Just wanting to add some more main guns to my Heavy Centaur Prototype.
I've edited the TShips file and change "number of laser parts" on each main gun to 2, which gives me 12 main guns without having to edit the scene file.
Works great but it screws up all my turrets. They have an unusable IRE stuck in each turret weapon slot that wont fire and can't be changed.
Any hints where I'm going wrong?
Adding extra guns to HCP
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- ubuntufreakdragon
- Posts: 5195
- Joined: Thu, 23. Jun 11, 14:57
Nothing, you had done the modding right, but your old save doesn't know the new Turrets, you have to fix that via Script by destroying all Ships of Type Heavy Centaur Prototype and respawning your own ones.Any hints where I'm going wrong?
Lucikes Comandlib contains a script called lib.le.clone.ship which does most of this work.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- Posts: 18
- Joined: Sun, 20. May 12, 07:31