The following day I figured I had enough gripes to start looking for mods. You see, I'm kind of a mod-aholic. I have WELL over 3000 hours spent in the various Bethesda creation kits (Even though I have less than 300 total in all the games that those tools mod).
I started with the bonus pack. Then I manually installed a few other mods. I learned about file priorities when I wanted to install a current version of Turboboost. I changed some Tfiles to balance things out a bit more to my tastes and changed some visual elements.
I was having a blast in my Vidar and my wing of 4x Cutlass wingmen. This was, of course, after I spent a bit of time using CLS to camp the EMPC factories and manually propping up the Terran economy. My Trade empire was booming. 20 Baldrics set up as UTs and some Caiman XLs as STs, plus some other haulers keeping some sectors stocked and making me about 150m credits every real time day. No SETA idling for me, but I didn't find it unreasonable to leave it running while I was in class or sleeping. My character may be important, but there is no need for the world to cease existing just because I can't be there to see it.
Then I dug even deeper into mods once I bought a few TLs and realized that I couldn't use them as traders or even dock a cargo ship to them. Learning about Tships and scene files quickly followed. Then I made my first post on the forums to see if I could get some help docking a TM WITHOUT having the external dock also accept fighters. At this point I'm not sure it can.
I was finding the world a bit stagnant at this point. It was strange watching 2 dozen Xenon parade through Argon Prime, killing every trade ship in their path between gates. The military just stood and watched. Mod time. I'm still trying to keep the Vanilla feel at this point, so I'm not installing any huge ship packs, or extra races. I just wanted the current world to be a bit smarter. I'd hoped it would make my game harder without resulting in any more silly one-shot deaths. I'm looking at you M2s. Who shoots a nuke at a frigate while 10 of your own fighters, 10 civilian freighters, and ALL of my guys are dog fighting it?
Then I decided I'd take a peek into the SP files while I was tearing up TC. So I went into Steam and clicked install.
Wait.
Me: I have 3 library locations set up. Why did it not ask me which one I want to install in, yet it is downloading right now?
Me: That's weird it looks like it is overwriting my TC directory...*SLAMS the stop key*
Steam: Oh? You don't want to install this game? No problem.
Me: Thanks. I'm going to ch...
Steam: Let me just clean up those files for you then. All done.
Me: Oh. OK. At least I won't have any AP files in my folder. Even if it overwrote some files I can just use Steam to verify my game cache and it will replace them.
Me: Wait. Where is my X3TC folder?
Steam: X3TC is not installed. Would you like me to install it for you?
Me: What do you MEAN it is not installed? It was RIGHT THERE!
Steam: Oh that? That was you X3AP folder. You said you didn't want it so I deleted it for you.
Me: *Jaw Drops*
Steam: You are welcome
I had made enough hand edits to the files that after a fresh install + reinstalling the mods I remembered, my save games aren't loading.
So now I'm starting from scratch. I uninstalled everything related to X3. including all the modding tools. Cleaned out any settings and app data and the registry. Reinstalled X3TC and the tools.
But I'm actually at a bit of a loss. 10 days ago I knew nothing about these games. I decided I'd do TC first since AP happens after. I picked my mods by how they sounded, and only ended up using about 1/3 of them. I don't mind restarting, but I have some questions first. Keep in mind that up until this point, I have only finished the First Terran plot chain. If you could avoid any big spoilers in your answers I'd appreciate it.
- I would like to play through the TC plots at least once. Should I start again in TC? Or should I be using AP, and using one of the mods that adds the TC quests in?
- What are the pros/cons of moving to AP? Are there any key mods that are incompatible?
- Now that I think about it. What is actually different about AP? Is the engine the same, but the resource packs and world map different?
- How should I be modding the game? Mechanically speaking. Should I be adding them 1 at a time and testing them in game for a few minutes before adding more? Should I dump them all in and then backtrack any problems?