[XTM - TECH. SUPPORT] Technical support for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

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filippe999
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Joined: Mon, 2. Apr 12, 15:30
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Post by filippe999 » Fri, 11. Jan 13, 19:20

Hi, i've followed the instructions of the moddb page regarding install of X-Tended, fresh install of X3R then patch to 2.5 then bonus package, then extract all to x3r folder. After all that i tried to launch the game and my main menu was like this
http://i48.tinypic.com/23uwggh.png
Believe it, that whole frame thing is my cursor :o
any ideas?



{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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alt3rn1ty
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Post by alt3rn1ty » Tue, 28. May 13, 20:31

@ Magnate
@ Helios01
@ Buck_Rogers

.. Bit of a Necro conversation, but reference those script fixes you were all talking about a page or so ago ..

I found something recently which I havent seen mentioned - LV is hosting them on google code

https://code.google.com/p/x3tcscripts/d ... p&can=2&q=

There are five plugin scripts in there which are newer than the XTM versions of the same scripts ( extract the zip, and have a look in the combined folder )


-------------------------------------------


Question for anyone :


Is there a XTM / CMODII / MARS T file still lurking around somewhere ?

( It was to make MARS compatible with CMODII if I recall correctly .. I know MARS is fine with XTM, its just when you throw CMODII into the mix )

I have had a good read and my search fu fails me ( even google fails except to show wayback posts also with dead links )

I have seen a few old posts where they were linked ages ago, but both have fallen down the interweb black hole ( links no longer working )

Edit: I have had a good read of the TXU CMODII topic too, the topic is locked for new posts. CMODIII has a MARS file link over there, but no use for CMODII obviously. Also had a read of MARS topic for X3R and similarly no joy with any usable link.

jhony95
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Joined: Tue, 26. Nov 13, 21:21

Post by jhony95 » Tue, 26. Nov 13, 21:34

I need help. In some sector gates are leading me to other gates in the same sector, they show the name of the sector im in and when i pass through i get back to the same place

zazie
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Post by zazie » Thu, 28. Nov 13, 12:33

You should probably ask your question in the thread for the XTC-mod. This thread is related to the XTM-Mod for X3-Reunion.
(If you are playing XTC then you are experiencing one of the main featrues of the Mod: The original Universe (whose dimensions vary depending on the game-start you have chosen) expands. That means that in some sectors the gates may lead back to the sector itself - until the next step of the expansion opens the sector behind. Then, the Gate will change its name and give access to the new connected sector.)

jhony95
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Post by jhony95 » Thu, 28. Nov 13, 19:23

thanks man. My mod is for X3TC and i didnt know of this feature. Thanks a lot

xxx73
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x3tc

Post by xxx73 » Mon, 2. Dec 13, 17:00

alt3rn1ty wrote: Is there a XTM / CMODII / MARS T file still lurking around somewhere ?

( It was to make MARS compatible with CMODII if I recall correctly .. I know MARS is fine with XTM, its just when you throw CMODII into the mix )

I have had a good read and my search fu fails me ( even google fails except to show wayback posts also with dead links )

I have seen a few old posts where they were linked ages ago, but both have fallen down the interweb black hole ( links no longer working )

Edit: I have had a good read of the TXU CMODII topic too, the topic is locked for new posts. CMODIII has a MARS file link over there, but no use for CMODII obviously. Also had a read of MARS topic for X3R and similarly no joy with any usable link.
I thought Cmod was compatible with XTM, even the latest version was made for XTM I think, but you probably know this so maybe I'm missing something :oops: , so feel free to update me :P

I'm looking at this mods/scripts atm also, trying to find out what to use together with XTM.

Sniper_Ghost20
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Post by Sniper_Ghost20 » Fri, 6. Dec 13, 19:56

I've recently come back to X3 reunion after having a lot of problems with running it on windows 7 in the past. But want to try and give it another shot.


Which order should I install XTM and Crycrows Plugin Manager? XTM first?
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem

xxx73
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x3tc

Post by xxx73 » Fri, 6. Dec 13, 21:46

Hi and welcome back. I just returned also to finally get a play-through :)

I dont think plugin manager install any files into X3, only the mods you install with it. You can even install XTM with plgin manager so it should not be any problem to install plugin manager even earlier. So i suggest this install order to make all mods/scripts more easy to uninstall.

