3ds Max - Pivot's
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
3ds Max - Pivot's
After i set up the pivots, how to update them?
Transform - Scale causes pivot's to change back to their original positions, is there any other way?
Transform - Scale causes pivot's to change back to their original positions, is there any other way?
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
-
- Posts: 24
- Joined: Sat, 28. Dec 13, 02:52
Tnx for help, srry i didnt replied before, i figured out same day about pivot's xD.
Anyways i've made what i wanted, again ty.
Shadow Doctor X@
Nothing special just adding engine effects currently for Rogueys X3 AP mod.
Why do you ask?
I started working in 3ds Max a week or so, so i need much to learn still.
Anyways i've made what i wanted, again ty.
Shadow Doctor X@
Nothing special just adding engine effects currently for Rogueys X3 AP mod.
Why do you ask?
I started working in 3ds Max a week or so, so i need much to learn still.
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
-
- Posts: 24
- Joined: Sat, 28. Dec 13, 02:52
Oh that would be awesome!
Anyways add me on steam im active there.
beherith123 is my id.
Anyways add me on steam im active there.
beherith123 is my id.
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
-
- Posts: 24
- Joined: Sat, 28. Dec 13, 02:52