[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)

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JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard » Mon, 9. May 16, 14:02

Hello,

i am just coming back and have modified my scripts for 4.0.

It seems to be good trading now with X-Rebirth.

Attention:

The call for the script is changed.

Call the captain -> new Orders -> Transfer Wares-> Universe Provider.

Pls delete the old Folder for Install.

I have run 2 days ingame trading.

Have fun and sry for delay.

Greetings
JLP

JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard » Wed, 22. Mar 17, 00:18

Hello everybody,

I have not been reported for a long time, but was not idle.
Have much with the UI fought and made a few breaks. Have now created a separate UI for the hiring of the dealer or prospector and am quite happy with it.

Overall, I have a version which works relatively sensibly. But is not finished yet.

I've implemented some feature that is significantly different from version 0.4.
(E.g. New feature are:
- UI to set
- Switch on / off trade with own stations
- pursuit of trade.
- Ejecting part of the freight, if it can not be sold
- a few small things

Otherwise many bugfixes:
- negative discount or commission for stations
- Many trading search bug fixes
- and others I've forgotten.

It is much easier now to follow the trade. And it is strongly acted. The captain's ability is also important. "Poor" will be preferred with well-known stations and do not operate as risky trading or sometimes even full.

Known bugs I still have!
The most important is:
- The UI crashes in the Grader mode. Setting and starting goes however, with a lot of patience
Solution.:
1. Call the command console in the game (extra key is required and is not set by default)
2. Type "reloadui" and invoke the prospector again
The UI in dealer mode runs smoothly.

Less important:
- When trading with own stations, a price is displayed but not calculated.

If you would like to look at the new things and would like to give me feedback:
Here is the link to the development version:

https://github.com/Rincewinder/Unitrader/tree/develop

Important for installation:
- Delete all old files from Unitrader-Script in Extensions
- The folder must be called "unitrader" in the Extensions folder.

Warnoise
Posts: 674
Joined: Mon, 7. Mar 16, 23:47

Post by Warnoise » Tue, 2. May 17, 14:53

Amazing! Great mod man thank you for your work!

I3laze
Posts: 78
Joined: Tue, 13. Oct 15, 11:52
x4

Post by I3laze » Thu, 4. May 17, 00:41

Hi, will this work while I have YAT installed? I like the sound of this mod but want to still keep YAT running if I can while I give this mod a go.

JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard » Mon, 8. May 17, 10:18

I3laze wrote:I like the sound of this mod but want to still keep YAT running if I can while I give this mod a go.
The Script don't have any dependencies, so both script should work. Make Sure that the other script is not running on the ship.

JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard » Wed, 7. Jun 17, 17:28

402/5000
Hello,

Today I have a new update.

Many known problems I solved.

For Example The UI works so far without errors also the miners can now be set without errors


Thank you for testing

The main branch of git is now also current. Thus the develop branch should no longer be used as it becomes obsolete over time.

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