X3:TC Terran Conflict & AP Albion Prelude & XRM online universe map - multi language!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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garveen
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X3:TC Terran Conflict & AP Albion Prelude & XRM online universe map - multi language!

Post by garveen » Sat, 4. Feb 17, 15:49

Hello everyone, here is a fast, user-friendly, browser-based, interactive universe map. :lol:

[2017-2-6] Experimental 3D sector map 8) Your browser MUST support WebGL, currently only tested on Chrome 53.

[2017-2-7] New screenshot and perspective camera.

[2017-2-9] Default 3D sector map and it has background nebula.

[2017-2-9] Map with XRM Rebalance Mod available now!

You can see link below.

Screenshots:


Image

Image

Image

https://garveen.github.io/x3tcmap/
Last edited by garveen on Thu, 9. Feb 17, 18:00, edited 8 times in total.

RAVEN.myst
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Post by RAVEN.myst » Sat, 4. Feb 17, 19:24

Nice one, thanks :)
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jorganos
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Post by jorganos » Sat, 4. Feb 17, 21:17

Really nice - especially the sector maps that open when you click the sector, and that offer mouse-over data for the objects in system.

Timsup2nothin
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Post by Timsup2nothin » Sat, 4. Feb 17, 21:30

This is a really nice map!

:)

That said, I was already pretty satisfied with existing TC maps...but if you made a similar quality AP map I think you would really be filling a huge need for the community. Certainly for me, as I have yet to find even a decent one, much less anything approaching this good.
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Re: X3:TC Terran Conflict online universe map

Post by X2-Illuminatus » Sat, 4. Feb 17, 21:42

garveen wrote:Hello everyone, here is a fast, user-friendly, browser-based, interactive universe map.
Thanks a lot for sharing. :)

Timsup2nothin wrote:...but if you made a similar quality AP map I think you would really be filling a huge need for the community. Certainly for me, as I have yet to find even a decent one, much less anything approaching this good.
I always liked the one by Prof. Liebstrumpf: http://x3ap.e0b.eu/en/ (Topic link with offline version)
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Post by RAVEN.myst » Sat, 4. Feb 17, 21:50

Timsup2nothin wrote:...but if you made a similar quality AP map I think you would really be filling a huge need for the community. Certainly for me, as I have yet to find even a decent one, much less anything approaching this good.
Not at all meaning to appear demanding, but I second this notion - should you ever do that, I'd be most happy to know about it. :)
X2-Illuminatus wrote:I always liked the one by Prof. Liebstrumpf: http://x3ap.e0b.eu/en/ (Topic link with offline version)
Thanks for that link, I'll check it out right away - I, too, have experienced a gap in this regard (searches keep turning up endless modded maps, but vanilla has been hard to find.)
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Post by RAVEN.myst » Sat, 4. Feb 17, 22:49

EDIT: Deleted - no longer relevant.
Last edited by RAVEN.myst on Sun, 5. Feb 17, 07:53, edited 1 time in total.
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Post by garveen » Sun, 5. Feb 17, 07:50

EDIT: Meh - the site cannot be reached Oops I guess I'll try some other time of day or week...
Just because I'm adding AP maps... It should be working now :)

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Post by RAVEN.myst » Sun, 5. Feb 17, 07:52

Sorry, I was referring to the other one, not yours - I see that you have added a work-in-progress AP one - excellent, thank you! :)
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Post by garveen » Sun, 5. Feb 17, 08:05

but if you made a similar quality AP map I think you would really be filling a huge need for the community.
Yes, AP map is available now!
But I don't play AP much, so if there is anything wrong, please tell me.

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Post by RAVEN.myst » Sun, 5. Feb 17, 09:01

Nice one, thanks again! :) There are a few sector names missing (among new sectors, and some whose names have changed) - when I get a chance, I'll PM you those errata, if that's OK with you.
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Post by Timsup2nothin » Sun, 5. Feb 17, 09:25

garveen wrote:
but if you made a similar quality AP map I think you would really be filling a huge need for the community.
Yes, AP map is available now!
But I don't play AP much, so if there is anything wrong, please tell me.
Wow, that was good service! Thanks!
Trapper Tim's Guide to CLS 2

On Her Majesty's Secret Service-Dead is Dead, and he is DEAD

Not a DiD, so I guess it's a DiDn't, the story of my first try at AP
Part One, in progress

HEY! AP!! That's new!!!

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Post by jlehtone » Sun, 5. Feb 17, 09:48

Here are two ideas for a map tool that I have not seen anywhere:

1. When a sector is selected, all sectors on the galaxy map show the jump distance from the selected sector.

2. User can set the Xenon Hub connections.


Combined, these help "planned Hub placement".
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garveen
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Post by garveen » Mon, 6. Feb 17, 15:34

[Feb 6, 2017] Experimental 3D sector map. Your browser MUST support WebGL, currently only tested on Chrome 53.

1. When a sector is selected, all sectors on the galaxy map show the jump distance from the selected sector.

2. User can set the Xenon Hub connections.

Combined, these help "planned Hub placement".
These ideas are cool, I will think it over

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Black_hole_suN
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Post by Black_hole_suN » Mon, 6. Feb 17, 15:51

garveen wrote:Experimental 3D sector map
You are an amazing person! Keep it up!

delray
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Post by delray » Mon, 6. Feb 17, 15:59

You could move the Terran sectors a little higher, it's a little messy there.

Also, Light of Hope (as in: Breaking Grounds plot player sector) is missing.
Where is it?

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Black_hole_suN
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Post by Black_hole_suN » Mon, 6. Feb 17, 16:19

delray wrote:You could move the Terran sectors a little higher, it's a little messy there.

Also, Light of Hope (as in: Breaking Grounds plot player sector) is missing.
This is what the map actually looks like if you make it flat. See the numbers beside the sector name -- those are the coordinates of the sectors when plotted in a plane.

To the author: Can you make the connection line between two distant sectors (like Sacred Relic - Interworlds connection) more aesthetically pleasing? I would suggest looking at this for reference

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Post by RAVEN.myst » Mon, 6. Feb 17, 16:59

I see you already fixed up the changed sector names - you're too quick for me! :D
Nice work there, thanks!
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Post by jlehtone » Mon, 6. Feb 17, 20:30

Black_hole_suN wrote:This is what the map actually looks like if you make it flat. See the numbers beside the sector name -- those are the coordinates of the sectors when plotted in a plane.
Yes but unlike computer, humans cannot handle the truth very well. :xenon:


Many things sell well because they look more nice than real ...
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rpek32
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Post by rpek32 » Mon, 6. Feb 17, 23:05

great job, dude. respect :thumb_up:
There is my opinion: no more egosoft games, except fully playable DEMO-VERSIONS. I want know what i paid for.

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