[MOD] Capital Ship Bridge
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- Moderator (English)
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no need to be worried - Station Interiors are generated on demand and dont persist when you leave the Zone (thats why i "re-install" the Ship Logos every time the Player changes the room)Earth ultimatum IV. wrote:Actually I haven't used this mod myself yet Iam a little bit afraid about compactibility and uninstallation, and future X Rebirth updates.
Last edited by UniTrader on Mon, 22. Sep 14, 19:11, edited 1 time in total.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39
UniTrader wrote:no need to be worried - Station Interiors are generated on demand and dont persist when you leave the Zone (thats why i "re-install" the Ship Logos every time the Player changes the room)Earth ultimatum IV. wrote:Actually I haven't used this mod myself yet Iam a little bit afraid about compactibility and uninstallation, and future X Rebirth updates.
Aha, okay... Will give it a go once Litauen changes the position of the bridge from landing pad. He already said he will
Then I will surely enjoy a flight in Balors... They are very fast, and that's neat.
Light Suls are also epic. Really worth using. Used to call them "weak", but after 2.00 and with the new capship shields, they are really powerful. Also new drone behaviour makes it a good carrier.
- NZ-Wanderer
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You know what I think would be really nice, is have a table in front of the raised part (as to not interfer with the logo mod) and have the radar map displayed on the table
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
not really shure if thats possible.. but i have a vague idea how this could be done (if that doesnt work it probably wont work at all) - i will do a few tests tomorrow ^^NZ-Wanderer wrote:You know what I think would be really nice, is have a table in front of the raised part (as to not interfer with the logo mod) and have the radar map displayed on the table
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ah, you mean official update. Yeah, who knows, but I rather see Egosoft doing one of their own with new features as RTS style ordering.jeroll3d wrote:This mod.Artean wrote:What could come next?jeroll3d wrote:Could come in the next - or in future - update.
*curious*
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
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Nice one!! seeing trade urvs at work from deck... love it!!!Peter Hull wrote:@Litauen Hi, Just an idea:- on the sides where there are lifts, could we have an observation window or platform. Would be nice to watch the cargo lifters working.
But it will be only possible if the "new position" of the bridge they want to implement fits for having a POV on it...
Any luck on having interactive consoles on the bridge?
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
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- Posts: 100
- Joined: Sun, 15. Feb 04, 22:55
Captan's room would be nice, perhaps by a passage or doorway next to the observation platform.Litauen wrote:I thought they can lead to captain's room or similar. Observation platform is nice also.Peter Hull wrote:@Litauen Hi, Just an idea:- on the sides where there are lifts, could we have an observation window or platform. Would be nice to watch the cargo lifters working.
ok, i did the promised tests but without Success... - these Rendertargets dont work whn in an interior, so no simple way of adding some Monitors which have a purpose..
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Oh, that's unfortunate. Well, kudos for trying!UniTrader wrote:ok, i did the promised tests but without Success... - these Rendertargets dont work whn in an interior, so no simple way of adding some Monitors which have a purpose..
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Btw this mod is from Litauen, I stalked your steam page and you wrote UniTraderMiniding wrote:Damit!! i thought you were a god!!
thanks for trying anyway!
So what is the next step?
@UniTrader
So the Skunkcockpit doesn't count as interior?
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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l、゙ ~ヽ /
じしf_, )ノ
either that or a diffrent kind of interior.. or during landing on platforms the "space flight module" is deactivated.. no idea..Tamina wrote:@UniTrader
So the Skunkcockpit doesn't count as interior?
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help