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Body Liste / bod Liste von XBT und XT
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Orka





Joined: 07 Apr 2004
Posts: 798 on topic
Location: Germany
Thank you for registering your game
PostPosted: Tue, 6. Jun 17, 14:26    Post subject: Body Liste / bod Liste von XBT und XT Reply with quote Print

Dies ist einer Erinnerungsstütze für mich damit ich die infos auch in 10 Jahren wiederfinde Wink

Code:

' by Orka  juni 2017 vbscript Anno 2017 :)
' Q&D Body Liste erstellen (bod,bob,txt in v dir)
' X2 BOD Compiler from http://x-tools.doubleshadow.wz.cz/

Option explicit
dim  p_boddir, P_mylistfile

'anpassen
p_boddir = "C:\Users\admin\Downloads\X Stuff\xbtf\v"
p_mylistfile = "r:\mylist.txt"

dim fso, datei, h_boddir
dim myliste, dateiinhalt, tmpzeilen, zeilennr, zeile, h_mylistfile
set fso = createobject("Scripting.FileSystemObject")
set h_boddir= fso.GetFolder(p_boddir)

For each Datei in h_boddir.files
   'wscript.echo Datei.name
   set dateiinhalt = fso.OpenTextfile(Datei)
   tmpzeilen=""
   zeilennr=1
   do until Dateiinhalt.atendofstream or zeilennr >3
   zeile = Dateiinhalt.readline
   tmpzeilen = tmpzeilen + zeile
   zeilennr=zeilennr+1
   loop
   dateiinhalt.close
   tmpzeilen = replace(tmpzeilen, "/","")
   tmpzeilen = replace(tmpzeilen, "=","")
   'wscript.echo (Datei.name & " ist= " & tmpzeilen)
   myliste =  myliste +   Datei.name &  " = " & tmpzeilen & VBcrLF
next

set h_mylistfile = fso.CreateTextFile(P_mylistfile,true)
h_mylistfile.write(myliste)
h_mylistfile.close



XBTF
Namen extahiert aus body file.

