[SCR] Resource-Free Factory (7 Sept 2011)

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150147
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Post by 150147 » Tue, 19. Mar 13, 13:52

arcana75 wrote:The script was updated to a compatible state for Egosoft's launch of their Superbox which was some boxset containing many scripts, tools and conversions as well as all the Egosoft X titles at that point.

I cannot recall if Superbox contained XTC but if it did then yes the script would be compatible up to any prepatched state. And yes it would be for PC.

Although I do seem to recall playing Terran Conflict with my scripts.
Thanks.

CaptainRAVE
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Post by CaptainRAVE » Sat, 23. Nov 13, 21:49

Does this mod still work? How about with AP?

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arcana75
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Post by arcana75 » Sun, 24. Nov 13, 02:38

CaptainRAVE wrote:Does this mod still work? How about with AP?
Hi I don't own AP so I cannot answer your question :(

CaptainRAVE
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Post by CaptainRAVE » Sun, 24. Nov 13, 13:15

arcana75 wrote:
CaptainRAVE wrote:Does this mod still work? How about with AP?
Hi I don't own AP so I cannot answer your question :(
I will let you know then :p

Lakz
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Post by Lakz » Mon, 25. Nov 13, 02:18

CaptainRAVE wrote:
arcana75 wrote:
CaptainRAVE wrote:Does this mod still work? How about with AP?
Hi I don't own AP so I cannot answer your question :(
I will let you know then :p
So, does it? :)

i64man
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Post by i64man » Thu, 12. Dec 13, 11:23

Arcana75 / CaptainRave,

so have anyone of you tested this script with the latest version of AP and the Paul Wheelers XRM mod?

Thanks.


i64man
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Post by i64man » Fri, 13. Dec 13, 15:54

Guys,

someone asked if the X3 Superbox included X3 TC, well the answer is yes. So this script should be compatible at least to X3 TC. Now with AP should not be much problem.

I will try it this weekend on a new game (just in case). I am playing a modifie X3 TC/AP with XRM, IE and lost colony.

CaptainRAVE
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Post by CaptainRAVE » Tue, 17. Dec 13, 23:44

arcana75 wrote:Not me no.
No, playing unmodified at the moment.

CaptainRAVE
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Post by CaptainRAVE » Wed, 18. Dec 13, 19:21

Works fine in AP :)

Can't remove resources from a complex though.

i64man
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Post by i64man » Thu, 19. Dec 13, 11:01

CaptainRave,

So you checked the script on AP and it works, great. I try to install the script and as soon as I unzip the file and clicked on the icon, the pluggin manager change from AP to TC, so I stopped.

But if you tried and it work, them it is good for me. One question thouth, are you playing the game with any extra mods? I am for example using the XRM.

Thanks.

CaptainRAVE
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Post by CaptainRAVE » Thu, 19. Dec 13, 12:40

i64man wrote:CaptainRave,

So you checked the script on AP and it works, great. I try to install the script and as soon as I unzip the file and clicked on the icon, the pluggin manager change from AP to TC, so I stopped.

But if you tried and it work, them it is good for me. One question thouth, are you playing the game with any extra mods? I am for example using the XRM.

Thanks.
A few others, but none as game changing as XRM.

i64man
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Post by i64man » Thu, 19. Dec 13, 13:06

Thanks for the reply. I guess I will have to take a leap of faith....that is after I copy the scripts and t folders...

philstacey
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Re: [SCR] Resource-Free Factory (7 Sept 2011)

Post by philstacey » Mon, 30. Dec 19, 23:01

Ive installed the x-universe plugin manager v1.531

installed the older script - didnt work, crashed game
installed the new script - didnt work, crashed game

closed down all other scripts so it was just this resource free factories script active - didnt work, crashed game

This is a free install of the game - steam

simply dont get it here

I used to use the old version of the script and an older version of the plugin manager and it worked fine.

Is there a compatibility issue with the new version of plugin manager and your script as other scripts work fine?

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