NEWS: Updates for X Rebirth, X3: Albion Prelude and X3: Terran Conflict
Moderator: Moderators for English X Forum
NEWS: Updates for X Rebirth, X3: Albion Prelude and X3: Terran Conflict
It's update day! As many of you will be aware, updates for X Rebirth, X3: Albion Prelude and X3: Terran Conflict have been undergoing testing for some time. We've now reached the point where we believe that these updates are ready for everyone to benefit from them, so without further ado we present:
X Rebirth 4.10
This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through.
X3: Albion Prelude 3.2 and X3: Terran Conflict 3.3
Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games; those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3AP have now been back-ported to X3TC. Also back-ported to X3TC, though currently only in the Windows version, is the controller support from X3AP.
X Rebirth 4.10
This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through.
X3: Albion Prelude 3.2 and X3: Terran Conflict 3.3
Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games; those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3AP have now been back-ported to X3TC. Also back-ported to X3TC, though currently only in the Windows version, is the controller support from X3AP.
Welcome news! Thanks for all your hard work and continuing support of some great games.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
Thank you for the continued X3 support.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
Nice to see X3 still gets update
Good job updating the X3 series love those games
- X2-Illuminatus
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There shouldn't be such a problem on Windows 10 with X2. Best you open a topic in the Tech forum with your system specs and the rest of the requested info, so others can share their experiences and help with your specific problem.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
I did but no one responded. I swear flight controls were weird in x2 on modern OS iirc i think turning was tuned really high as in you couldnt turn small incriments. Was the demo maybe i installed or full game off steam i just cant remember. Was just wanting to see the intro to see how fluid it was on a modern spec machine as iirc the intro was choppy on fps when x2 came out even on top systems back then.
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VR edition.
Can we get an update on what's going on with the development of the VR edition? I'd really enjoy playing X3 in VR...
Re: VR edition.
i guess you are out of luck then.. a VR edition for XR was announced, not for X3Morndenkainen wrote:Can we get an update on what's going on with the development of the VR edition? I'd really enjoy playing X3 in VR...
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Horrible controls are more like a feature there as far as I remember. I only could fly big ships there with any level of enjoyment using keyboard and mouse. X3 was a breath of fresh air after that. IMO no other space game has it better than X3.Skeeter wrote:I did but no one responded. I swear flight controls were weird in x2 on modern OS iirc i think turning was tuned really high as in you couldnt turn small incriments. Was the demo maybe i installed or full game off steam i just cant remember. Was just wanting to see the intro to see how fluid it was on a modern spec machine as iirc the intro was choppy on fps when x2 came out even on top systems back then.