    00000.bod = Argon M3
    00001.bod = Teladi trading station
    00002.bod = Argon Frachter
    00003.bod = Argon M5
    00004.bod = Boron M4
    00005.bod = X M4
    00006.bod = testglow
    00007.bod = TeladiT1
    00008.bod = 125; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00009.bod = X M3
    00010.bod = litle cursor rot u blau
    00011.bod = Boron Farm
    00012.bod = Body 12: Textur (ein Quadrat)
    00013.bod = Tabelle
    00014.bod = Borhangar
    00015.bod = Logos
    00016.bod = X M4
    00017.bod = Teladi Jaeger
    00018.bod = Paranid M4
    00019.bod = Argon M5
    00020.bod = Boron
    00021.bod = XENON Mother M0
    00022.bod = Target1
    00023.bod = Laser
    00024.bod = Communication Screen
    00025.bod = MATERIAL: 0;24; 51;51;89; 102;102;178; 0;0;0;MATERIAL: 1;35; 51;89;51; 102;178;102; 0;0;0;
    00026.bod = MATERIAL: 0;24; 51;51;89; 102;102;178; 0;0;0;MATERIAL: 1;35; 51;89;51; 102;178;102; 0;0;0;
    00027.bod = MATERIAL: 0;24; 51;51;89; 102;102;178; 0;0;0;MATERIAL: 1;35; 51;89;51; 102;178;102; 0;0;0;
    00028.bod = MATERIAL: 0;24; 51;51;89; 102;102;178; 0;0;0;MATERIAL: 1;35; 51;89;51; 102;178;102; 0;0;0;
    00029.bod = MATERIAL: 0;56; 51;89;51; 102;178;102; 229;229;229;
    00030.bod = EXPLOSION TEST 01
    00031.bod = Sonne
    00032.bod =
    00033.bod = Rocket
    00034.bod = RocketC
    00035.bod = RocketD
    00036.bod = RocketE
    00037.bod = glowboronen
    00038.bod = Xenon Transporter
    00039.bod = Rahmen fuer Trademenue
    00040.bod = 12800; Automatic Object SizeCenter: 0, 0, 0
    00041.bod = Gonner Ship
    00042.bod = Dust
    00043.bod = Mine Blau
    00044.bod = Weapppn Fac
    00045.bod = Laser geschuetz
    00046.bod = Mine gate
    00047.bod = Whisky
    00048.bod = Info Backround
    00049.bod = Automatically generated bodyfile. from 3ds file: 049.3ds
    00050.bod = Explosion Big
    00051.bod = Paranid Hangar
    00052.bod = Split M5
    00053.bod = Split Hangargate
    00054.bod = Hangar Jewelery
    00055.bod = Earthship
    00056.bod = Christal Fab
    00057.bod = Swinger
    00058.bod = SpaceDock
    00059.bod = Automatically generated bodyfile. from 3ds file: 059.3ds
    00060.bod = Navmap Arm
    00061.bod = Buttons
    00062.bod = Text u links fuer Trademenue
    00063.bod = MATERIAL: 0;56; 51;89;51; 102;178;102; 229;229;229;
    00064.bod = Text u Rechts fuer Trademenue
    00065.bod = Split
    00066.bod = buy u sell Balken Trademenue
    00067.bod = MATERIAL: 0;42; 51;51;89; 102;102;178; 229;229;229;MATERIAL: 1;162; 0;0;0; 30;53;62; 0;0;0;
    00068.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00069.bod = Aqua
    00070.bod = Gate
    00071.bod = Tor
    00072.bod = Gate
    00073.bod = Liquid
    00074.bod = Wasserbecken
    00075.bod = Dreamplace
    00076.bod = Piraten Dock
    00077.bod = Borongate
    00078.bod = 4000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00079.bod = Gatev2
    00080.bod = ArgonNeonsign
    00081.bod = Win Boron
    00082.bod = Fahrt body Intro
    00083.bod = Apollo11
    00084.bod = 100000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00085.bod = Gate im Bau
    00086.bod = SaturnV
    00087.bod = SaturnV
    00088.bod = MATERIAL: 0;32; 0;0;0; 178;102;102; 0;0;0;MATERIAL: 1;25; 0;0;0; 111;111;111; 0;0;0;
    00089.bod = glow argon
    00090.bod = Ring Bunt
    00091.bod = Ring Bunt
    00092.bod = Cursor zum Target
    00093.bod = Erde
    00094.bod = Flare 01
    00095.bod = Big Asteroid02
    00096.bod = Flare 01
    00097.bod = WarpFx
    00098.bod = Ring Gelb
    00099.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\099.3ds
    00100.bod = Triegwerk FeuerEXPLOSION TEST 01
    00101.bod = Argon Destr
    00102.bod = Argon Tl
    00103.bod = Argon carry
    00104.bod = Teladi Carrier
    00105.bod = Argon tesh
    00106.bod = Auge
    00107.bod = Triegwerk FeuerEXPLOSION TEST 01
    00108.bod = Cockpit
    00109.bod = Triegwerk FeuerEXPLOSION TEST 01
    00110.bod = Split T1
    00111.bod = Blue
    00112.bod = Green
    00113.bod = Inteference Balken
    00114.bod = Mine
    00115.bod = Paranid M5
    00116.bod = EXPLOSION TEST 01
    00117.bod = Split Frachter
    00118.bod = X Destr
    00119.bod = X Carrie
    00120.bod = Xenon Raum
    00121.bod = Split Carry
    00122.bod =
    00123.bod = BoronCarry
    00124.bod = Xperimental Lovley Angel
    00125.bod = Paraniden destreuer
    00126.bod = SplitM5
    00127.bod = Split Raumstation
    00128.bod = Teladi M5
    00129.bod = Paranid T2
    00130.bod = Paranid Jaeger
    00131.bod = Droid
    00132.bod =
    00133.bod = Split Destr.
    00134.bod = Boron Destr
    00135.bod = Boron T2
    00136.bod = Boron
    00137.bod = Split M5
    00138.bod = Teladi M5
    00139.bod = Paraniden Frachter
    00140.bod = Teladi m1
    00141.bod = Boron T1
    00142.bod = Boron M5
    00143.bod = Paranid Station
    00144.bod = ring
    00145.bod = Laser
    00146.bod = Laser
    00147.bod = Laser
    00148.bod = Rocket
    00149.bod = Rocket
    00150.bod = Detonator
    00151.bod = Rocket
    00152.bod = Peacemaker
    00153.bod = Save it
    00154.bod = Shield01
    00155.bod = Shield02
    00156.bod = Shield03
    00157.bod = Shield04
    00158.bod = Energy cell
    00159.bod = Delaxian Wheat
    00160.bod = Argnubeef
    00161.bod = Big Asteroid03
    00162.bod = Silicon Wafers
    00163.bod = Cloth Rimes
    00164.bod = Meat
    00165.bod = Space fuel
    00166.bod = Warheads
    00167.bod = Christals
    00168.bod = Qtubes
    00169.bod = Ships
    00170.bod = Cpu components
    00171.bod = plankton
    00172.bod = BoGas
    00173.bod = Stott spices
    00174.bod = Bofu
    00175.bod = Scruffin
    00176.bod = Chelts
    00177.bod = Masoom
    00178.bod = Rastar
    00179.bod = Automatically generated bodyfile. from 3ds file: 179.3ds
    00180.bod = Automatically generated bodyfile. from 3ds file: 186.3ds
    00181.bod = Xenon Mother
    00182.bod = Argon Farm
    00183.bod = Argon Bio
    00184.bod = Argon Solar Powerplant
    00185.bod = Shipyard
    00186.bod = ArgonCity
    00187.bod = Teladi T2
    00188.bod = Automatically generated bodyfile. from 3ds file: 188.3ds
    00189.bod = Xenon Frachter
    00190.bod = Fadenkreuz suchend
    00191.bod = Wuesten Planet
    00192.bod = Paranid Carrier
    00193.bod = Asteroid
    00194.bod = Planet kaputt
    00195.bod = Body zum Testen, ob eine Lichtquelle ueberdeckt wird
    00196.bod = Earth
    00197.bod = Wuesten Planet
    00198.bod = EXPLOSION TEST 01
    00199.bod = mond
    00200.bod = EXPLOSION TEST 01
    00201.bod = Rotationskoerper Introshiff
    00202.bod = Mondbasis
    00203.bod = Rotation Glows
    00204.bod = Mars
    00205.bod = MATERIAL: 0;62; 89;51;51; 178;102;102; 229;229;229;125; Automatic Object SizeCenter: 0, 50000, 0
    00206.bod = Saturn
    00207.bod = Wuesten Planet
    00208.bod = mond1
    00209.bod = X
    00210.bod = mond1
    00211.bod = mond1
    00212.bod = mond1
    00213.bod = Quantum tube Fab
    00214.bod = EXPLOSION TEST 01
    00215.bod = EXPLOSION TEST 01
    00216.bod = mond1
    00217.bod = Teladi hace
    00218.bod = Automatically generated bodyfile. from 3ds file: 218.3ds
    00219.bod = Automatically generated bodyfile. from 3ds file: 219.3ds
    00220.bod = Automatically generated bodyfile. from 3ds file: 234.3ds
    00221.bod = Jupiter
    00222.bod = CyanPlanet
    00223.bod = Gate
    00224.bod = Ring Bunt
    00225.bod = Stabler
    00226.bod = Automatically generated bodyfile. from 3ds file: 226.3ds
    00227.bod = Automatically generated bodyfile. from 3ds file: 227.3ds
    00228.bod = Temple
    00229.bod = Automatically generated bodyfile. from 3ds file: 229.3ds
    00230.bod = Automatically generated bodyfile. from 3ds file: 230.3ds
    00231.bod = Neonwerbung alien
    00232.bod = Quantum tube Fab
    00233.bod = Temple feiler
    00234.bod = Automatically generated bodyfile. from 3ds file: 234.3ds
    00235.bod = Qtube Neon
    00236.bod = rotwerb
    00237.bod = Quantum tube Fab
    00238.bod = Automatically generated bodyfile. from 3ds file: 049.3ds
    00239.bod = Quantum tube Fab
    00240.bod = Computer Body
    00241.bod = THQ logo
    00242.bod = Glit
    00243.bod = Egosoft
    00244.bod = Egoball
    00245.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00246.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00247.bod = Droid
    00248.bod =
    00249.bod = EXPLOSION TEST 01
    00250.bod = Trainingsgate
    00251.bod = Ring
    00252.bod = Ring Gelb
    00253.bod =
    00254.bod = Automatically generated bodyfile. from 3ds file: 254.3ds
    00255.bod = Automatically generated bodyfile. from 3ds file: 255.3ds
    00256.bod = Hangar Split
    00257.bod = Com turm vom Xmother
    00258.bod = nav screen
    00259.bod = Gal erste
    00260.bod = Cammera view
    00261.bod = Turkey
