[Mod Map] [WIP] Homeworld Universe Mod Kit

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Sand Raven
Posts: 58
Joined: Fri, 9. Jan 04, 13:04
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[Mod Map] [WIP] Homeworld Universe Mod Kit

Post by Sand Raven » Tue, 9. Jul 13, 14:30

This new mod kit is in its development stage. The mod connects both the Homeworld and X3 universes together with a single Hyperspace Gate.

The mod kit was created to be used for future Homeworld modders or even a total conversion. It will leave modders free to focus on ship modelling, factories and scripts/missions.

There are of approx 60 sectors which include HW, HW2 and HWC locations with the map and these sectors are recreated as faithfully as possible to the original games. The backgrounds are X3 as I have not yet learned to import the HW backgrounds. With Moonrat, Connary and Realspace’s kind permission and credit, I have used their work as the backgrounds and planets to the HWU map, but kept with the original backgrounds for the X3 universe map; both maps are connected as a single universe. This is deliberate to create a feeling that you have entered a new Galaxy. Original HW music is in place as are most of the planets. Don’t expect original HW backgrounds as these tended to be in the orange colour range and will feel claustrophobic when added.

I only have asteroids to add, but I have added Vaygr command stations created by XDV_3195 in Outer Gehenna and Thaddis Sabbah sectors. The Balcora gate is there, as well as the Gate of Aarran which connects X3 to the Homeworld galaxy.
Most derelicts will be represented such as the Kha Toba and Kha Salim. As well as the Ghost Ship, the wreckage of the mothership scaffold in Kharak and the JunkYard Office in the Karos Graveyard. The larger derelict models such as the Dreadnaught Berth and the Karos Lighthouse will need to be created from scratch, but I don’t have the modelling skills required to create such models. I have merged most of the fantastic Homeworld Mod Ships created by XDV_3195, KNT79, Balogt and Anubitas, which are all available to be cheated or scripted in if desired.

The download is fairly large due to the additional Homeworld texture files.

Download Site
Multipart Download

http://www.mediafire.com/download/2fs4g ... _part1.zip

http://www.mediafire.com/download/9ltll ... _part2.zip

Installation Instructions
Extract the zip file into your X3TC folder.
Run XTC and select new game
Then either custom game
or Galaxy Editor for editing.
Alternately; mod any of the ships or map as you see fit.


Here are the links to the original self contained Homeworld mods

XDV
http://forum.egosoft.com/viewtopic.php?t=234515[/url]

KNT79
http://forum.egosoft.com/viewtopic.php?t=264328

Anubitas
http://forum.egosoft.com/viewtopic.php?t=287961

I have modded ships of the Kadesh using the original Homeworld textures, but these ships are eye candy only and need to be completed with weapons, docking ports and debugged to become fully functional.
If you want to jump straight into the Homeworld sectors, the Gate of Aarran is located in
Spoiler
Show
the East gate in Perpetual Sin.
Be Warned! The map and this thread will contain major spoilers.
Full descriptions of sectors have been added, with ship descriptions still to be completed.

New ships added using Broadcomp.objects 350017
The map uses text language file 3600-L044.
Text name ID range 25000 - 25250.
TShips IDs 374 – 450
TBackgrounds 81 - 125

I will register the ID ranges in the community library for future reference at some point.

The map will be released for beta testing once I have completed the Homeworld, Homeworld2 and Homeworld Cataclysm sectors and fixed some language text file issues. The Mod can be released in either zip file format and or as a Cat. This will allow Homeworld modders to select the components they require.
I will continue to support and improve the map as best as I can, but I’m still on a learning curve on X3 modding. I would appreciate any new Homeworld ships from anyone to add to my collection for the Mod kit.

Any help and advice will be greatly appreciated.

Acknowledgments and Special Thanks to

Developer Mod Components Used

XDV_3195 HW2Mod
Bentusi Keyhole Ship
Vaygr BattleCruiser
Projenitor Sajuuk
Vaygr Command Station
Hiigaran Battlecruiser
Hiigaran Resource Collector
Projenitor Dreadnaught
Hiigaran Resource Controller
Projenitor Attack Drone

Anubitus HW2Ships Hiigaran Carrier
Hiigaran Destroyer
Hiigaran Gunship
Hiigaran Interceptor
Hiigaran Mech Gunship
Hiigaran Torpedo Frigate
Hiigaran Ion Cannon Frigate
Hiigaran Scout
Hiigaran Advanced Destroyer
Hiigaran Battle Cruiser AN
Vaygr Assault Frigate
Vaygr Shipyard

KNT79 HW2Ships6t
Pride of Hiigara
Sajuuk's Wrath
Vaygr Shipyard

Balogt / Cycrow Starbase.xsp
Vaygr Station


Realspace Realspace Visual Mod
X2D 123
whitenexus 124

Connary IE Immersive Environments
MoonRat

reddawn2 81
redreef2 82
bluenexus2 83
bluedistance3 84
brennanstriumph2 85
darkhorizon2 86
Darkhorizon3_ 87
deepred2 88
fogparanid2 89
burninghorizon2 90
oppositered3 91
redreef2 92
bluenexus2 93
bluedistance3 94
brennanstriumph2 95
cyancorner2 96
cyancorner3 97
midnightblue3 98
greenspot2 99
darkhorizon2 100
darkhorizon3 101
deepred2 102
greenvoid2 103
fogparanid2 104
blackhole 105
redreefR 106
burninghorizonR 107
darkhorizonR 108
deepredR 109
greenoutlandsR 110



I'll release a few screenshots shortly.
Last edited by Sand Raven on Mon, 28. Jul 14, 22:37, edited 3 times in total.

