Desperately want to remove motion dots for AP
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Desperately want to remove motion dots for AP
I have found a mod that supposedly removes the little white motion dots but the download link is dead. Really would appreciate it if someone can link me to a mod that removes the motion dots. Thanks.
I think you can edit them yourself in TBackgrounds.pck if im not mistaken.
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
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- Posts: 4
- Joined: Wed, 4. May 11, 22:43
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- Posts: 1315
- Joined: Mon, 14. Feb 11, 03:58
You will need X3 Editor 2 to extract .pck files from .cat files. Extraction unpacks the .pck file into a .txt file.
Once you have the .txt file, any text editor will allow you to edit it, but of course you'd need to know what to change. Be aware that .cat files have a directory structure and you can move up and down within them, and make sure you are editing/extracting the one you need for your version of the game (\types for TC, \addon\types for AP). This caused me some grief with Tships a couple days ago, because I didn't notice it immediately. I wound up feeling pretty foolish about that... be certain you're playing with the right files.
You could also edit the file directly inside the .cat, but I find it easier to extract first, and edit the extracted file. This is so any mistakes are easily reverted (see below). Once you have made your desired changes, leave it as .txt in the \types folder for TC or the \addon\types folder for AP. You'll have to create that folder if you don't have one already. The game looks at files in \types before it begins to load cats, so any versions of files you leave there will be loaded instead of files in a cat.
I've never looked at the backgrounds file so I'm not sure what changes you'd make. You can experiment by changing numbers and loading the game.
If you don't like your changes, you can continue editing until you do... and if you find you just can't figure it out (as often happens to me) you can delete/remove the .txt file from types. The game will revert to loading the version from the highest numbered cat it's included in.
Once you have the .txt file, any text editor will allow you to edit it, but of course you'd need to know what to change. Be aware that .cat files have a directory structure and you can move up and down within them, and make sure you are editing/extracting the one you need for your version of the game (\types for TC, \addon\types for AP). This caused me some grief with Tships a couple days ago, because I didn't notice it immediately. I wound up feeling pretty foolish about that... be certain you're playing with the right files.
You could also edit the file directly inside the .cat, but I find it easier to extract first, and edit the extracted file. This is so any mistakes are easily reverted (see below). Once you have made your desired changes, leave it as .txt in the \types folder for TC or the \addon\types folder for AP. You'll have to create that folder if you don't have one already. The game looks at files in \types before it begins to load cats, so any versions of files you leave there will be loaded instead of files in a cat.
I've never looked at the backgrounds file so I'm not sure what changes you'd make. You can experiment by changing numbers and loading the game.
If you don't like your changes, you can continue editing until you do... and if you find you just can't figure it out (as often happens to me) you can delete/remove the .txt file from types. The game will revert to loading the version from the highest numbered cat it's included in.
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- Joined: Wed, 4. May 11, 22:43
Thank you! I looked that the TBackgrounds.pck file in T File Editor and didn't take me long at all to figure out what to edit. It is 'number of particles' that controls the amount of motion particles. After unpacking the .pck I opened the .txt file up and changed all values from 100 to 0, and just like that, no more motion particles. That was a lot easier than I thought it would be. Thanks again!
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- Joined: Mon, 14. Feb 11, 03:58