    00262.bod = Titan
    00263.bod = MATERIAL3: 0;146; 45;16;16; 137;50;50; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0;
    00264.bod = Automatically generated bodyfile. from 3ds file: 264.3ds
    00265.bod = EXPLOSION TEST 01
    00266.bod = Gunny Ship
    00267.bod = 1000000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00268.bod = Piratenglow
    00269.bod = 17066; Automatic Object SizeCenter: 0, 0, 0
    00270.bod = Fighter
    00271.bod =
    00272.bod = Split Farm
    00273.bod = Split Food
    00274.bod = MATERIAL: 0;28; 51;89;51; 102;178;102; 229;229;229;MATERIAL: 1;29; 0;0;0; 0;0;0; 255;255;255;
    00275.bod = Solar Powerplant
    00276.bod = Paraniden Farm
    00277.bod = Paranid Food
    00278.bod = Paranid Tesh
    00279.bod = paranid Power
    00280.bod = Boron Tesh
    00281.bod = Boron Power
    00282.bod = Teladi Factory
    00283.bod = Teladi Food
    00284.bod = Teladi Mesh
    00285.bod = Teladi PowerPlant
    00286.bod = Gal Ore
    00287.bod = Gal Red
    00288.bod = GalX
    00289.bod = Gal Blue
    00290.bod = Gal lagoon
    00291.bod = Gal Red
    00292.bod = Gal Red
    00293.bod = MATERIAL: 0;62; 89;51;51; 178;102;102; 229;229;229;125; Automatic Object Size
    00294.bod = Alaser
    00295.bod = AlaserC
    00296.bod = Laser
    00297.bod = Laser
    00298.bod = LaserC
    00299.bod = LaserC
    00300.bod = Hangar
    00301.bod = Rampe
    00302.bod = Automatically generated bodyfile. from 3ds file: 234.3ds
    00303.bod = X Hangar
    00304.bod = Rohr
    00305.bod = Apperat
    00306.bod = Mine
    00307.bod = Blitz
    00308.bod = Automatically generated bodyfile. from 3ds file: 308.3ds
    00309.bod = Farm
    00310.bod = Wolken
    00311.bod = Teladi Hangar
    00312.bod = Agrar
    00313.bod = Rad
    00314.bod = Laser3 2
    00315.bod = Prob
    00316.bod = Ton u Pipeline
    00317.bod = Hall for Food
    00318.bod = Communication Face
    00319.bod = Communication Face
    00320.bod = Gate Earthdestr
    00321.bod = Tesh
    00322.bod = Spotlight
    00323.bod = Xeneon Energy plant
    00324.bod = Chrome
    00325.bod = Big Asteroid03
    00326.bod =
    00327.bod = Wand
    00328.bod =
    00329.bod = Light
    00330.bod = Rampe TL transporter
    00331.bod = Automatically generated bodyfile. from 3ds file: 331.3ds
    00332.bod =
    00333.bod =
    00334.bod =
    00335.bod = Spin
    00336.bod = Backround
    00337.bod = EXPLOSION TEST 01
    00338.bod = EXPLOSION TEST 01
    00339.bod = EXPLOSION TEST 01
    00340.bod = EXPLOSION TEST 01
    00341.bod = Blues
    00342.bod = Laser3 3
    00343.bod = Automatically generated bodyfile. from 3ds file: 343.3ds
    00344.bod = Laser1 3
    00345.bod = Laser
    00346.bod = Soja Beans
    00347.bod = Maya Glit
    00348.bod = Boron Werbung plankton
    00349.bod = Boron Werbung plankton
    00350.bod = Split Container
    00351.bod = Split hace
    00352.bod = Boron Werbung plankton
    00353.bod = RocketD
    00354.bod = ThqLogo
    00355.bod = THQ LogoB
    00356.bod = Flash MATERIAL3: 0;68; 45;16;16; 137;50;50; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0;
    00357.bod = 10000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00358.bod = THQ Transparent
    00359.bod = 10000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00360.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00361.bod = ThQ rahmen
    00362.bod = Flare 01
    00363.bod = 14000; Automatic Object Size from Fireball.3dsCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00364.bod = Egoball Shape01
    00365.bod = EGOBall Laser
    00366.bod = Automatically generated bodyfile. from 3ds file: 264.3ds
    00367.bod = Argon Gate
    00368.bod = Boron Gate Carrier
    00369.bod = Split Gate
    00370.bod = Gate Paranid
    00371.bod = Teladi Paranid
    00372.bod = Xenon Gate
    00373.bod = Argon hace
    00374.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\374.3ds
    00375.bod = Presents
    00376.bod = GameBy
    00377.bod = EgoBallSphere
    00378.bod = paranid hace
    00379.bod = Rohr
    00380.bod = Gate
    00381.bod = MATERIAL: 0;150; 89;51;51; 178;102;102; 229;229;229;14000; Automatic Object SizeCenter: 0, 16666, 0
    00382.bod = Earth
    00383.bod = MATERIAL: 0;27; 45;45;45; 255;255;255; 229;229;229;MATERIAL: 1;0; 0;0;0; 0;0;0; 0;0;0;
    00384.bod = Boron hace
    00385.bod = glowboronen
    00386.bod = Arm
    00387.bod = Automatically generated bodyfile. from 3ds file: 387.3ds
    00388.bod = Destermertgikatunga
    00389.bod = Show Intro
    00390.bod = spacefly
    00391.bod = Pirate Argon
    00392.bod = Piraten frachter Boron
    00393.bod = Piratenfrachter Paranid
    00394.bod = Piratenfrachtere Split
    00395.bod = Piraten T Frachter
    00396.bod = Pirates Xenon
    00397.bod = Piraten Station
    00398.bod = Werbung Minen
    00399.bod = Split Container
    00400.bod = Snail
    00401.bod = Glit
    00402.bod = Soja
    00403.bod = Flowers sun
    00404.bod = Teladianum
    00405.bod = Swampplant
    00406.bod = Nostrop
    00407.bod = Spaceweed
    00408.bod = license Argon
    00409.bod = Licene Boron
    00410.bod = License Split
    00411.bod = Licene Paranid
    00412.bod = Licene Teladi
    00413.bod = AseroidScanner
    00414.bod = Erweiterung Handelscomputer
    00415.bod = Frachtscanner
    00416.bod = Automatically generated bodyfile. from 3ds file: 416.3ds
    00417.bod = Glit
    00418.bod = Weappon Fac
    00419.bod = Teladi
    00420.bod = Quantum tube Fab
    00421.bod = Boron Container
    00422.bod = Neonwerbung Factory
    00423.bod = Neonwerbung alien
    00424.bod = Neon Split
    00425.bod = Egoball3d
    00426.bod = Neon01
    00427.bod = Neon3
    00428.bod = 4500; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00429.bod = Teladi
    00430.bod = Weappon
    00431.bod = Computer Plant
    00432.bod = Christal Fab
    00433.bod = Christal Fab
    00434.bod = Christal Fab
    00435.bod = Christal Fab
    00436.bod = Christal Fab
    00437.bod = Computer Plant
    00438.bod = Computer Plant
    00439.bod = Computer Plant
    00440.bod = Weappon
    00441.bod = Weappon
    00442.bod = Weappon
    00443.bod = Weappon
    00444.bod = Construction
    00445.bod = Construction
    00446.bod = Construction
    00447.bod = Construction
    00448.bod = Zubehoer
    00449.bod = Zubehoer
    00450.bod = Zubehoer
    00451.bod = Zubehoer
    00452.bod = Werbung BallMATERIAL3: 0;119; 0;0;0; 0;0;0; 229;229;229; 1;100;25;5; 1;1;0; 100; 0;0; 0;0; 12000; Automatic Object Size
    00453.bod = Neonwerbung Factory
    00454.bod = Blade Runner
    00455.bod = Werbesign Argon
    00456.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\xxx.3ds
    00457.bod = X Blury
    00458.bod = Start Game Button
    00459.bod = Button Load
    00460.bod = Button Exit
    00461.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\461.3ds
    00462.bod = Argon Prime Tower
    00463.bod = Tower C
    00464.bod = TowerB
    00465.bod = Tower A
    00466.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\466.3ds
    00467.bod = Cloudcars
    00468.bod = Tresorraum
    00469.bod = Fels
    00470.bod = Ebene
    00471.bod = Xenon Wrack
    00472.bod = Fireball
    00473.bod = Argon logo Rahmen
    00474.bod = Automatically generated bodyfile. from 3ds file: f:\src\stl1\data\meshes\474.3ds
    00475.bod = Player Logo
    00476.bod = Boron
    00477.bod = Gate Broken
    00478.bod = 700000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00479.bod = Target2
    00480.bod = options
    00481.bod = Grid
    00482.bod = Communication Text
    00483.bod = Logo des Spielers
    00484.bod = Backround button
    00485.bod = Credits Button
    00486.bod = Frightbay extension
    00487.bod = 10 prozent speedup
    00488.bod = Ruder optimierung
    00489.bod = Docking computer
    00490.bod = A Pilot
    00491.bod = Nav map
    00492.bod = Zoom
    00493.bod = Hybernate
    00494.bod = Hybernate2
    00495.bod = Ekliptic Projector
    00496.bod = Player Argon M3
    00497.bod = Player Argon M5
    00498.bod = Player Argon M4
    00499.bod = Player Argon Frachter
    00500.bod = Player Teladi M3
    00501.bod = Player Telady m5
    00502.bod = Player Teladi Bat
    00503.bod = Player Teladi T1
    00504.bod = Player Boron M3
    00505.bod = Player Boron M5
    00506.bod = Player Boron M4
    00507.bod = Player Boron t1
    00508.bod = Player Split m3
    00509.bod = Player Split M5
    00510.bod = Player Split m4
    00511.bod = Player Split T1
    00512.bod = Player paranid m3
    00513.bod = Player Paranid m3
    00514.bod = Player Paranid M5
    00515.bod = Player Paranid T1
    00516.bod = Deutscher startbutton
    00517.bod = Deutscher Load button
    00518.bod = Deutscher options button
    00519.bod = Deutscher Intro button
    00520.bod = Deutscher Credits Button
    00521.bod = Deutscher beenden button
