Terran Revitalization Project (TRP) - 11/26/2013 - Stealing Logi 1.4 FR
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I assume you mean the ATF Shipyard portion?
You have to extract the Tfactories.pck from the CAT file supplied from the Plugin Manager file, which can get tricky.
1) Use Cycrow's Package Explorer -> Open ATF Shipyard for [X3TC / X3AP] -> Extract CAT/DAT pair to a working directory
2) Use X3 Editor 2 -> Open extracted CAT/DAT pair -> Look in [addon] \ [types] for Tfactories.pck -> Extract pck to txt to whatever working directory you want.
Hope that helps!
You have to extract the Tfactories.pck from the CAT file supplied from the Plugin Manager file, which can get tricky.
1) Use Cycrow's Package Explorer -> Open ATF Shipyard for [X3TC / X3AP] -> Extract CAT/DAT pair to a working directory
2) Use X3 Editor 2 -> Open extracted CAT/DAT pair -> Look in [addon] \ [types] for Tfactories.pck -> Extract pck to txt to whatever working directory you want.
Hope that helps!
"Maybe this Karen Stringer is a hard-ass cop and she's gonna beat info out of us." - Yisha Tarren
I tried that. I extracted the cat/dat but when I try to look at it in x3 editor 2 it's all blank. Like completely blank even when I look for all file types. No such problem looking at CC's cat/dat file.eldyran wrote:I assume you mean the ATF Shipyard portion?
You have to extract the Tfactories.pck from the CAT file supplied from the Plugin Manager file, which can get tricky.
1) Use Cycrow's Package Explorer -> Open ATF Shipyard for [X3TC / X3AP] -> Extract CAT/DAT pair to a working directory
2) Use X3 Editor 2 -> Open extracted CAT/DAT pair -> Look in [addon] \ [types] for Tfactories.pck -> Extract pck to txt to whatever working directory you want.
Hope that helps!
Anyway, DrBullwinkle over at the CC thread told me to edit Tfactories from the VFS in X3editor2 after installing this mod, which supposedly will find the version of the file that this mod has added to the game (the one the game will ultimately load)
Just remember that VFS will only look at the last CAT/DAT pair, which depending on what MOD is applied last, might not be the correct Tfactories.pck you are looking for!
The Plugin Manager has been notorious for getting MOD prioritizes out of order, so just be mindful of that.
The Plugin Manager has been notorious for getting MOD prioritizes out of order, so just be mindful of that.
"Maybe this Karen Stringer is a hard-ass cop and she's gonna beat info out of us." - Yisha Tarren
- DrBullwinkle
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Actually, VFS will find the correct file that will be used by the game, regardless of whether it is in a .cat or a loose file in a folder.
The only thing to be aware of with the Plugin Manager is that it creates its merged files when the PM is closed. So, you could get the wrong file if you try to use VFS while the Plugin Manger is *open*. Otherwise, if you close the PM before opening X3Editor, then VFS will *always* find the correct file.
The only thing to be aware of with the Plugin Manager is that it creates its merged files when the PM is closed. So, you could get the wrong file if you try to use VFS while the Plugin Manger is *open*. Otherwise, if you close the PM before opening X3Editor, then VFS will *always* find the correct file.
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Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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In my current game im getting the following in my ranking window.
Corporation readtext 900-902
I'm "assuming" it's connected to Operation Logi
- I noticed on the mission to scan the freighter for a specific ware that the Freighter name showed as a readtext error also...cant recall the specific ID atm.
Using AP/XRM
Help?
Corporation readtext 900-902
I'm "assuming" it's connected to Operation Logi
- I noticed on the mission to scan the freighter for a specific ware that the Freighter name showed as a readtext error also...cant recall the specific ID atm.
Using AP/XRM
Help?
It's a simple text conflict between either X3AP 3.0 and XRM or one of the TRP text files. I'm fairly confident that I've released text updates to bring 'A Gate Too Far' and 'Stealing Logi' in line with X3AP 3.0.
Chances are XRM is overwriting the entries, but its nothing I would really worry about.
Chances are XRM is overwriting the entries, but its nothing I would really worry about.
"Maybe this Karen Stringer is a hard-ass cop and she's gonna beat info out of us." - Yisha Tarren
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- Posts: 142
- Joined: Sat, 14. May 11, 07:09
Well first, i'm sorry if this has already been said but i didn't read the 40 pages below this one.
Second, sorry if my english is a bit weird, not my main language.
That been said, i have a problem with the final rewad of Stealing Logi plot. They say that i have to dock in a shipyard in Megnir but when i jump there, the game hangs before opening the sector (jump animation, then nothing... and nothing..).
Does this rings any bells?.. i have:
- XRM installed with Hull, docking and cockpit patches
- Immersive environments, IEX, XRMi
- Immersive HUD
And the spk:
- Cheat collection package
- Marine repairs
- NPC bailing addon
- Salvage Claim software
- TRP A Gate too far
- TRP Operation Loose ends
- TRP Stealing Logi
And the bonus pack for AP
Second, sorry if my english is a bit weird, not my main language.
That been said, i have a problem with the final rewad of Stealing Logi plot. They say that i have to dock in a shipyard in Megnir but when i jump there, the game hangs before opening the sector (jump animation, then nothing... and nothing..).
Does this rings any bells?.. i have:
- XRM installed with Hull, docking and cockpit patches
- Immersive environments, IEX, XRMi
- Immersive HUD
And the spk:
- Cheat collection package
- Marine repairs
- NPC bailing addon
- Salvage Claim software
- TRP A Gate too far
- TRP Operation Loose ends
- TRP Stealing Logi
And the bonus pack for AP
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- Moderator (English)
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- Joined: Tue, 30. Mar 04, 12:28
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- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
Agreed. Try using an OOS scout to see if there is anything unusual in that sector. You could try waiting an in game hour before attempting to jump into Megnir. Go do missions up near Pluto or Jupiter for a while. If after that time the system still hangs when entering that sector, the only thing I can think of is to take an XML editor and comment out the <alter_sector> actions in one of the last cues for that plot.
"Maybe this Karen Stringer is a hard-ass cop and she's gonna beat info out of us." - Yisha Tarren
May be a dumb question, but the cat/dat provided with the ATF shipyard package are empty. Not sure if I miss something there, but is that intended? ^^
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Hello
Is the ATF Shipyard mod compatible with existing saves?
I'm using TC v3.2c, and my only other mod is the official bonus package.
I installed the ATF Shipyard mod and loaded up my current save (game day 3) Within a minute or so I received three messages telling me new items were added to certain shipyards. My scouts confirmed it.
I'm just curious because I know that some mods require new starts, so even though it appears to be working in my existing game, there could be issues I'm unaware of.
Thanks.
Is the ATF Shipyard mod compatible with existing saves?
I'm using TC v3.2c, and my only other mod is the official bonus package.
I installed the ATF Shipyard mod and loaded up my current save (game day 3) Within a minute or so I received three messages telling me new items were added to certain shipyards. My scouts confirmed it.
I'm just curious because I know that some mods require new starts, so even though it appears to be working in my existing game, there could be issues I'm unaware of.
Thanks.