[AP][Script - AL] Logain Industries Drone Defence Network (DDN) - Beta 00
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- Posts: 193
- Joined: Sun, 23. Jan 11, 13:28
I don't like this mod at all. I hadn't thought it would not be that strong.
My problem is I have 2 self-sustaining drone complexes. 50xmk1 and 50xmk2. You can imagine the amount of drones produced.
I have about 50000 mk1 and 2000 or 5000 (can't remember) mk2. With this mod enabled, I can just sell my entire fleet. The drones do everything and then some.
There's nothing in the universe that can withstand 1000 drones sicced on them.
What I'm saying is, the MOD needs an "hardcoded", i.e. not by player manipulable, amount of deployable drones each sector, 'cos once you have thousand of drones producing the temptation is just too high not to use them.
I'd like to have something mobile. Like a M2 with 10000 drones, that I can manually jump to an sector and then the M2 would deploy it's drones and retrieve them after the fight.
My problem is I have 2 self-sustaining drone complexes. 50xmk1 and 50xmk2. You can imagine the amount of drones produced.
I have about 50000 mk1 and 2000 or 5000 (can't remember) mk2. With this mod enabled, I can just sell my entire fleet. The drones do everything and then some.
There's nothing in the universe that can withstand 1000 drones sicced on them.
What I'm saying is, the MOD needs an "hardcoded", i.e. not by player manipulable, amount of deployable drones each sector, 'cos once you have thousand of drones producing the temptation is just too high not to use them.
I'd like to have something mobile. Like a M2 with 10000 drones, that I can manually jump to an sector and then the M2 would deploy it's drones and retrieve them after the fight.
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- Posts: 21
- Joined: Mon, 29. Oct 12, 15:49
Sweet mod. Running it with AP +XRM and working great so far. It integrates really well with your freight network mod (using the new script version), and I also use Galaxy Explorer mod to autodeploy/maintain my satellite network. And to the above poster, I dont think its OP at all. You have to build the drones yourself, and they die easily. So ya, if you build a massive number of anything, whether its drones or M2's, you will be pretty strong. I Have not played around with your m3 missile additions yet, but looks interesting.
Ah ha! Found the thread again.
Yeah, I agree. If you don't like it, don't use it; For the rest of us, it's great!
Back to testing. lessi what I can break.
Edit: Erm I didn't look at the last posted response date till just now. Are you still actively developing this?
Yeah, I agree. If you don't like it, don't use it; For the rest of us, it's great!
Back to testing. lessi what I can break.
Edit: Erm I didn't look at the last posted response date till just now. Are you still actively developing this?
Editing posts since long before I remember.
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- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Hi wwdragon,wwdragon wrote:Ah ha! Found the thread again.
Yeah, I agree. If you don't like it, don't use it; For the rest of us, it's great!
Back to testing. lessi what I can break.
Edit: Erm I didn't look at the last posted response date till just now. Are you still actively developing this?
I’ve not been active for a while and kind of run out of steam on X3:TC
DDN beta has been stable since release but does not include the missile drones.
Hoping Rebirth will reignite my interest!
LA
Ah yeah. I know that feeling. I take breaks from X3 too.
I'm glad it's stable. I've actually gotten fairly far in AP. It had a surprisingly sparse storyline, with a bunch of those deliver # of resources quests.
Yeah me too! Rebirth should end up being pretty epic.
I'm glad it's stable. I've actually gotten fairly far in AP. It had a surprisingly sparse storyline, with a bunch of those deliver # of resources quests.
Yeah me too! Rebirth should end up being pretty epic.
Editing posts since long before I remember.
- DrBullwinkle
- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
If you have not tried the plots since AP 3.0 then you owe it to yourself to take another look. Shady Business is epic (and Corporation Trouble is quite different from other plots).
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
I notice this does not contain the auto salvage part of the old SSDN script. Have I missed it or is there an intention to put that back in at a later time? The salvage part was always nice as it meant I did not have to constantly micromanage wrecks lying around my own sectors and gave me a nice intermitent supply of equipment.
The claiming part of the old SSDN is a much needed addition to this pack. I have also noticed a problem, when ships bail the DDN doesn't seem to notice they are no longer hostile. More and more drones get launched but they do not engage in combat, this results is a huge swarm of drones doing nothing but causing lag.