    00522.bod = engl sound button
    00523.bod = dutscher musik button
    00600.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00600.3ds
    00601.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00601.3ds
    00602.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00602.3ds
    00603.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00603.3ds
    00604.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00604.3ds
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    03078.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03090.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03091.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03092.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03093.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03094.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03095.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03096.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03097.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03098.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03099.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03100.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03101.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03102.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03103.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03104.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03105.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03106.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03107.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03108.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03109.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03110.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03111.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03112.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03113.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03114.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03115.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03127.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\03127.3ds
    03128.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\03128.3ds
    03129.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01901.3ds
    03130.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01901.3ds
    03131.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03132.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03133.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03134.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03135.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03136.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03137.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03138.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03139.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03140.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03141.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03142.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03143.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03144.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03145.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03146.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03147.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03177.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03204.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03205.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03206.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03207.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03208.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03209.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03211.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03212.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03213.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03214.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03215.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03216.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03223.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\03128.3ds
    03224.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03225.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03227.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\03127.3ds
    03228.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\03127.3ds
    03230.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03231.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03232.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03233.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03234.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03238.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03239.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03240.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03241.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03242.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03243.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03244.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03245.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03246.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03247.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    03251.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03252.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03253.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
    03254.bod = 3D Scene Information from 3ds file: h:\win32app\3dsmax\meshes\01898.3ds
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    04002.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04002.3ds
    04003.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04003.3ds
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    04008.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04005.3ds
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    04019.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04019.3ds
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    04053.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04053.3ds
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    04074.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04074.3ds
    04075.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04075.3ds
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    04078.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04078.3ds
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    04080.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04057.3ds
    04081.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04057.3ds
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    04084.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04070.3ds
    04085.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04085.3ds
    04086.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04086.3ds
    04087.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04087.3ds
    04088.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04088.3ds
    04089.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04089.3ds
    04090.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04090.3ds
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    04092.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04092.3ds
    04093.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04093.3ds
    04094.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04094.3ds
    04095.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04095.3ds
    04096.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04096.3ds
    04097.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04097.3ds
    04098.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04098.3ds
    04099.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04099.3ds
    04100.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04100.3ds
    04101.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04101.3ds
    04102.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04102.3ds
    04103.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04103.3ds
    04104.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04104.3ds
    04105.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04105.3ds
    04106.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04106.3ds
    04107.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04107.3ds
    04108.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04108.3ds
    04109.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04095.3ds
    04110.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\04035.3ds
    04600.bod = 3D Scene Information from 3ds file: f:\src\stl1\data\meshes\00600.3ds



