[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Thanks PSCO1. I have been looking for this tool. You can you take out the dust with it? Right?
That link doesn't seem to be working atm though. Website seems to be down.
That link doesn't seem to be working atm though. Website seems to be down.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
PM sent with link. Thanks PSCO1. While I'm here, [ external image ]
This split cockpit - the red targeting hud is a little hard to see through especially in the dark sectors. You might want to consider making it a little more transparent. Everything else is awesome. I lose so much immersion in the game without your mod.
This split cockpit - the red targeting hud is a little hard to see through especially in the dark sectors. You might want to consider making it a little more transparent. Everything else is awesome. I lose so much immersion in the game without your mod.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Ok surfex, I keep your comment in my mind, I dont play for the moment with Split's cp's, I will see if it's really bad for the visibility
But it's Split, not human ^^, bad visibility is a specificity of a few cps
Worst cp's are Xenons for sure and I dont want to change that sorry ^^
I continue my 1.32 update
-TP/TS : screens are detached to a 266/345.jpg textures (like others updated cps)
better textures wrapping, better 3d model
added a second speed bar just to the right of the first bar
-better 115, 116, 117.jpg animated loop textures (no quality lost)
But it's Split, not human ^^, bad visibility is a specificity of a few cps
Worst cp's are Xenons for sure and I dont want to change that sorry ^^
I continue my 1.32 update
-TP/TS : screens are detached to a 266/345.jpg textures (like others updated cps)
better textures wrapping, better 3d model
added a second speed bar just to the right of the first bar
-better 115, 116, 117.jpg animated loop textures (no quality lost)
Can you make versions without the glass tint?
I also noticed that the damge and speed indications.
||xx xx||
Are on the wrong sides (in the Argon Discoverer)
The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.
Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4
I also noticed that the damge and speed indications.
||xx xx||
Are on the wrong sides (in the Argon Discoverer)
The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.
Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4
No sorry, if you want to remove glass tint yourself, use X3ModManager to open my cat/dat, delete or rename those 3 files:Can you make versions without the glass tint?
-tex\true\543.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg
I will check thanks !I also noticed that the damge and speed indications.
||xx xx||
Are on the wrong sides (in the Argon Discoverer)
The left bars are the enemy health but thier speed is played on the right, then your health bars is diplayed on the right but ur speed is the number on the left. It makes it awfully confusing.
I work on it (it's a long work to do for each cp)Have you thought of making the cockpits/textures/shaders look a bit better?
http://www.youtube.com/watch?v=y7TAQM_xaL4
In the last 1.32 version, I've added 3 cockpits with "specular level 900" version
-1 for M5cw (objects\v\00131_spec900-10-1.bob)
-1 for M3cw (objects\v\10428_spec900-10-1.bob)
-and another for the M4 Elite (objects\v\14742_spec900.bob)
Those files are inside but not actived, just find it and rename bob's to active it
Yes, me too ^^I love the split cockpits. Very Happy
If you know how to merge both mods, otherwise it is better to waithow compatible is it with XRM, they have your 1.31 could I just swap your update in or do I need to wait for the XRM cockpit update?
Xtented 1.2a version ready ^^ (OP links)
Last edited by PSCO1 on Sat, 6. Aug 11, 06:17, edited 1 time in total.
Yup, the one I've been using to stay unmodified is this one
Cockpit Mod v1.30 with tints, HUD info and Gravidar put back
Cockpit Mod v1.30 with tints, HUD info and Gravidar put back
Good news thanks for the info !
To keep unmodified game isnt important for me but I know there a lot of players want to stay unmodified
So this 1.32 version (Hud info + gravidar) should work:
http://www.mediafire.com/?t2pmhtsqixzyu1c
To keep unmodified game isnt important for me but I know there a lot of players want to stay unmodified
So this 1.32 version (Hud info + gravidar) should work:
http://www.mediafire.com/?t2pmhtsqixzyu1c
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I have also tried to let the game stay 'unmodified' (which I assume means that the word ***modified*** does not show up in the player profile) with your latest 1.32 version you posted 2 posts back. However, it did not work. I did, however, enabled it trough the mod manager, instead of using it as a fake patch.
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Thanks The Last Communist and Slashman for your support
there is a little problem on the M4+ Asp (about weapons screen) this will be fixed on next update
there is a little problem on the M4+ Asp (about weapons screen) this will be fixed on next update
Have you tried to re-install X3TC 3.1 before ? I can't help you more sorryI have also tried to let the game stay 'unmodified' (which I assume means that the word ***modified*** does not show up in the player profile) with your latest 1.32 version you posted 2 posts back. However, it did not work. I did, however, enabled it trough the mod manager, instead of using it as a fake patch.
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- Posts: 405
- Joined: Sun, 21. Feb 10, 13:51
Greetings PSCO1
Is there a way this can be made compatable with the Multi Galaxy Mod?
http://forum.egosoft.de/viewtopic.php?t=297475
Is there a way this can be made compatable with the Multi Galaxy Mod?
http://forum.egosoft.de/viewtopic.php?t=297475
Another one bites the dust!!
DarthVain
DarthVain