NEWS: X Rebirth VR Edition, Updates and X4

General discussions about X Rebirth.

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DavidGW
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Post by DavidGW » Sun, 23. Apr 17, 04:00

I think one of the other big changes that would improve X4 over XR is a re-analysis of the power upgrade curve.

What I mean, is that often in X3, you would start the game in an M4 or M5, with a couple of useless weapons, and maybe a couple of dozen MJ of shielding.

Working through the game, you would upgrade to new ships with a much greater number of far more powerful weapons, and a GJ or more of shielding, like an M6.

Basically, your power goes up by a factor of hundreds, if not thousands.

XR never had this. The ship with all the best equipment was only a few times more powerful than it was at the beginning of the game.

We want our RPG back.

schedarx
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Post by schedarx » Sun, 23. Apr 17, 14:53

Dear forum moderators I think it's time to create separate section on forum for X4 . :D

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Post by Skeeter » Sat, 20. May 17, 00:04

Any news on x4? Been awhile since announcement. Would be nice to have devs talking more about it during development I mean kick starter game devs can do it I dunno why you are so tight lipped all the time tbh. Doubt the publisher would care tbh and if they do so what just state the usual "subject to change from final version" should be good enough.

Please more transparency during development please.
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thesus1
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Post by thesus1 » Sat, 20. May 17, 18:22

Skeeter wrote:Please more transparency during development please.
This is exactly what they did for XRebirth, talking too soon about features who was not in the final game, and it's doesn't end well.

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Post by Skeeter » Sat, 20. May 17, 23:02

Not really. I don't think they did that much, sharing only near the end.
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thesus1
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Post by thesus1 » Tue, 23. May 17, 00:43

Skeeter wrote:Not really. I don't think they did that much, sharing only near the end.
2 years before the release is not "near to the end". They begin the public communication near to the end. But here, they talk about the game very soon.

linolafett
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Post by linolafett » Tue, 23. May 17, 10:23

There are some questions answered in the "10 questions for the devs" thread.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Fri, 2. Jun 17, 09:37

linolafett wrote:There are some questions answered in the "10 questions for the devs" thread.
Thanks for that :)

We are now in the last calendar month of Q2 of 2017? Can anyone at Egosoft tell us if they currently believe they are on track for the "Early-Access" release (presumably via Steam) of the VR version of X-Rebirth?

In addition, is VR support on the cards for X4?

Finally, is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
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maggaen
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Post by maggaen » Tue, 13. Jun 17, 17:00

Is X:R VR still on track?

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Post by Skeeter » Wed, 14. Jun 17, 10:51

Bernd/egosoft posted on Facebook that vr beta is happening soon with photo of green screen for some reason. No idea why they didn't post about it here first tho.
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seePyou
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Post by seePyou » Fri, 16. Jun 17, 17:29

Any chance of getting this X4 forum page? I just saw a mention on Reddit from a translation made by a French person of a German post, that in X4 we will only fly the two smaller size categories and I think we need to discuss this. It's time to open this to everyone, not just German speakers.

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Post by CBJ » Fri, 16. Jun 17, 17:36

What's stopping you discussing X4 on this forum, in English, as everyone else has been for some time? There are plenty of threads speculating about it already, including several on the subject of flyable ships.

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Post by koyuka » Wed, 21. Jun 17, 11:39

CBJ wrote:What's stopping you discussing X4 on this forum, in English, as everyone else has been for some time? There are plenty of threads speculating about it already, including several on the subject of flyable ships.
CBJ are you able to tell us when we will get further information on X4? I check the forum most days but literally no news for months other than the 10 questions that were answered in a forum post. I don't mind waiting as I think its best to take your time with it, but are you able to tell me when the next release of information regarding X4 will be, getting tired of checking forums daily with nothing new.

Thanks

Peter

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Post by CBJ » Wed, 21. Jun 17, 12:35

No, I'm afraid I can't. There's a little more than just that one forum post, but we're not ready to make any big announcements. When we are ready, though, you can be sure that we'll make it as widely available as possible. Make sure you're signed up for X-News, for example, as we normally follow up a big announcement with an issue of X-News. :)

koyuka
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Post by koyuka » Wed, 21. Jun 17, 17:08

I shall just wait eagerly for the return of the good old days of X3 like gaming! :D

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Post by CBJ » Thu, 22. Jun 17, 12:47

maggaen wrote:Is X:R VR still on track?
We are going to be making XRVR available using Steam's Early Access program very soon, but we may well miss our original target of 1H17 by a few days. We're now aiming for early-to-mid July. :)
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.

koyuka
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Post by koyuka » Thu, 22. Jun 17, 14:18

And their was me hoping you had made x rebirth for android and I could play it on my gear vr! :lol:

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Sat, 24. Jun 17, 00:27

CBJ wrote:
maggaen wrote:Is X:R VR still on track?
We are going tvo be making XRVR available using Steam's Early Access program very soon, but we may well miss our original target of 1H17 by a few days. We're now aiming for early-to-mid July. :)
Thanks for the confirmation, of at least intent :)
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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Post by UniTrader » Sat, 24. Jun 17, 01:01

Roger L.S. Griffiths wrote:
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
disclaimer: this is just my personal guess

i would say they are working on both simultaneously and will publish the first which is good enough for testing (like doesnt crash randomly after a few minutes or where key features bug out) so its pretty much random which one - this is just my personal guess though..
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Reaves_42
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Post by Reaves_42 » Sat, 1. Jul 17, 13:08

UniTrader wrote:
Roger L.S. Griffiths wrote:
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
disclaimer: this is just my personal guess

i would say they are working on both simultaneously and will publish the first which is good enough for testing (like doesnt crash randomly after a few minutes or where key features bug out) so its pretty much random which one - this is just my personal guess though..
Thanks for the info. As an Oculus owner I am eager for this version.

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