#Orkawashere #bodlist #bodylist #xbtf

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Orka





Joined: 07 Apr 2004
Posts: 798 on topic
Location: Germany
Thank you for registering your game
PostPosted: Tue, 6. Jun 17, 14:36    Post subject: Reply with quote Print

x tension body liste


    00000.bod = Argon M3
    00001.bod = Teladi spacestation
    00002.bod = Argon Frachter
    00003.bod = Argon M5
    00004.bod = Boron M5
    00005.bod = Xenon M5
    00006.bod = testglow
    00007.bod = Teladi t1
    00008.bod = 125; Automatic Object SizeCenter: 0, 0, 0
    00009.bod = XenonM4
    00010.bod = litle cursor rot u blau
    00011.bod = Boron Bio
    00012.bod = Body 12: Textur (ein Quadrat)
    00013.bod = Tabelle
    00014.bod = Boron Dockinschlause
    00015.bod = Logos
    00016.bod = Xenon M3
    00017.bod = Teladi m3
    00018.bod = paranidm5
    00019.bod = Argon M4
    00020.bod = Boron M3
    00021.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00021.3ds
    00022.bod = Target1
    00023.bod =
    00024.bod = Back Comm
    00025.bod = Wahren container
    00026.bod = Wahren container
    00027.bod = Wahren container
    00028.bod = Wahren container
    00029.bod = MATERIAL: 0;56; 51;89;51; 102;178;102; 229;229;229;
    00030.bod = EXPLOSION TEST 01
    00031.bod = Sonne
    00032.bod =
    00033.bod = Rocket
    00034.bod = RocketC
    00035.bod = RocketD
    00036.bod = RocketE
    00037.bod = glowboronen
    00038.bod = Xenon Transporter
    00039.bod = trade menue back
    00040.bod = 12800; Automatic Object SizeCenter: 0, 0, 0
    00041.bod = Gonership
    00042.bod = Dust
    00043.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00043.3ds
    00044.bod = Utility Intern
    00045.bod = Laser geschuetz
    00046.bod = Paranid docking schlause
    00047.bod = Rad fuer cristalfab
    00048.bod = Main Menue
    00049.bod = Automatically generated bodyfile. from 3ds file: 049.3ds
    00050.bod = Explosion Big
    00051.bod = Split docking schlause
    00052.bod = Split M5
    00053.bod = Teladi Docking schlauese
    00054.bod = Asteroid Surface
    00055.bod = Earthship
    00056.bod = Mine Geruest
    00057.bod = Big menue
    00058.bod = Tunnel fuer Egosoftsequenz
    00059.bod = Mine intern
    00060.bod = Nav Arm
    00061.bod = Buttons
    00062.bod = Text u links fuer Trademenue
    00063.bod = MATERIAL: 0;56; 51;89;51; 102;178;102; 229;229;229;
    00064.bod = Text u Rechts fuer Trademenue
    00065.bod = Boron hace
    00066.bod = buy u sell Balken Trademenue
    00067.bod = Boron Farm
    00068.bod = 100; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00069.bod = Split space aquarium steg
    00070.bod = Powerplant intern
    00071.bod = Gate b
    00072.bod = Door fuer Gate
    00073.bod = Fuel Tank
    00074.bod = Space fuel Fab internn
    00075.bod = Muele intern
    00076.bod = EgoBlack und White
    00077.bod = Boron Gate
    00078.bod = 4000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00079.bod = Gate
    00080.bod = Argon Logo
    00081.bod = Win Boron
    00082.bod = Radar schuessel
    00083.bod = Rotator
    00084.bod = Chamber
    00085.bod = Halter
    00086.bod = X shuttle Cave
    00087.bod = Radar Station
    00088.txt = Jumpgate
    00089.bod = glow argon
    00090.bod = Ring Bunt
    00091.bod = Ring Bunt
    00092.bod = Cursor zum Target
    00093.bod = Erde
    00094.bod = Flare 01
    00095.bod = Asteroid
    00096.bod = Flare 01
    00097.bod = WarpFx
    00098.bod = Ring Gelb
    00099.bod = Astronaut
    00100.bod = Triegwerk FeuerEXPLOSION TEST 01
    00101.bod = Argon m1
    00102.txt = Argon tl
    00103.bod = Argon m1
    00104.bod = Teladi carrier
    00105.bod = Argon Tesh
    00106.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00106.3ds
    00107.bod = Triegwerk FeuerEXPLOSION TEST 01
    00108.bod = Player Cockpit
    00109.bod = Triegwerk FeuerEXPLOSION TEST 01
    00110.txt = Split TL
    00111.bod = Blue
    00112.bod = Gamma01
    00113.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00113.3ds
    00114.bod = Erzmine
    00115.bod = Paranid M4
    00116.bod = EXPLOSION TEST 01
    00117.bod = Split frachter
    00118.bod = Xenon M1
    00119.bod = Xenon carrier
    00120.bod = Xenon Station
    00121.bod = Split Traeger
    00122.bod = Radar Haus
    00123.bod = Boron Traeger
    00124.bod = Xperimental Lovley Angel
    00125.bod = Paraniden destreuer
    00126.bod = Split M3
    00127.bod = Split Station
    00128.bod = Teladi m5
    00129.txt = Paranid TL
    00130.bod = Paranid M3
    00131.bod = Droid
    00132.bod =
    00133.bod = Split destreuer
    00134.bod = Boron Destr
    00135.txt = Boron tl
    00136.bod = Boron Station
    00137.bod = Split M4
    00138.bod = Teladi m4
    00139.bod = Paranid Ts
    00140.bod = Teladi m1
    00141.bod = Boron Frachter
    00142.bod = Boron M4
    00143.bod = Paranid Station
    00144.bod = Explosionsring
    00145.bod = Laser
    00146.bod = Laser
    00147.bod = Laser
    00148.bod = Rocket
    00149.bod = Rocket
    00150.bod = Detonator
    00151.bod = Rocket
    00152.bod = Peacemaker
    00153.bod = Save it
    00154.bod = Shield01
    00155.bod = Shield02
    00156.bod = Shield03
    00157.bod = Shield04
    00158.bod = Energy cell
    00159.bod = Delaxian Wheat
    00160.bod = Argnubeef
    00161.bod = Big Asteroid03
    00162.bod = Silicon Wafers
    00163.bod = Cloth Rimes
    00164.bod = Meat
    00165.bod = Space fuel
    00166.bod = Warheads
    00167.bod = Christals
    00168.bod = Qtubes
    00169.bod = Ships
    00170.bod = A Pilot
    00171.bod = plankton
    00172.bod = BoGas
    00173.bod = Stott spices
    00174.bod = Bofu
    00175.bod = Scruffin
    00176.bod = Chelts
    00177.bod = Masoom powder
    00178.bod = Rastar Oil
    00179.bod = Automatically generated bodyfile. from 3ds file: 179.3ds
    00180.bod = Wahren container
    00181.bod = Xenon Mother
    00182.bod = Argon farm
    00183.bod = Argon Bio
    00184.bod = Argon Powerplant
    00185.bod = Argon Docking schlause
    00186.bod = Argon Station
    00187.txt = Teladi transporter
    00188.bod = sonne
    00189.bod = Xenon Frachter
    00190.bod = Mission Body
    00191.bod = Wuesten Planet
    00192.bod = Paranid m2
    00193.bod = Asteroid
    00194.bod = Kaputter planet
    00195.bod = Body zum Testen, ob eine Lichtquelle ueberdeckt wird
    00196.bod = Earth
    00197.bod = Wuesten Planet
    00198.bod = Secmap Back
    00199.bod = mond
    00200.bod = EXPLOSION TEST 01
    00201.bod = Rotationskoerper Introshiff
    00202.bod = Wuesten Planet
    00203.bod = Rotation Glows
    00204.bod = Mars
    00205.bod = MATERIAL: 0;62; 89;51;51; 178;102;102; 229;229;229;125; Automatic Object SizeCenter: 0, 50000, 0
    00206.bod = Saturn
    00207.bod = Wuesten Planet
    00208.bod = mond1
    00209.bod = X
    00210.bod = mond1
    00211.bod = mond1
    00212.bod = mond1
    00213.bod = split QTfab
    00214.bod = EXPLOSION TEST 01
    00215.bod = Nebel01
    00216.bod = mond1
