X3TC 3.1 Bugged AI ships when captured query.

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The Iron Duke
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x3tc

X3TC 3.1 Bugged AI ships when captured query.

Post by The Iron Duke » Sat, 20. Dec 14, 17:43

At the risk of resurrecting an old thread, I've searched the index but can't find any reference to this query.
When I played X3TC previously some AI ships continued to follow the AI programming after being capped. Has this bug been fixed?
"I don't know what effect these men will have upon the enemy, but by God, they frighten me." (Sir Athur Wellesley, viewng the Connaught Rangers, eve of Waterloo.)

Alan Phipps
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x4

Post by Alan Phipps » Sat, 20. Dec 14, 17:57

I think it still happens rarely but now and again when the change or loss of ownership happens at a difficult point in the script loop - and especially when using SETA or exactly on doing a save. The usual workaround is to issue the ship command 'none', issue the command 'none' to all turrets if applicable, and then issue the turret and ship orders you actually want. That should fix things.
A dog has a master; a cat has domestic staff.

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