Install X3R
Install patches
Install Plugin Manager
Install XTM
*Check XTM is installed correctly (start a game and use AL: Check Mod Status)
Install Official Bonus Pack - those you want to use.
Install any other scripts or mods

But Im not an expert on this, but I ha never had any problem with this install order.
Last edited by xxx73 on Fri, 6. Dec 13, 22:19, edited 1 time in total.

xxx73
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Post by xxx73 » Fri, 6. Dec 13, 22:18

Here is a post from X-universe about a starting a new game with XTM and install order, but dont say anything about plugin manager.

http://www.thexuniverse.com/threads/11771-A-New-Start

jhony95
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Joined: Tue, 26. Nov 13, 21:21

Post by jhony95 » Fri, 6. Dec 13, 23:18

Hi

im experiencing problems relationed to the shipyard control centre. No shipyards owned by me appear there, i have a hq and can only store ships in it because all other functions had gone.

thank for any help

Sniper_Ghost20
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Post by Sniper_Ghost20 » Sat, 7. Dec 13, 18:10

xxx73 wrote:Here is a post from X-universe about a starting a new game with XTM and install order, but dont say anything about plugin manager.

http://www.thexuniverse.com/threads/11771-A-New-Start
Ok Thanks.
"It's time to kick ass and chew bubble gum... and I'm all outta gum!" - Duke Nukem

Adusad
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Can't buy atf ships

Post by Adusad » Thu, 9. Jan 14, 23:20

Hi,I have problems with terran sectors.Gates are not displayed on minimap and (what is worst :evil: ) I just can't purchage any terran ships.They aren't displayed in shypiards and,well,the shipyards have zero hull and shields :( .Any ideas for solving this problem?

Buck_Rogers
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Post by Buck_Rogers » Sat, 11. Jan 14, 14:57

Sounds like an installation problem.
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Huggins777
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Post by Huggins777 » Wed, 12. Feb 14, 02:04

Hello all i have a simple issue...its no more dangerous than X3 vanilla. I do not have hoards of xenons trying to rampage the universe, Kha'ak are barely existant in the universe. There's the occasional xenon P+fighters patrol but nothing like i've read others encountering. Is this because my combat rank is only at Assassin? I have ran into Pirates with Carracks, Galeon, m6, plus fighter squads trying to destroy sectors though. So is it sort of hit and miss which faction/race is rampaging or should be encountering M1/2 attacks by the Kha'ak and xenon aswell?

Just looking for a little more lively universe. Thanks.

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zdan30
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Sohnen warning message about stealing technology (disable?)

Post by zdan30 » Sun, 3. Aug 14, 16:13

As the title would suggest im looking for a way to disable the warning message when using the Sohnen ships
I realise and understand why it mightve been put into place but as its me playing my game for my own enjoyment id like to know if there is a way to disable it?
A script maybe or possibly an even simpler way?

Would appreciate some help if any one knows anything

Sorry if this thread is in the wrong place
Sorry if this post offends anyone and how they play the game

Thanks for reading

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zdan30
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Post by zdan30 » Mon, 4. Aug 14, 11:24

The other option is that i make a ship and add it myself for the purpose required.

The problem here is,i have Cycrows ship creater and package installer and i used to be able to do this freely but for some reason since i reinstalled this game on a newer pc about 8 months ago i cant for the life of me get a ship i made to appear in game.
Ive spent the last two days messing about with it and even tried to look into how to do it manually,i cant even get the ships to appear using the in game editor let alone in a shipyard.

Again any ideas would be appreciated,going to check here regular but i realise this forum is all but dead :/


Edit: Ive managed to get a couple of ships in game,they flash in and out quite fast at the start so i had to save at the shipyard then reload the just now saved autosave,once loaded goto trade very fast,hit page down even faster and it gives me about 2 second`s to highlight and buy the ship i added,i then have to take it to a independant shipyard (its a script not sure which one) they reverse engineer it and i can then purchase it from their as and when.
Long winded and long way round but it works

falin
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Joined: Sat, 23. May 09, 00:05
x3tc

help lol

Post by falin » Mon, 17. Nov 14, 23:54

followed an external unzip but got something like 658 or so file errors

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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 18. Nov 14, 10:27

There are working download links in the German XTM topic:
Downloads:

...

[ external image ] - 0.75 Mod Files, Hosted by TXU.

[ external image ] - 0.75 Script Files, Patch Version.
To install the XTM, download the .exe files to your X3 Reunion game folder and double click on them.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

falin
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x3tc

it lives lol

Post by falin » Wed, 19. Nov 14, 23:18

ty :D :lol:

malethik1986
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Joined: Mon, 11. Jan 16, 14:35

Post by malethik1986 » Mon, 18. Jan 16, 18:59

ALL FILE DONT GO!!! NEED NEW LINK!

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