    00217.bod = Teladi hace
    00218.bod = Blue system
    00219.bod = Homeworld nebula
    00220.bod = Galmap Backround
    00221.bod = Jupiter
    00222.bod = CyanPlanet
    00223.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00223.3ds
    00224.bod = Ring Bunt
    00225.bod = Stabler
    00226.bod = Color cycle
    00227.bod = Muele Rad
    00228.bod = Gonertemple
    00229.bod = Werft intern
    00230.bod = Farm sphere01
    00231.bod = Blaues Neon Sign
    00232.bod = Argon QTFab
    00233.bod = Temple feiler
    00234.bod = Automatically generated bodyfile. from 3ds file: 234.3ds
    00235.bod = QT sign
    00236.bod = Teladi rotationswerbung
    00237.bod = Paranid Qtfab
    00238.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00238.3ds
    00239.bod = Boron Qtfab
    00240.bod = Computer Body
    00241.bod = Thq
    00242.bod = Glit
    00243.bod = Pirat M5
    00244.bod = Egoball
    00245.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00246.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00247.bod = Droid
    00248.bod = Equipment Dock
    00249.bod = EXPLOSION TEST 01
    00250.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00250.3ds
    00251.bod = Trainingsgate Small
    00252.bod = Ring Gelb
    00253.bod = Titel Backround
    00254.bod = Glow fuer Sonne
    00255.bod = Weappon fab intern
    00256.bod = Space jewelery
    00257.bod = Com turm vom Xmother
    00258.bod = Navmap Rahmen
    00259.bod = Cluster nebula
    00260.bod = cammera view
    00261.bod = Firewall
    00262.bod = Titan
    00263.bod = MATERIAL3: 0;146; 45;16;16; 137;50;50; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0;
    00264.bod = Backroundquadrat fuer Scenen und Demo view
    00265.bod = EXPLOSION TEST 01
    00266.bod = Black Cloud nebula
    00267.bod = Argon Spacestation intern
    00268.bod = Piratenglow
    00269.bod = 17066; Automatic Object SizeCenter: 0, 0, 0
    00270.bod = Map Wuerfel
    00271.bod =
    00272.bod = Split Farm
    00273.bod = Split Fab
    00274.bod = Split Tesh
    00275.bod = Split powerplant
    00276.bod = Paraniden Farm
    00277.bod = Paranid Food
    00278.bod = Paranid Tesh
    00279.bod = Paranid Powerplant
    00280.bod = Boron Tesh Fab
    00281.bod = Boron Powerplant
    00282.bod = Teladi Farm
    00283.bod = Teladi bio
    00284.bod = Teladi chip fab
    00285.bod = Teladi power Fab
    00286.bod = Helix nebula
    00287.bod = Red System
    00288.bod = Orion Nebula
    00289.bod = Waterfall
    00290.bod = Lagoon nebula
    00291.bod = Babylon blue Nebula
    00292.bod = Black stars
    00293.bod = MATERIAL: 0;62; 89;51;51; 178;102;102; 229;229;229;125; Automatic Object Size
    00294.bod = Alaser
    00295.bod = AlaserC
    00296.bod = Laser
    00297.bod = Laser
    00298.bod = LaserC
    00299.bod = LaserC
    00300.bod = Flash fuer powerplant
    00301.bod = Kuelhaus intern
    00302.bod = Automatically generated bodyfile. from 3ds file: 234.3ds
    00303.bod = Piraten station intern
    00304.bod = Bohrer Arm oben
    00305.bod = Bohrer Arm unten
    00306.bod = Farm intern 1
    00307.bod = Fab Build door
    00308.bod = Teladi space station
    00309.bod = Farm sphere Maya snails
    00310.bod = Wolken
    00311.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00311.3ds
    00312.bod = Ventilator
    00313.bod = CristalFab intern
    00314.bod = Gamma laser2
    00315.bod = Rot part fuer Piraten station
    00316.bod = Container fuer Fab Build sequenzen
    00317.bod = Rampe fuer fab build
    00318.bod = Communication Face
    00319.bod = Communication Face
    00320.bod = Gate Earthdestr
    00321.bod = Farm sphere2
    00322.bod = Spot
    00323.bod = Xenon Powerplant
    00324.bod = Chrome
    00325.bod = Asteroid
    00326.bod = Container part1
    00327.bod = Gitter
    00328.bod = Container Part2
    00329.bod = Stahltraeger
    00330.bod = Fab Builder
    00331.bod = Fab geruest
    00332.bod = Ground
    00333.bod = Platte
    00334.bod = Asteroid
    00335.bod = GalaxieMap
    00336.bod = Bohrer Bohrer
    00337.bod = EXPLOSION TEST 01
    00338.bod = EXPLOSION TEST 01
    00339.bod = EXPLOSION TEST 01
    00340.bod = EXPLOSION TEST 01
    00341.bod = BetaLaser3
    00342.bod = Laser3 3
    00343.bod = Alpha2
    00344.bod = Laser1 3
    00345.bod = Beta Laser1
    00346.bod = Soja Werbeschild
    00347.bod = Maya glit werbeschild
    00348.bod = Bogas werbung
    00349.bod = Plankton werbung
    00350.bod = Split Container
    00351.bod = Split hace
    00352.bod = Christal werbung
    00353.bod = RocketD
    00354.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00354.3ds
    00355.bod = thq
    00356.bod = Flash MATERIAL3: 0;68; 45;16;16; 137;50;50; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0;
    00357.bod = 10000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00358.bod = Thq
    00359.bod = 10000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00360.bod = 1000; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00361.bod = Egohaus
    00362.bod = Flare 01
    00363.bod = 14000; Automatic Object Size from Fireball.3dsCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00364.bod = Shadow
    00365.bod = Map wuerfel in scene
    00366.bod = Automatically generated bodyfile. from 3ds file: 264.3ds
    00367.bod = Argon Gate
    00368.bod = Boron Gate Carrier
    00369.bod = Split Gate
    00370.bod = Gate Paranid
    00371.bod = Teladi Paranid
    00372.bod = Xenon Gate
    00373.bod = Argon hace
    00374.bod = the end
    00375.bod = Presents
    00376.bod = A Game by
    00377.bod = Boron space station innen
    00378.bod = paranid hace
    00379.bod = Boher Motor
    00380.bod = Split space station
    00381.bod = MATERIAL: 0;150; 89;51;51; 178;102;102; 229;229;229;14000; Automatic Object SizeCenter: 0, 16666, 0
    00382.bod = Hangar
    00383.bod = Rampe
    00384.bod = Boron hace
    00385.bod = glowboronen
    00386.bod = Arm Docking
    00387.bod = Automatically generated bodyfile. from 3ds file: 387.3ds
    00388.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00388.3ds
    00389.bod = Intro
    00390.bod = spacefly
    00391.bod = pirat Argon Frachter
    00392.bod = Boron Frachter
    00393.bod = Pirat Paranid Ts
    00394.bod = Pirat Split ts
    00395.bod = Piraten T Frachter
    00396.bod = Pirat xenon Ts
    00397.bod = Pirat en Station
    00398.bod = Werbeschild mine
    00399.bod = Split Container
    00400.bod = Snail
    00401.bod = Glit
    00402.bod = Soja Husk
    00403.bod = Flowers sun
    00404.bod = Teladianum
    00405.bod = Swampplant
    00406.bod = Nostrop
    00407.bod = Spaceweed
    00408.bod = license Argon
    00409.bod = Licene Boron
    00410.bod = License Split
    00411.bod = Licene Paranid
    00412.bod = Licene Teladi
    00413.bod = AseroidScanner
    00414.bod = Erweiterung Handelscomputer
    00415.bod = Frachtscanner
    00416.bod = Automatically generated bodyfile. from 3ds file: 416.3ds
    00417.bod = Glit
    00418.bod = Weappon Fac
