Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

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The_Lost_Marauder
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Post by The_Lost_Marauder » Mon, 30. Nov 09, 17:21

The_Lost_Marauder wrote:I don't know if this is the best place to ask for, but is there a script (or a workaround) which allows the player to keep the bay open so he can gather more crates without having to wait each time to open it again?
or it could just like be the "capture spacesuits", which instantly collects all astronauts within 4/5 km from your ship.
Instead of those pilots let's have crates and you have an amazing script! XD


Another request: I've seen that there is somewhere around here a script which allows to define Yaki Friend/Foe, but there is not only the .spk, but also the .xml files and a .dat one.
Any chance to see all packed in a single, more userfriendly, file? :roll:


Third request: a patrol command only for fighters: I can't believe yet that in X³ you can't order to M3/M4/M5 to patrol a sector without having to follow an M6 or a capital ship. I'm ---> :shock:

Hellblazer
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Links not working

Post by Hellblazer » Mon, 19. Apr 10, 08:44

is it me or none of the links for the trading scripts/mods works?

jlehtone
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Re: Links not working

Post by jlehtone » Mon, 19. Apr 10, 20:11

Hellblazer wrote:is it me or none of the links for the trading scripts/mods works?
A temporary issue due to the forum server having technical problems.

zombie-uk
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Post by zombie-uk » Tue, 20. Jul 10, 19:39

Im curious if any of the German links have Content such as Scrips, Ship packages etc that mite not be available in the English links?

More Im interested in are Ships. Mite be some ship packages ya mite not find about here.

I know they mite solely be intended for the german version of the game tho any links that I mite browse about to see what I could be missing?
Nvidia GeForce 9500GT



X3 Reunion i love it.

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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 20. Jul 10, 20:28

zombie-uk wrote:Im curious if any of the German links have Content such as Scrips, Ship packages etc that mite not be available in the English links?
Sure. Not all german scripters and modders release their scripts/mods in the english forums as well.
zombie-uk wrote:Mite be some ship packages ya mite not find about here.
Not sure about ship packages. markus w is currently working (already released a first beta version) of his BSG Ship Mod V. Apart from that I don't know if their are many other ship packages only. Most ships are inlcuded in bigger mods such as JLs VölkerShipMod or are distributed as single download files as Sol X-Shadow v.1.0 by PredatorX. Not all (especially the newer ones) are listed in the german Script and Mod list, so they're not so easy to find.
zombie-uk wrote:I know they mite solely be intended for the german version of the game
Only difference between german and english version of the game is the language. So, in case their shouldn't be more than text issues.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

PALADIN245
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Post by PALADIN245 » Tue, 5. Oct 10, 13:05

X2-Illuminatus wrote:
zombie-uk wrote:Im curious if any of the German links have Content such as Scrips, Ship packages etc that mite not be available in the English links?
Sure. Not all german scripters and modders release their scripts/mods in the english forums as well.
zombie-uk wrote:Mite be some ship packages ya mite not find about here.
Not sure about ship packages. markus w is currently working (already released a first beta version) of his BSG Ship Mod V. Apart from that I don't know if their are many other ship packages only. Most ships are inlcuded in bigger mods such as JLs VölkerShipMod or are distributed as single download files as Sol X-Shadow v.1.0 by PredatorX. Not all (especially the newer ones) are listed in the german Script and Mod list, so they're not so easy to find.
zombie-uk wrote:I know they mite solely be intended for the german version of the game
Only difference between german and english version of the game is the language. So, in case their shouldn't be more than text issues.
I am currently developing some ship models, they are not overly wonderful however I am a beginner so you'll have to bear with me... I expect that as my experience grows my models will get more and more advance.

On a side note could someone please add my ship page...
http://forum.egosoft.com/viewtopic.php?t=288046
To the community list please... under Ship Pages

Canaris_PL
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Joined: Sat, 18. Sep 10, 13:32

Post by Canaris_PL » Thu, 23. Dec 10, 23:30

Are there any mods changing sounds and looks of the Mass Driver for the MD to look more like actual GUN rather than fast laser firing blobs of energy ??
And are there any mods adding new kinds of kinetic weapons ( different types of mass driver , kinetic turrets , railguns etc ) ???

Thanks in advance for response and sorry for crappy english .

Deeparth
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Post by Deeparth » Fri, 24. Dec 10, 12:32

Try the XTM mod.

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Graxster
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Post by Graxster » Sat, 1. Jan 11, 01:32

Let's see if I can remember how to do this... :?

Code: Select all

Script - Ship Commands and Other Scripts

[url=http://forum.egosoft.com/viewtopic.php?t=294278]Move and Rotate Objects[/url] by Graxster

No T files or command slots or anything - just a bunch of hotkeys.

-Grax

adie
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Post by adie » Tue, 18. Oct 11, 06:42

I used text file id 7019 and COMMAND_TYPE_PIRACY_31, COMMAND_TYPE_PIRACY_32 for move and rotation the player's target.

Buzzard Vangard
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Post by Buzzard Vangard » Fri, 13. Jan 12, 03:51

The download links for these threads are dead. Maybe they should be removed?
Dead Links:

Station/Complex Relocator by PabloRSA
Station/Complex Seller by PabloRSA

and they're listed under "Trading / Station Management Scripts"

rafezetter
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Joined: Wed, 25. Jul 07, 22:00
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Post by rafezetter » Wed, 21. Mar 12, 03:48

khaakhunter - DEAD
Comm chatter missions v1.1 - DEAD
LazCorp Kyon Replicator V1.07 - DEAD
LazCorp Military (Sector) Scanner V1.12 - DEAD
Paranid Nividium Processing Plant v1.0 by Nividium - DEAD


there were more but didn't start listing until I got to the top one... one day i'll go through the list properly.

