects\ships\M7\Argon_m7_scene" file of "02.cat" for the cockpit position of the Cerberus

the right line:

Code: Select all

P 8; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1br; b
  { 0x2002;  124; 27286; 219926;  0.000000; 0.000000; 0.000000; 0.000000;  3333;  1; } // 1
  { 0x2002;  124; 27286; 219926;  0.000000; 0.000000; 0.000000; 0.000000;  -1;  -1; } // -1
then replace the new scene file in mods folder or create a fake patch (in a cat file of course)

or let me know where do u want the new cockpit place with a ss.

Cuddly_Tomato
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Post by Cuddly_Tomato » Wed, 30. Sep 09, 13:29

Is there any chance of giving the heavy osprey a cockpit?

PSCO1
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Post by PSCO1 » Wed, 30. Sep 09, 14:53

Is there any chance of giving the heavy osprey a cockpit?
Is there any chance u give me 500 euros ? :wink:

Deleted User

Post by Deleted User » Wed, 30. Sep 09, 15:39

what does with hud and compatible 2.0a mean ?


with hud has hud infront/behind of cockpit and cannot be toggle on/off?

what version do everyone use ?

Commander Zane
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Post by Commander Zane » Fri, 2. Oct 09, 14:56

It's occured to me whatever new canopy the Eclipse was supposed to recieve was never applied to 1.18b, it's still the same as all other M3s.
Also can you list which ships use which canopy, I've already looked through each class of ship and still haven't seen at least the other half of the included canopies.

PSCO1
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Post by PSCO1 » Fri, 2. Oct 09, 17:07

Sorry but i want to talk about this Eclipse !
[ external image ]
Only this ship have a specific cockpit .. experimental, and not really finished but it work .. there are no problems

Commander Zane
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Post by Commander Zane » Fri, 2. Oct 09, 18:53

So it actually hasn't been uploaded yet? When you say it has a specific cockpit are you referring to internals or the canopy glass? That was the Eclipse I checked and the internals were the same as the Nova's and all other non Terran M3s.

PSCO1
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Post by PSCO1 » Fri, 2. Oct 09, 19:59

[ external image ] [ external image ]

this is the "old Eclipse" cockpit ... only with this ship
I ve checked with v1.18b ... no problems.. :?

Commander Zane
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Post by Commander Zane » Sat, 3. Oct 09, 01:25

Yeah, for some reason that's not the cockpit I get, and I even have it set as my first patch for highest priority.

PSCO1
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Post by PSCO1 » Sat, 3. Oct 09, 06:07

Have you tried with the "mods" folder ?

oceanmist667
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Post by oceanmist667 » Sun, 4. Oct 09, 01:19

will it mark the game as modified???

oceanmist667
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Post by oceanmist667 » Sun, 4. Oct 09, 01:19

will it mark the game as modified???

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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Sun, 4. Oct 09, 01:21

Yes, anything created by a third party will result in a "modified" tag and try to avoid double posting.

Lodger
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Post by Lodger » Sun, 4. Oct 09, 13:03

PSCO1 wrote:use X3modManager to open cat file of my mod

then, find and delete "objects\environments\others\dust.pbd"

add my new dust file in cat file (my mod) (add option: check compression filter; deflate X3TC)

once inside, rename the new dust file like that:
"objects\environments\others\dust.pbd"

close x3ModManager, and run X3tc

EDIT: sry i have not really understand your question (because my link is not for a no-dust file; its a re-sized dust file)
-if you want to fly without dust of my mod, delete my file
-and if you want play without original dust, delete it directly in 01.cat of your X3TC install folders (dont forget to keep original)
Any chance you can create smaller particles with your mod and reupload them. The mediafire links are now expired and I have next to no experience with editing things in x3modmanager. I love your mod and being able to reduce space partiles would just make it that much more awesome.

PSCO1
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Post by PSCO1 » Sun, 4. Oct 09, 13:24

Any chance you can create smaller particles with your mod and reupload them. The mediafire links are now expired and I have next to no experience with editing things in x3modmanager. I love your mod and being able to reduce space partiles would just make it that much more awesome
are you using the last 1.18b version ? paticules are still small (i think) but if you want smaller particules ask me the percentage reduced sized of the particules you wish.. and if u want it with or without HUD (gui)
ive just try with 50% its still visible but they have almost disappeared

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