    00419.bod = Teladi
    00420.bod = Teladi QTfab
    00421.bod = Boron Container
    00422.bod = Rotes neonsign
    00423.bod = Blaue Neonsign
    00424.bod = Split logo
    00425.bod = Teladi werbung
    00426.bod = Neon01
    00427.bod = Neon3
    00428.bod = 4500; Automatic Object SizeCenter: 0, 0, 0 1000; 1000; 0; 0 (ex 2)
    00429.bod = Teladi
    00430.bod = Argon weappon fab
    00431.bod = Argon cpu fab
    00432.bod = Argon cristal
    00433.bod = Boron cristal fab
    00434.bod = Paranid cristal fab
    00435.bod = Split cristal fab
    00436.bod = Telad cristal fab
    00437.bod = Boron Cpu
    00438.bod = Paranid Cpu fab
    00439.bod = Split cpu fab
    00440.bod = Boron Weappon
    00441.bod = Paranid weappon fab
    00442.bod = Split weappon
    00443.bod = Teladi Weappon
    00444.bod = Argon werft
    00445.bod = Boron werft
    00446.bod = Paraniden werft
    00447.bod = Split werft
    00448.bod = Argon equipment
    00449.bod = Zubehoer
    00450.bod = Split eqip
    00451.bod = Zubehoer
    00452.bod = Paranid Logo
    00453.bod = Gruenes Neon Sign
    00454.bod = Argon Big sign
    00455.bod = Argon Neonsign
    00456.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00113.3ds
    00457.bod = X Blury
    00458.bod = Newgame
    00459.bod = Loadgame
    00460.bod = Exit game
    00461.bod = Clouds fuer intro
    00462.bod = Asteroid mit tunnel
    00463.bod = Tribuene
    00464.bod = STart und Ziel
    00465.bod = Piraten M4
    00466.bod = Vogel
    00467.bod = Pirat M3
    00468.bod = Temple Window
    00469.bod = Felsen
    00470.bod = FelsB
    00471.bod = Xenon Wrack
    00472.bod = Fireball
    00473.bod = Broun Field nebula
    00474.bod = Radar Body im Cockpit
    00475.bod = Player logo
    00476.bod = BoronLogo
    00477.bod = Gate Broken
    00478.bod = Spielstarten
    00479.bod = Target2
    00480.bod = Options
    00481.bod = Grid
    00482.bod = Communication Text
    00483.bod = Logo des Spielers
    00484.bod = Backbutton
    00485.bod = Credits Demo
    00486.bod = Cargobay Xtension
    00487.bod = 10 prozent speedup
    00488.bod = Rudder optimisation
    00489.bod = Docking computer
    00490.bod = A Pilot
    00491.bod = Tactical Navigation system
    00492.bod = Zoom
    00493.bod = Hybernate
    00494.bod = Hybernate2
    00495.bod = Ekliptic Projector
    00496.bod = Jump device
    00497.bod = Teleporter
    00498.bod = Gonertemple Intern
    00499.bod = Stampfer
    00500.bod = Goner Docking schlauese
    00501.bod = Mine
    00502.bod = Sattelit
    00503.bod = Kampfdrohne
    00504.bod = Orbitallaser
    00505.bod = Spacefly glow
    00506.bod = Spacefly glow
    00507.bod = Spacefly glow
    00508.bod = Spacefly glow
    00509.bod = Spacefly glow
    00510.bod = Turbo boost
    00511.bod = Cargo live system
    00512.bod = Strafe drife
    00513.bod = Bigmenueback
    00514.bod = Argon Sattelit Fab
    00515.bod = Argon Sattelit Fab
    00516.bod = Argon Sattelit Fab
    00517.bod = Argon Sattelit Fab
    00518.bod = Argon Sattelit Fab
    00519.bod = Inro anzeigen
    00520.bod = Button Demo
    00521.bod = Button spiel verlassen
    00522.bod = Buttonb Musik Menue
    00523.bod = music menu
    00524.bod = helm
    00525.bod = Frachter Cockpit
    00526.bod = Argon m5 Cockpit
    00527.bod = argonm4 cockpit
    00528.bod = argon m3 cockpit
    00529.bod = Piraten Cockpit
    00530.bod = Gonership cockpit
    00531.bod = Boron M3 Cockpit
    00532.bod = Boron M4 Cockpit
    00533.bod = Boron m5 cockpit
    00534.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00534.3ds
    00535.bod = Split cockpit m3
    00536.bod = Split cockpit m4
    00537.bod = Split m5 cockpit
    00538.bod = Split cockpit ts
    00539.bod = Teladi m3 Cockpit
    00540.bod = Teladi M4 Cockpit
    00541.bod = Teladi cockpit m5
    00542.bod = Teladi Cockpit t2
    00543.bod = paranid m3
    00544.bod = paranid m4
    00545.bod = Paranid m5
    00546.bod = Paranid t2 Cockpit
    00547.bod = Xenon m3 cockpit
    00548.bod = Xenon m4 Cockpit
    00549.bod = Xenon m5 Cockpit
    00550.bod = Xenon t1 Cockpit
    00551.bod = Map Line
    00552.bod = hace fuer planeten
    00553.bod = Roter Nebel
    00554.bod = 12800; Automatic Object SizeCenter: 0, 0, 0
    00555.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00554.3ds
    00556.txt = Argon Tl Cockpit
    00557.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00558.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00559.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00560.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00561.bod = pirat m3 cockpit
    00562.bod = Pirat m4 Cockpit
    00563.bod =
    00564.bod = Orbitallaser Fab
    00565.bod = Boron Olaser Fab
    00566.bod = Teladi olaser fab
    00567.bod = Split olaser fab
    00568.bod = Paranid OLaserfab
    00569.bod = Mine Fab
    00570.bod = Boron Mine Fab
    00571.bod = Mine Fab
    00572.bod = Split mine fab
    00573.bod = Boron Mine Fab
    00574.bod = Argon Battledrone fab
    00575.bod = Boron Battledroid fab
    00576.bod = Argon Battledrone fab
    00577.bod = Split KD Fab
    00578.bod = Paranid Battledroid fab
    00579.txt = Satfab intern
    00580.bod = Olaser Fab
    00581.bod = Spielladen
    00582.bod = Optionen
    00583.bod = truemmer1
    00584.bod = Lande Plattform Big
    00585.bod = Gelber exploglow
    00586.bod = Gelber exploglow
    00587.bod = Gelber exploglow
    00588.bod = Gelber exploglow
    00589.bod = Gelber exploglow
    00590.bod = Exploglow2
    00591.bod = Exploglow2
    00592.bod = Exploglow2
    00593.bod = Exploglow2
    00594.bod = Exploglow2
    00595.bod = Truemmer mit envmap
    00596.bod = Bestbuy
    00597.bod = Bestseller
    00598.bod = Ufo deckel
    00599.bod = Ufo
    00600.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00601.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00601.3ds
    00602.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00602.3ds
    00603.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00603.3ds
    00604.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00604.3ds
    00605.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00605.3ds
    00606.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00606.3ds
    00607.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00607.3ds
    00608.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00608.3ds
    00609.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00609.3ds
    00610.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00610.3ds
    00611.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00611.3ds
    00612.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00612.3ds
    00613.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00613.3ds
    00614.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00614.3ds
    00615.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00615.3ds
    00616.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00616.3ds
