[Cheat Script] Asteroid Relocator v1.0 by Nividium 15/01/09

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

LordGaara
Posts: 140
Joined: Tue, 9. Feb 10, 13:23

Post by LordGaara » Fri, 20. Apr 12, 08:03

Hi Nividium,

When I use "save target as" the file is in HTML format. What is exact file size? I am getting a 8 KB HTML file. Renaming it to .spk doesnt work. Any ideas?


Cheers,
Martin

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24965
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Fri, 20. Apr 12, 10:36

The download works without problems for me with the latest Firefox and Opera versions. Just the IE seems to have a problem with that link.
When I use "save target as" the file is in HTML format.
Try that: Right click on the download link -> select "save target as" -> in the "save target as"-window under "Save as type" select "All Files" and change the file extension from "htm" to "spk" in the "File name"-field, press "save" afterwards.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

LordGaara
Posts: 140
Joined: Tue, 9. Feb 10, 13:23

Post by LordGaara » Fri, 20. Apr 12, 10:43

Thank you guys, I got it working.

It was partially my fault because the office pc I am on now didn't have the "show known extensions" option on and I hadn't noticed it. That's the reason this method didn't work in the first place.

Cheers,
Martin

obriets
Posts: 10
Joined: Fri, 20. Jan 06, 02:11
x4

Post by obriets » Tue, 17. Jul 12, 06:09

Can anyone confirm if this works for AP? Apparently, from what I've been searching for hours now, the improved tractor beam scripts from TC don't work in AP. The vanilla tractor beam won't let you relocate promising asteroids outside of the sector they're in, and so this script seems to be my last hope. So, does it work in AP?

Darth_Wayner
Posts: 33
Joined: Sun, 20. Jan 13, 01:01

Post by Darth_Wayner » Fri, 13. Sep 13, 04:23

I tried this today with AP...The .spk works just fine and the commands are available on the subject ship. The asteroid containerizes just fine but I had a little trouble getting it to unload. The original post said you have to be within 10km of the drop point and implied that you could accidentally drop the roid on your ship. This is not true. I found that the only way I could get the roid to drop was to drop it well away from other objects, so apparently a new safety feature has been added in. The spot I dropped was much further than 10km away. Other than the info in the original post possibly being outdated, the script works fine. You will need to rescan the roid when it's dropped, but the yield is the same.

Kyuki1337
Posts: 8
Joined: Wed, 5. Mar 14, 10:29

Post by Kyuki1337 » Sun, 9. Mar 14, 19:15

I keep having serious fits with this. I'm close enough to the asteroid (doesn't matter whether 1-10km) and it still won't load the asteroid. Really frustrating, it usually takes 10-15 tries moving my mammoth around the damn thing then it will eventually load it. Then when I unload it, it's the smallest looking thing in the sector. Then when I place a mine on it, poof, it becomes Apophis.
:evil:

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”