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[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)
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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Mon, 25. Jul 11, 21:14    Post subject: Reply with quote Print

http://x-tools.doubleshadow.wz.cz/

X3ModManager for open cat/dat files, a usefull tool to merge mods


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surferx





Joined: 06 Nov 2002
Posts: 856 on topic
Location: SC USA
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PostPosted: Tue, 26. Jul 11, 00:12    Post subject: Reply with quote Print

Thanks PSCO1. I have been looking for this tool. You can you take out the dust with it? Right?
That link doesn't seem to be working atm though. Website seems to be down.


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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Wed, 27. Jul 11, 20:14    Post subject: Reply with quote Print

Weird... the link works here

Quote:
You can you take out the dust with it? Right?


Yes this file is in the cat/dat (objects\environments\others\dust.pbd)
Give me your cat/dat with a mediafire link or something like that


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surferx





Joined: 06 Nov 2002
Posts: 856 on topic
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PostPosted: Thu, 28. Jul 11, 00:34    Post subject: Reply with quote Print

PM sent with link. Thanks PSCO1. While I'm here,

This split cockpit - the red targeting hud is a little hard to see through especially in the dark sectors. You might want to consider making it a little more transparent. Everything else is awesome. I lose so much immersion in the game without your mod.


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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Thu, 28. Jul 11, 08:15    Post subject: Reply with quote Print

Ok surfex, I keep your comment in my mind, I dont play for the moment with Split's cp's, I will see if it's really bad for the visibility

But it's Split, not human ^^, bad visibility is a specificity of a few cps
Worst cp's are Xenons for sure and I dont want to change that sorry ^^

I continue my 1.32 update
-TP/TS : screens are detached to a 266/345.jpg textures (like others updated cps)
better textures wrapping, better 3d model
added a second speed bar just to the right of the first bar
-better 115, 116, 117.jpg animated loop textures (no quality lost)


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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Fri, 5. Aug 11, 11:07    Post subject: Reply with quote Print

v1.32 ready

68 files checked and updated !

Xtented version soon


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DaMuncha





Joined: 01 Nov 2010
Posts: 628 on topic

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PostPosted: Fri, 5. Aug 11, 12:36    Post subject: Reply with quote Print

Can you make versions without the glass tint?

I also noticed that the damge and speed indications.

||xx xx||

Are on the wrong sides (in the Argon Discoverer)

The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.

Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4

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malanthor





Joined: 24 Jun 2011
Posts: 67 on topic

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PostPosted: Fri, 5. Aug 11, 13:33    Post subject: Reply with quote Print

I love the split cockpits. Very Happy

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garrry34





Joined: 17 Jul 2005
Posts: 908 on topic
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PostPosted: Fri, 5. Aug 11, 15:34    Post subject: Reply with quote Print

how compatible is it with XRM, they have your 1.31 could I just swap your update in or do I need to wait for the XRM cockpit update?


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PSCO1





Joined: 04 Jun 2009

Location: France

modified
PostPosted: Sat, 6. Aug 11, 04:57    Post subject: Reply with quote Print

Quote:
Can you make versions without the glass tint?


No sorry, if you want to remove glass tint yourself, use X3ModManager to open my cat/dat, delete or rename those 3 files:
-tex\true\543.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg

Quote:
I also noticed that the damge and speed indications.

||xx xx||

Are on the wrong sides (in the Argon Discoverer)

The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.


I will check thanks !

Quote:
Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4


I work on it (it's a long work to do for each cp)
In the last 1.32 version, I've added 3 cockpits with "specular level 900" version
-1 for M5cw (objects\v\00131_spec900-10-1.bob)
-1 for M3cw (objects\v\10428_spec900-10-1.bob)
-and another for the M4 Elite (objects\v\14742_spec900.bob)

Those files are inside but not actived, just find it and rename bob's to active it

Quote:
I love the split cockpits. Very Happy


Yes, me too ^^

Quote:
how compatible is it with XRM, they have your 1.31 could I just swap your update in or do I need to wait for the XRM cockpit update?


If you know how to merge both mods, otherwise it is better to wait

Xtented 1.2a version ready ^^ (OP links)


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Last edited by PSCO1 on Sat, 6. Aug 11, 06:17; edited 1 time in total
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Nagittchi



MEDALMEDALMEDAL

Joined: 15 Jul 2011
Posts: 373 on topic

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PostPosted: Sat, 6. Aug 11, 05:21    Post subject: Reply with quote Print

Glad to see you're still working on this!

Can you also upload the 1.32 version where you have BOTH the HUD *and* Gravidar put back? It's the only way I can keep going unmodified in my vanilla x3tc folder - currently using the version I found in the XRM thread for my vanilla gameplay.

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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Sat, 6. Aug 11, 05:51    Post subject: Reply with quote Print

You mean if the gravidar and 2d hud's are not modified, the game stay unmodified ?


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Nagittchi



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PostPosted: Sat, 6. Aug 11, 06:18    Post subject: Reply with quote Print

Yup, the one I've been using to stay unmodified is this one

Cockpit Mod v1.30 with tints, HUD info and Gravidar put back

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PSCO1





Joined: 04 Jun 2009

Location: France

PostPosted: Sat, 6. Aug 11, 06:49    Post subject: Reply with quote Print

Good news thanks for the info !
To keep unmodified game isnt important for me but I know there a lot of players want to stay unmodified

So this 1.32 version (Hud info + gravidar) should work:
http://www.mediafire.com/?t2pmhtsqixzyu1c


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Slashman





Joined: 12 Oct 2010
Posts: 1827 on topic
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PostPosted: Sat, 6. Aug 11, 16:29    Post subject: Reply with quote Print

PSCO1,

I just want to say thank you once again for making such a great mod for the rest of us to enjoy. This mod really completes my X3:TC experience.


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