[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 » Mon, 25. Jul 11, 21:14

http://x-tools.doubleshadow.wz.cz/

X3ModManager for open cat/dat files, a usefull tool to merge mods

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surferx
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Post by surferx » Tue, 26. Jul 11, 00:12

Thanks PSCO1. I have been looking for this tool. You can you take out the dust with it? Right?
That link doesn't seem to be working atm though. Website seems to be down.
If you want to go fast, go alone.
If you want to go far, go together.

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Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

PSCO1
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Post by PSCO1 » Wed, 27. Jul 11, 20:14

Weird... the link works here
You can you take out the dust with it? Right?
Yes this file is in the cat/dat (objects\environments\others\dust.pbd)
Give me your cat/dat with a mediafire link or something like that

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surferx
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Post by surferx » Thu, 28. Jul 11, 00:34

PM sent with link. Thanks PSCO1. While I'm here, [ external image ]

This split cockpit - the red targeting hud is a little hard to see through especially in the dark sectors. You might want to consider making it a little more transparent. Everything else is awesome. I lose so much immersion in the game without your mod.
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

PSCO1
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Post by PSCO1 » Thu, 28. Jul 11, 08:15

Ok surfex, I keep your comment in my mind, I dont play for the moment with Split's cp's, I will see if it's really bad for the visibility

But it's Split, not human ^^, bad visibility is a specificity of a few cps
Worst cp's are Xenons for sure and I dont want to change that sorry ^^

I continue my 1.32 update
-TP/TS : screens are detached to a 266/345.jpg textures (like others updated cps)
better textures wrapping, better 3d model
added a second speed bar just to the right of the first bar
-better 115, 116, 117.jpg animated loop textures (no quality lost)

PSCO1
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Post by PSCO1 » Fri, 5. Aug 11, 11:07

v1.32 ready

68 files checked and updated !

Xtented version soon

DaMuncha
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Post by DaMuncha » Fri, 5. Aug 11, 12:36

Can you make versions without the glass tint?

I also noticed that the damge and speed indications.

||xx xx||

Are on the wrong sides (in the Argon Discoverer)

The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.

Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4

malanthor
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Post by malanthor » Fri, 5. Aug 11, 13:33

I love the split cockpits. :D

garrry34
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Post by garrry34 » Fri, 5. Aug 11, 15:34

how compatible is it with XRM, they have your 1.31 could I just swap your update in or do I need to wait for the XRM cockpit update?
PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit

PSCO1
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Post by PSCO1 » Sat, 6. Aug 11, 04:57

Can you make versions without the glass tint?
No sorry, if you want to remove glass tint yourself, use X3ModManager to open my cat/dat, delete or rename those 3 files:
-tex\true\543.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg
I also noticed that the damge and speed indications.

||xx xx||

Are on the wrong sides (in the Argon Discoverer)

The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.
I will check thanks !
Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4
I work on it (it's a long work to do for each cp)
In the last 1.32 version, I've added 3 cockpits with "specular level 900" version
-1 for M5cw (objects\v\00131_spec900-10-1.bob)
-1 for M3cw (objects\v\10428_spec900-10-1.bob)
-and another for the M4 Elite (objects\v\14742_spec900.bob)

Those files are inside but not actived, just find it and rename bob's to active it
I love the split cockpits. Very Happy
Yes, me too ^^
how compatible is it with XRM, they have your 1.31 could I just swap your update in or do I need to wait for the XRM cockpit update?
If you know how to merge both mods, otherwise it is better to wait

Xtented 1.2a version ready ^^ (OP links)
Last edited by PSCO1 on Sat, 6. Aug 11, 06:17, edited 1 time in total.

Nagittchi
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Post by Nagittchi » Sat, 6. Aug 11, 05:21

Glad to see you're still working on this!

Can you also upload the 1.32 version where you have BOTH the HUD *and* Gravidar put back? It's the only way I can keep going unmodified in my vanilla x3tc folder - currently using the version I found in the XRM thread for my vanilla gameplay.

PSCO1
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Post by PSCO1 » Sat, 6. Aug 11, 05:51

You mean if the gravidar and 2d hud's are not modified, the game stay unmodified ?

Nagittchi
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Post by Nagittchi » Sat, 6. Aug 11, 06:18

Yup, the one I've been using to stay unmodified is this one

Cockpit Mod v1.30 with tints, HUD info and Gravidar put back

PSCO1
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Post by PSCO1 » Sat, 6. Aug 11, 06:49

Good news thanks for the info !
To keep unmodified game isnt important for me but I know there a lot of players want to stay unmodified

So this 1.32 version (Hud info + gravidar) should work:
http://www.mediafire.com/?t2pmhtsqixzyu1c

Slashman
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Post by Slashman » Sat, 6. Aug 11, 16:29

PSCO1,

I just want to say thank you once again for making such a great mod for the rest of us to enjoy. This mod really completes my X3:TC experience.
If you want a different perspective, stand on your head.

Joshua the Bear
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Post by Joshua the Bear » Sat, 6. Aug 11, 16:40

I have also tried to let the game stay 'unmodified' (which I assume means that the word ***modified*** does not show up in the player profile) with your latest 1.32 version you posted 2 posts back. However, it did not work. I did, however, enabled it trough the mod manager, instead of using it as a fake patch.

The-Last-Communist
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Post by The-Last-Communist » Sat, 6. Aug 11, 16:51

just gave this a run , the new M3 Cps are fab , I feel proud to fly with a nova know !
your desine choices are cool and they look like they would if ego maid theme and sometimes even maik me think of BTF !
good look for the continuation on your mod :)
Splits , for the better things in life...

PSCO1
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Post by PSCO1 » Sat, 6. Aug 11, 23:32

Thanks The Last Communist and Slashman for your support

there is a little problem on the M4+ Asp (about weapons screen) this will be fixed on next update
I have also tried to let the game stay 'unmodified' (which I assume means that the word ***modified*** does not show up in the player profile) with your latest 1.32 version you posted 2 posts back. However, it did not work. I did, however, enabled it trough the mod manager, instead of using it as a fake patch.
Have you tried to re-install X3TC 3.1 before ? I can't help you more sorry

The-Last-Communist
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Post by The-Last-Communist » Wed, 10. Aug 11, 23:03

just tested this version of the mod , cool work that gloom and shine with the specular up 999 looks gr8 ! i feel so cool in an nova know...
keep up the good work !
Splits , for the better things in life...

DarthVain
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Post by DarthVain » Thu, 11. Aug 11, 08:50

Greetings PSCO1

Is there a way this can be made compatable with the Multi Galaxy Mod?

http://forum.egosoft.de/viewtopic.php?t=297475
Another one bites the dust!!

DarthVain

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