    00617.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00617.3ds
    00618.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00618.3ds
    00619.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00619.3ds
    00620.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00620.3ds
    00621.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00621.3ds
    00622.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00622.3ds
    00623.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00623.3ds
    00624.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00624.3ds
    00625.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00625.3ds
    00626.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00626.3ds
    00627.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00627.3ds
    00628.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00628.3ds
    00629.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00629.3ds
    00630.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00630.3ds
    00631.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00631.3ds
    00632.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00632.3ds
    00633.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00633.3ds
    00634.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00634.3ds
    00635.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00635.3ds
    00636.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00636.3ds
    00637.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00637.3ds
    00638.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00638.3ds
    00639.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00639.3ds
    00640.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00640.3ds
    00641.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00641.3ds
    00642.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00642.3ds
    00643.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00643.3ds
    00644.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00644.3ds
    00645.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00645.3ds
    00646.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00646.3ds
    00647.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00647.3ds
    00648.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00648.3ds
    00649.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00649.3ds
    00650.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00650.3ds
    00651.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00651.3ds
    00652.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00652.3ds
    00653.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00653.3ds
    00654.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00654.3ds
    00655.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00655.3ds
    00656.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00656.3ds
    00657.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00657.3ds
    00658.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00658.3ds
    00659.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00659.3ds
    00660.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00660.3ds
    00661.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00661.3ds
    00662.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00662.3ds
    00663.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00600.3ds
    00664.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00664.3ds
    00665.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00665.3ds
    00666.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00666.3ds
    00667.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00667.3ds
    00668.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00668.3ds
    00669.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00669.3ds
    00670.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00670.3ds
    00671.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00671.3ds
    00672.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00672.3ds
    00673.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00673.3ds
    00674.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00674.3ds
    00675.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00675.3ds
    00676.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00676.3ds
    00677.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00677.3ds
    00678.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00678.3ds
    00679.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00679.3ds
    00680.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00680.3ds
    00681.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00681.3ds
    00682.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00682.3ds
    00683.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00683.3ds
    00684.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00684.3ds
    00685.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00685.3ds
    00686.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00686.3ds
    00687.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00687.3ds
    00688.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00688.3ds
    00689.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00689.3ds
    00690.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00690.3ds
    00691.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00691.3ds
    00692.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00692.3ds
    00693.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00693.3ds
    00694.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00694.3ds
    00695.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00695.3ds
    00696.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00696.3ds
    00697.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00697.3ds
    00698.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00698.3ds
    00699.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00699.3ds
    00700.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00700.3ds
    00701.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00701.3ds
    00702.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00702.3ds
    00703.bod = ufo
    00704.bod = MATERIAL3: 0;61; 45;16;16; 137;50;50; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0; MATERIAL3: 1;144; 16;46;14; 51;141;45; 229;229;229; 0;0;25;5; 0;0;0; 100; 0;0; 0;0;
    00556.bod = Argon Tl Cockpit
    00579.bod = Sat fab Intern
    00705.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\para.3ds
    00706.bod = Gang 4 tl
    00707.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\00707.3ds
    00708.bod = Automatically generated bodyfile. from 3ds file: f:\src\xgold\data\meshes\8xx.3ds
    00187.bod = Teladi transporter
    00135.bod = Boron tl
    00129.bod = Paranid TL
    00110.bod = Split TL
    00102.bod = Argon TL
    00088.bod = Jumpgate



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