Slashman wrote:So I am left wondering if the greater market really wants empire building or simply a good space flight sim. I'm inclined to think it is the latter. X games have had the empire building for years and still didn't have this mythical larger audience. Was it simply a lack of marketing? Was it the complexity? What held the X games back?
What held the X games back was basically two things IMHO (and as you know i'm speaking as a big fan of the series).
The UI was always just awful. It needed a modern GUI from the beginning and the need just grew as the complexity grew.
The games never came out is a reasonable finished condition and relied too much on modders to fix.
Up until XR the pain was worth the effort. But for whatever reason XR was just so far from completion and bore very little relationship to the marketing on release that no amount of hand-waving or release week patching and no amount of blaming the customer could mitigate the debacle.
There's a third change. In the seven years or so that had passed the world has changed. Social media, youtube etc etc means you get called out on stunts like this instantly and volubly.
Companies have zero control over the message.
Basically companies cannot expect to get away with these sort of stunts any more.
To add a 4th of my 2 reasons - they decided to largely jettison their old player base in pursuit of a new one. This explcitly was not another in the X series. Old gameplay out, new gameplay in. It really looks like it was going to be a completely different game only late sprayed in X Universe colours.
And if you plan to get a new player base then you absolutely have to hit the ground running.
Apart from the Battlecruiser series I've never seen a more shambolic release. I just hope that somewhere down the line a decent follow up comes.
But their business model of releasing prematurely and fixing/finishing later just won't fly any more. You have to hit the market with a core, working game even if you plan to add features.
And the sixth of two reasons is - frankly bizarre design decisions. The mini games, the vent crawling, the terrifying NPC's, the awful co-pilot, the 'it needs a face so I can punch it' computer.
The giving you a super-ship right at the start.
I love the empire building aspects of the X Series but it has to be embedded as part of a working space sim. I can empire build in any number of games.