Space Suit Survival Kit (with Ejector Seat) [TC][AP]

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DrBullwinkle
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Post by DrBullwinkle » Mon, 17. Dec 12, 10:20

I will see what I can do, Vayde and Litcube. No promises. :)

What does "JFGI" mean?
  • (JUST Kidding! :) )
But, seriously, what does a paint company (Ronseal) have to do with anything? :?

Vayde
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Post by Vayde » Mon, 17. Dec 12, 11:26

There motto is "Does exactly what it says on the tin" :lol:
Still life in the old dog yet...

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DrBullwinkle
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Post by DrBullwinkle » Mon, 7. Jan 13, 10:31

I added an uninstaller script (and instructions) to the first post, in case anyone wants to uninstall the Space Suit Survival Kit.

The script uses a secondary signal map and a global loop; both of which require proper uninstalling. Simply deleting the script is not sufficient (unless you start a new game).

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imortalvalk
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Post by imortalvalk » Mon, 13. May 13, 23:01

Been looking for something like this for a long time, thank you so much (I just found your list of mods and scripts, and started drooling).

Everything seems to work great, just one stupid question, how do you change the speed of the suit? Thought I found the setting but changing it did nothing.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 14. May 13, 01:45

I am glad that you like the script, immortalvalk.
imortalvalk wrote:how do you change the speed of the suit?
Change id 301 in the language file. If you play in English, that would be t\8556-L044.xml. The number represents a multiplier of the space suits standard 14 m/s.

For example, the default value is 5. That is 5x14=70, plus the standard 14, equals 84 m/s.

If you set the value to 1: 1x14 + 14 = 28.

If you set the value to 10: 10x14 + 14 = 154.

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imortalvalk
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Post by imortalvalk » Tue, 14. May 13, 03:56

Thanks very much, I was trying to change it where it told you what was default... What can I say, I am worse than bad at scripting.

Ssslim

Post by Ssslim » Mon, 27. May 13, 07:16

Hi,

very good plugin, I like it!

About repair laser adds, I don't know how it works, I have no laser added to my space suite and the time to repair is not increased. I let PM do the fake patch, all seems ok.

About reparation I have a suggestion. Can you add an auto repair command cause SETA don't work with laser and like the teladi I am, I repair ships manually. So if time can't be increased I can let X3TC run in background with an auto repair, some ships have a huge hull !

regards

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DrBullwinkle
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Post by DrBullwinkle » Mon, 27. May 13, 07:33

Thank you. I am glad you like it. I have to say that this and Emergency Jump have become two of my must-have scripts, even though I made both of them mostly for fun.

The mod portion (which adds more repair laser slots) does not install automatically. You will have to extract the mod and install it manually or with the PM, as explained in the "Installation Instructions" in the first post.

The reason that the mod portion does not install automatically is because it conflicts with many mods, including XRM, XTC, MARS Goblins, and most ship mods.

In order to use SETA with the repair laser, hold down the left control key and the SETA key (j) at the same time. SETA is built into the Space Suit Survival Kit.

For auto repairs, you will want to look at Marine Repairs and Training.

Ssslim

Post by Ssslim » Mon, 27. May 13, 08:03

Thanks for your fast answer ...

I have installed the optional mod but I uninstall it cause i use MARS and NHTC mod ... but I don't need anything more than your tip for use SETA with repair laser.

I already use marines repairs for my own ships but I repair manually all ships i found before sell them. but no matter now, with ly new space suite from DrBullwinkle Corporation I'm ready for repair all i can found in sectors ^^

regards and thanks a lot

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DrBullwinkle
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Post by DrBullwinkle » Mon, 27. May 13, 08:09

You can use Marine Repairs to repair ships that you find/capture:
  • Dock the ship at your carrier that has marines. A TM is good enough. Or...
  • Use the Marines Repair Target hotkey.

Nanook
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Post by Nanook » Tue, 18. Jun 13, 20:56

Just noticed this script in your list (eyes wide open for a change :mrgreen: ) and it sounds like a great script for a DiD player. I do have a question, though. What happens when you capture and board an Aran? Those are invariably very low in hull %. It appears you couldn't dock at one and then jump back to normal space if you keep getting ejected. :gruebel:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 18. Jun 13, 21:11

Nanook wrote:What happens when you capture and board an Aran? Those are invariably very low in hull %. It appears you couldn't dock at one and then jump back to normal space if you keep getting ejected.
Mount a shield on the Aran (any shield), then wait until the shield charges to full before you try to pilot it. The Ejector Seat is disabled when shields are at full strength.

Also, you have marines with you, right? You could let them repair the Aran before you try to pilot it (although that could take some time for an Aran).

Nanook
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Post by Nanook » Tue, 18. Jun 13, 23:40

Thanks, didn't realize that about the shields. As for repairing with marines, I do use the Marine Repair script, but most of my Arans have been captured in hostile territory. Even 20 maxed marines can't repair fast enough when a Kha'ak corvette and buddies start attacking. I usually have to get out of Dodge fast. :lol:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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DrBullwinkle
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Post by DrBullwinkle » Tue, 18. Jun 13, 23:45

Nice. :)

The shield trick is probably the best bet with the current version.

If there is a need for it, then I could add a hotkey that temporarily disables the ejector seat for a few minutes (or until changing ships, perhaps).

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Black_hole_suN
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Post by Black_hole_suN » Fri, 18. Apr 14, 05:13

How about adding a one or two PAC or IRE to the space suit??

this is really useful for players that died very early in the game because they got careless or through missile spam..

Player ship exploded? no problem!! just hunt a boron dolphin!! scare its pilots into bailing WITH A SPACESUIT!!

No credits?? no problem!! take assassination missions!! Destroy your targets WITH A SPACESUIT!!

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DrBullwinkle
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Post by DrBullwinkle » Fri, 18. Apr 14, 06:10

Heh.... I did actually try that during my testing. If you add one or more weapons, then the spacesuit can shoot, but it still has a very thin "hull". Of course, you can change that, too. It is possible to make the spacesuit as strong as an M5 (or stronger).

I *did* include Mineral and Freight Scanners, so that you can accept "scan asteroid" or "scan cargo" missions to earn credits. Just keep an eye on your O2, and remember to dock at a station when it gets low.

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Black_hole_suN
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Post by Black_hole_suN » Fri, 18. Apr 14, 07:09

Imagine the face of that Boron captain after you one-shot his glorious Thresher with 12 charged PSP comming out of your SPACE SUIT!!

or, the face of the Teladi after you accept his Quick Ride mission then docking to him in your space suit with life support system.. LOLOLOL!!!


DAMMIT!! crazy ideas keep popping on my head!! I have to mod this myself or else I wont be able to sleep...

ps. for some reason "Advance Space Suit" is considered an M5 in AP.. *more crazy ideas*

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DrBullwinkle
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Post by DrBullwinkle » Fri, 18. Apr 14, 07:15

I think you will enjoy X3 Editor 2.

Set the profile correctly, then "Open from VFS" types\TShips. Find the Argon Space Suit, and have fun. :)

Oh, you might have to change the Repair Laser to PAC or whatever in the script, as well. That is easy, too: FAQ: Activate the Script Editor

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