Hey,
Imho egosoft overdid it when they increased hull of the ships.
So i manually went through all the hull values and set them to the half.
The changes don't apply on existing ships in your savegame.
simply drop the file into \addon\types
https://www.dropbox.com/s/62tb49oy7chmd ... .pck?raw=1
Notice: Won't work if you have mod ships installed or other mods that change the TShips file.
[Mod] [Vanilla X3AP] Half hull for all ships (TShips file)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- ubuntufreakdragon
- Posts: 5189
- Joined: Thu, 23. Jun 11, 14:57
would have been faster to double hulldmg in TLasers/Bullets, and less compatibility disturbing, as ships in existing saves should get 200% hull and doubled speed.
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist