How to Change the Number of Things Shown in the HUD?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

How to Change the Number of Things Shown in the HUD?

Post by Black_hole_suN » Mon, 14. Apr 14, 03:38

Hi!! The tittle says it all..

is there any mod that changes the things shown in the HUD or this is one of those hard-coded things??

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Mon, 14. Apr 14, 10:54

Hardcoded.

User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Mon, 14. Apr 14, 12:33

Thanks..

That was disappointing to know... so all of us are cursed to see so many stations in our screens but can only see/track/click TWO missiles out of the thousands chasing our ****...


BTW.. Litecube there is a bug in your Phanon Corp in Albion Prelude.. the Phanon traders stop dead in the water if their destination is Terran station.. can you look into it please? it is a great mod and one I always use in TC..

User avatar
Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
xr

Post by Litcube » Mon, 14. Apr 14, 12:35

Black_hole_suN wrote:
BTW.. Litecube there is a bug in your Phanon Corp in Albion Prelude.. the Phanon traders stop dead in the water if their destination is Terran station.. can you look into it please?
No.
Edit: There's a big mod coming out and Phanon Corp has long since been improved for it. Work on the script found here is done.
Black_hole_suN wrote: That was disappointing to know... so all of us are cursed to see so many stations in our screens but can only see/track/click TWO missiles out of the thousands chasing our ****...
You might be able to get some mileage out of looking at the bracket settings in the globals.txt. It can enable your HUD to show more or less targeting brackets. Pretty neat.

User avatar
Black_hole_suN
Posts: 362
Joined: Thu, 2. Aug 12, 07:30

Post by Black_hole_suN » Mon, 14. Apr 14, 12:48

Litcube wrote:No
Then if I modify some parts of your script (for my own use) so that Terrans and Phanon are enemies to each other.. will that stop Phanon in choosing Terrans stations as their destination?
Litcube wrote:You might be able to get some mileage out of looking at the bracket settings in the globals.txt. It can enable your HUD to show more or less targeting brackets. Pretty neat.
Thanks!! will look into it later

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”