[MOD] Upgrade All Button
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[MOD] Upgrade All Button
At mid-to-end game, I had multiple shipyards cranking out capital ships and I find myself doing the same thing over and over: Maxing Turrets...
Not sure why this was not part of the base game. This mod adds in the "Upgrade All" button to that screen (hotkey 2)
v1.01 - Extend the functionality to Station turret building/upgrades.
Download link: http://www.nexusmods.com/xrebirth/mods/486
Screenshot:
https://drive.google.com/open?id=0B3DjI ... G1INmY5WUU
https://drive.google.com/open?id=0B3DjI ... 3ZYam1laTg
Not sure why this was not part of the base game. This mod adds in the "Upgrade All" button to that screen (hotkey 2)
v1.01 - Extend the functionality to Station turret building/upgrades.
Download link: http://www.nexusmods.com/xrebirth/mods/486
Screenshot:
https://drive.google.com/open?id=0B3DjI ... G1INmY5WUU
https://drive.google.com/open?id=0B3DjI ... 3ZYam1laTg
Last edited by lenjoj on Fri, 1. Jul 16, 14:23, edited 1 time in total.
Well, as soon as I'm back to XR, this will become part of my "must have" mods.
Thank you for that!
Does it also work for station building?
Thank you for that!
Does it also work for station building?
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- EGOSOFT
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Thats rather helpful
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Thank you lenjoj
About time this was done i've asked about something like this well over a year ago wasting all that time to go through each item to upgrade it but requests were turned down saying it could not be done.
I'm glad that you lenjoj notice this boring upgrade manu method too and mad this mod showing the dev's it can be done thank you.
Any chance of putting this mod on steam workshop to get auto updates please.
About time this was done i've asked about something like this well over a year ago wasting all that time to go through each item to upgrade it but requests were turned down saying it could not be done.
I'm glad that you lenjoj notice this boring upgrade manu method too and mad this mod showing the dev's it can be done thank you.
Any chance of putting this mod on steam workshop to get auto updates please.
i wonder who said that... also i read somewhere that you used my logo mod, which abuses the upgrade system in such a way that Ships which can have Logos will always be built fully equipped => the choice for Upgrades is empty.. and this Mod has been out for about 2 Years by now if i am not mistaken.JESS 246 wrote:About time this was done i've asked about something like this well over a year ago wasting all that time to go through each item to upgrade it but requests were turned down saying it could not be done.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Hi UniTrader
I had placed the request in the suggestions tread way back i assume it was a Developer hume said that not that sure will look it up.
Yes you're Uni right my it was about two years a so mistake i had requested it about then but not noticed till today than when placed in game there was one i put in there a while back but not noticed the restock all button i may have had a glitch.
(sorry not using the logo mod now)
I've go so many mods can't keep up with them lol!.
I had placed the request in the suggestions tread way back i assume it was a Developer hume said that not that sure will look it up.
Yes you're Uni right my it was about two years a so mistake i had requested it about then but not noticed till today than when placed in game there was one i put in there a while back but not noticed the restock all button i may have had a glitch.
(sorry not using the logo mod now)
I've go so many mods can't keep up with them lol!.
Hi Uni & lenjoj
this was my post for the request of restock all.
Forum: X Rebirth - Scripts and Modding Posted: Sun Sep 06, 2015 8:45 am Subject: [Idea] Repairing/restocking ships
Hi Uni there was no reply to this idea but the it can be done quote i think was from another post on something about stations i placed the same request to that modder.
I think we are both wrong one year ago sorry.
this was my post for the request of restock all.
Forum: X Rebirth - Scripts and Modding Posted: Sun Sep 06, 2015 8:45 am Subject: [Idea] Repairing/restocking ships
Hi Uni there was no reply to this idea but the it can be done quote i think was from another post on something about stations i placed the same request to that modder.
I think we are both wrong one year ago sorry.
- TheRealBix
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I think it will be a variant of "too much work" along the lines of, it being difficult/time-consuming to identify and safely incorporate mod features that will work in all sandbox contexts and fit with their plans, and at the same time as working on their other plans.TheRealBix wrote:Devs are actually missing a lot of things added by modders. I don't really underdtand why they don't improve and integrate some of them, self-esteem or too much work ?
Quite a few player mod/concepts have entered the game though.
The following list of such things probably isn't complete since I only started compiling it when v3.60 was out. So I expect I will have missed some things out.
https://www.egosoft.com:8444/confluence ... g+the+game
Hey! I just tried this mod, because the feature it provides is just perfect!
However: it is broken on Linux.
When I just now tried to extend my station, the Architect conversation hangs when it should show the upgrade menu. The only way to exit is to reload the UI (esc and delete key don't respond)
Uninstalling the mod fixed the Architect the next time I speak to her.
There are some trivial steps to make your mod Mac/Linux compatible, I've documented them here:
[PSA] Steps to make your mod work on Linux+Mac
TL;DR: on Linux/Mac filenames are CaSe SeNsItIvE, so more strict than on Windows. Renaming the references in the XML files fixes the mod.
I'd be very happy if you could fix the mod
(In 400+ hours of XR, I have not built/bought a single not-fully-upgraded ship or station)
However: it is broken on Linux.
When I just now tried to extend my station, the Architect conversation hangs when it should show the upgrade menu. The only way to exit is to reload the UI (esc and delete key don't respond)
Uninstalling the mod fixed the Architect the next time I speak to her.
There are some trivial steps to make your mod Mac/Linux compatible, I've documented them here:
[PSA] Steps to make your mod work on Linux+Mac
TL;DR: on Linux/Mac filenames are CaSe SeNsItIvE, so more strict than on Windows. Renaming the references in the XML files fixes the mod.
I'd be very happy if you could fix the mod
(In 400+ hours of XR, I have not built/bought a single not-fully-upgraded ship or station)