It won't be compatible with XRM I'm afraid, or any other mod that changes the universe, ships, or weapons. Lots of stuff works fine - I've tried LIFE, Salvage Command Suite, Salvage Commands and NPCs, NPC Bailing, Pirate Guild, Yaki Armada, Galaxy Explorers, OK Traders, Pure X Hud, and Rename Empty Ships on my current game with no issues.gastovski wrote:Awesome job mate but i'm wondering couple things. Is there any way to make playable with XRM?. Also which mods will be compabitle with this and has anyone already tryed these?. After i read the description it seems you include many mini-mods such as auto-hull repair (like marine repairs).
I'd like to know a little more about what the 'Random Events and Random Attacks' are, and also to point out that the shipyard in 'Society' is still a Paranid rather than a Yaki one.
Regarding plots for the mod - are there any existing scripts that add non-geographically specific plots? For example, the ship-hunting mini plot added by Salvage Command Suite works fine, because SCS generates the plot in a semi-random sector of whatever universe you run it in.