Coffee_Zombie
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x3ap

Post by Coffee_Zombie » Sat, 8. Jun 13, 19:03

So if you had a choice what are the top 20 scripts/mods I should download?
"It's not until we lost everything are we free to do anything" ~ Tyler Durdan

xxx73
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Post by xxx73 » Mon, 2. Dec 13, 17:05

Some dead file links but please keep this awesome list with all mods made for the overview, even if they are not supported anymore or download links is dead. This list is one of the things that make this community great :)

Also many of us have most of this files on our computers and can send them to other players if needed, I have most of the files :wink:

There have also came more mods since this list was updated, maybe about time some made an "expansion" :)

xxx73
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Post by xxx73 » Mon, 2. Dec 13, 19:25

I have:
StationComplex Relocator v2.10
StationComplex Seller V1.00
Advanced KhaakHunter script
Comm Chatter Missions v1.1
LazCorp Military (Sector) Scanner V1.12 another download link
Paranid Nividium Processing Plant v1.0

Many files available here

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Hank001
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Post by Hank001 » Wed, 14. Feb 18, 04:15

Hi. Hank's back to X3.
Pulled together all the modeling tools today to update my software and toss out old versions for the new. Glad DBox2 is updated.
So far all the sites and links are up. If not alternates exist.

However... The GUI version of X2BC is on a dead link, and mirror tosses you into adds. :cry:

Anybody happen to have it? I need to twist them pesky bobs into bods.
And that command line dos screen ancient relic from the time the dinosaurs trod the Earth has to go.

Other that that I got a really sweet ship pulled out and slapped into my renderers. Wish I knew how to post it on nifty well. (Oh well... :roll: ) :lol: Hank001 (Now retired and want to PLAY!)
The answer to life, the universe and everything:
MIND THE GAP

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X2-Illuminatus
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Post by X2-Illuminatus » Wed, 14. Feb 18, 18:18

DBox2 is available from doubleshadows website. The download links work fine for me (you have to use the link from the Czech Republic though).
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Hank001
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Post by Hank001 » Thu, 15. Feb 18, 03:17

I was talking about the GUI version put out my Moonraven. His (Her, whatever) site is up, download links aren't. What I do have thanks to Doubleshadow so kindly providing it in the downloads is the source code. So armed with that and after beating my fingers sore converting bob to bods I stopped when it hit me. "Hank why not just code you're own?" I dropped the command line screen and pulled up C++, made sure X2BC compiled from his source (Something I learned from experience to do FIRST. Garbage in = garbage out for sure.) Then looking the what he was doing and how I went to his site to try and get a message to him to ask in essence: It's your baby, mind if I play with it? No response as of yet, but a mandatory courtesy. It shouldn't pose that much of a task as a matter of fact. Mostly dropping the right widgets into the right slots, bake for 30 minutes in a 350 degree (F) oven, glaze, and serve to taste. Now Doubleshadow, let's talk about giving DBox2 a Hank001 makeover...

And Moderator, slip over to see how I ended that dead thread "Too many hidden things..." I started in 2006 to see what Hank001 thinks of X2BC and it's creator.
The answer to life, the universe and everything:
MIND THE GAP

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Hank001
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Post by Hank001 » Sat, 17. Feb 18, 02:17

I'll start a new post here as the info is worth it.

Dbox2's newest version and updates: Though the installer gives you notices of dire doom if it can't find 3ds.ini, go to it's location following the path under your user name in DOCUMENTS and SETTINGS. Not under MY DOCUMENTS, but the root for your user name. Run search for 3Ds.ini there. Then finding it direct DBox2's instillation there. It works on 2009 and 2010 (I have Design versions, should work with vanilla versions) on Win 10. Update worked too so I'm up to v1.8 getting a new M1 into shape for export and testing.

Moonraven's GUI X2BC download links still dead. Will not wait for them to come up since I have a better idea:

I code so when my emails to Doubleshadow returned give me his okay I'll start developing a Win 10 GUI shell for X2BC. See thread "Help" I posted. I'm looking for community input for this project.
It's half done already as Doubleshadow had source code on download site. Auto convert of whole directories appeals to me since my vision's not good and I just can't read command screen as accessibility features of Windows don't work on that.

If Doubleshadow doesn't - can't get back to me I might with enough support publish anyway, but really I won't just dump my work out there and expect you all to grind on and blame me when it doesn't do what YOU want. You get your input. When it goes final and you complain it's then on you because you didn't pitch in.

Really coding in this day and age and 1000 tools and 1000 tutorials free for the taking at Sourceforge so it shocks me more of you don't code and that a tiny little DOS program doing something as simple as format conversion hasn't been turned into a Windows GUI tool by now. It's far from rocket science and a bunch easier than creating the models that X2BC fetches for you in the first place. I'm not going to give lessons either. There's over a dozen ways and methods to get X2BC from it's present source code into a WIN 10 GUI (Most in under 1 single hours work if you have templates and libraries freely available on Sourceforge). No you will not be able to get to the level of coding Doubleshadow needs to create the code in the first place. That's serious programing. What I'm speaking of is a skill most professional 3D designers need to create plugins, filters and tools that programmers do not have the talent or skill to develop. I wish I'd had this skill in 2006, but going into the professional world had me catching up with C++ (Its variants), Java (its variants like Coffee), XML, UTF, so on with need at the moment and YOU WILL NEED more frequently than you can fill the need. It's the nature of the beast and reason that for every game published there's a different flavor.

(Have I shamed enough or is at least one of you thinking "How dare he! I'll show him! :evil: Good! Please do or I've wasted a post.)

Edit: Received a very nice email from Doubleshadow. He's given my project his blessing. Nice to hear from him again.
The answer to life, the universe and everything:
MIND THE GAP

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