Sand Raven
Posts: 58
Joined: Fri, 9. Jan 04, 13:04
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Post by Sand Raven » Tue, 9. Jul 13, 14:42

Here are a few screenshots to give you an idea of what a Homeworld mod will look like.
This a compilation of the work of some great mods.

[ external image ]
Vaygr BC in Great wastelands

[ external image ]
Needle Ship in gardens of Kadesh

[ external image ]
Naggarok in Tel Sector

[ external image ]
MBFrigate in Gardens of Kadesh

[ external image ]
Hiigaren BC in Tanis

[ external image ]
Vaygr Command in Gehenna

[ external image ]
Balcora Gate in Balcora

Sand Raven
Posts: 58
Joined: Fri, 9. Jan 04, 13:04
xr

Post by Sand Raven » Thu, 22. Aug 13, 13:49

I will be releasing a beta copy of the Mod Map for download shortly; once I have solved a few minor bugs and graphics issues, mostly textures and scaling.

Here is my ' to do' list of artefacts that are still to be created to populate the Homeworld Universe.

Dreadnaught Berth
Foundry
Foundry Debris 1
Foundry Debris 2
Foundry Debris 3
Foundry Debris 4

Sand Raven
Posts: 58
Joined: Fri, 9. Jan 04, 13:04
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Post by Sand Raven » Tue, 25. Mar 14, 13:12

My apologies for the broken links. RapidShare have unfortunately deleted my account. I will fix this shortly and provide new links.

Sand Raven
Posts: 58
Joined: Fri, 9. Jan 04, 13:04
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Post by Sand Raven » Wed, 7. May 14, 13:20

I have created new links to the mod for download. Please send feedback if you have download performance issues.

I have also started HD upgrades to the Homeworld models for importing into 3DSMax. these are in .obj, .max and .3ds formats. All the ships for Bentusi; Kadesh; keeper; Turanic Raiders; and Somtaaw are available for download.
Some have glow effects but none have bump mapped textures.

I have also included tutorials for Bump mapping and Glow effects.

Download link

http://www.mediafire.com/download/509u9 ... usi_HD.zip

http://www.mediafire.com/download/xsz95 ... sh__HD.zip

http://www.mediafire.com/download/eb372 ... Keeper.zip

http://www.mediafire.com/download/9gpbo ... aiders.zip

http://www.mediafire.com/view/8apaji76w ... asily.docx

http://www.mediafire.com/view/9izjz347o ... p_maps.pdf


http://www.mediafire.com/view/ub6zr9jfr ... torial.pdf



I have stopped all work on HD textures for Homeworld 1 & 2 as Gearbox Software are working on Homeworld Remastered
http://www.homeworldremastered.com/

However, the source code for Cataclysm has been lost, so I'll start work on HWC ships and textures starting with Somtaaw ships.
Last edited by Sand Raven on Sat, 4. Apr 15, 16:37, edited 2 times in total.


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NodusCursorius
Posts: 112
Joined: Mon, 13. Jan 14, 15:51
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Post by NodusCursorius » Tue, 29. Jul 14, 21:44

Sand Raven wrote:Here are the links to Somtaaw ships; complete with original textures and converted to HD, there are additional glow effect textures for most of the models. These can be opened in 3DSMax to allow for model customisation for weapons etc. before converting into X3 Bod/Bob files

http://www.mediafire.com/download/z0crz ... olytes.zip
http://www.mediafire.com/download/8tft8 ... arrier.zip
http://www.mediafire.com/download/t656p ... ee-san.zip
http://www.mediafire.com/download/73hdc ... troyer.zip
http://www.mediafire.com/download/bbxxu ... naught.zip

I will have more Somtaaw models converted to .obj, .3ds and . max shortly.
I don't understand.

I keep throwing money at my monitor but nothing is happening.

Thanks so much!

duraranor
Posts: 4
Joined: Mon, 6. Apr 20, 20:15

Re: [Mod Map] [WIP] Homeworld Universe Mod Kit

Post by duraranor » Mon, 6. Apr 20, 20:17

New upload mirror
https://drive.google.com/open?id=1V9aw2 ... FRzTfxU9bG

Special thanks to [NodusCursorius] for sharing this again with us.

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