[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

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thefran
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Post by thefran » Sat, 27. May 17, 20:05

BlackArchon wrote:You will need a CPU with a strong singlecore performance to mitigate the performance drop in huge battles. The old AMD FX processors are especially bad at singlecore performance. You could try to use my combat performance patch for XRM, this will help a bit. But to have a truly more satisfying gaming experience, you will have to invest in better hardware.
Doesn't seem to be true, seems to be solely a problem with the backgrounds mod.

How do I correctly install the x3 map by scorp to work with XRM? I installed the map and every script to /addon/scripts, saved the log, fed it to scorp, "custom map loaded", map is completely empty.

gapper4
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Post by gapper4 » Sat, 27. May 17, 20:08

Thank you for this advice. However, I can't find the version that you mention. The CAG Scrip version on the Egosoft forum is older and there's no download link. Would you perhaps have a link to the latest one ?

BlackArchon
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Post by BlackArchon » Sat, 27. May 17, 20:29

gapper4 wrote:Thank you for this advice. However, I can't find the version that you mention. The CAG Scrip version on the Egosoft forum is older and there's no download link. Would you perhaps have a link to the latest one ?
You need two downloads: the updated command library and the CAG script itself.
Command library: https://www.xuniversum.info/download/x3 ... _V3805.zip (source: https://www.xuniversum.info/index.php?o ... &Itemid=72)
CAG script: https://www.xuniversum.info/download/x3 ... _V3408.zip (source: https://www.xuniversum.info/index.php?o ... Itemid=162)

gapper4
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Post by gapper4 » Sun, 28. May 17, 08:17

BlackArchon wrote:
gapper4 wrote:Thank you for this advice. However, I can't find the version that you mention. The CAG Scrip version on the Egosoft forum is older and there's no download link. Would you perhaps have a link to the latest one ?
You need two downloads: the updated command library and the CAG script itself.
Command library: https://www.xuniversum.info/download/x3 ... _V3805.zip (source: https://www.xuniversum.info/index.php?o ... &Itemid=72)
CAG script: https://www.xuniversum.info/download/x3 ... _V3408.zip (source: https://www.xuniversum.info/index.php?o ... Itemid=162)
Thank you so much BlackArchon ! I installed these and everything seems to work properly. You saved my game :)


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Sorkvild
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Post by Sorkvild » Mon, 29. May 17, 14:46

Back again... IS XRM fine with recent patches?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

bloodright21
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Post by bloodright21 » Tue, 30. May 17, 21:58

i am getting errors with new x3 in A life config screen ai.gui and text numbers with my 3.1 backup no errors
anyone else getting errors

gapper4
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Post by gapper4 » Thu, 1. Jun 17, 08:58

BlackArchon wrote:I'm glad I could help. :)
Hi again BlackArchon,

I have spoken too soon... After a few days of flawless performance, one of my CAGs is again on permanent standby. When I reset it, this is what happens.

1. - I clear the home base and then reassign it.
2. - I send it to the home base empty, save for some energy cells.
3. - I give it the order to trade as a Commercial Agent for the station (the pilot is very senior, this is not an issue).
4. - It goes out and buys its first commodity -- in the case of the particular complex, it's Meatsteak Cahoonas -- buys it, and then just sits at the station where it made the purchase and never returns to its home base to deliver the goods.
5. - It remains on Standby, even though its home base is starving for Meatsteak Cahoonas...

In addittion.. man, I hate to sound like such a noob... a jumpdrive deployment kit that I bought to use on a captured Pirate Centaur is not "seen" by the script. It's in the cargo hold of the captured Centaur but when I activate the script is says that the JDK is not found. I installed one perfectly well a few days ago on another Pirate Centaur I had captured.

This is beyond frustrating as I've spend many, many hours on this particular game. I installed the updated scripts, as you suggested, and it seemed to have fixed the problem for a while. Now I'm back to square one. Would you have any more advice on things to try ?

Also, how about the nuclear option ? I made a backup of the original X3AP Steam folder. If I re-install XRM + MARS + the updated CAG scripts from the start, can I use the same saved games ? Could the problem with the CAGs and the JDK now be coded in these saves ? Or would they start working properly again assuming the code itself is not corrupted.

Mythrantar
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Post by Mythrantar » Fri, 2. Jun 17, 20:20

Sorkvild wrote:Back again... IS XRM fine with recent patches?
I just looked at the files modified by the 3.2 vs XRM's files and I see no overlap in modified files; Should be ok.

Arlex
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Post by Arlex » Sat, 3. Jun 17, 08:07

So is there any way to stop other ships from destroying my assassin targets? I like doing combat missions but they are all but pointless because the most profitable one is being ruined by the RRF

BlackArchon
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Post by BlackArchon » Sat, 3. Jun 17, 08:31

Arlex wrote:So is there any way to stop other ships from destroying my assassin targets? I like doing combat missions but they are all but pointless because the most profitable one is being ruined by the RRF
You can attack the ships attacking your assassination target. ;)

DWS
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Post by DWS » Mon, 5. Jun 17, 13:23

bloodright21 wrote:i am getting errors with new x3 in A life config screen ai.gui and text numbers with my 3.1 backup no errors
anyone else getting errors
For now I just use the updated EXE, but I'd like to know more about it as well.
Are there mod files that may be overwritten by the patch, do I have to install XRM again after patching?
Auch wenn Raumfliegen im Liegen hinter Raumfliegen im Raum fliegen, fliegen Fliegen Fliegen nach.

Mythrantar
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Post by Mythrantar » Tue, 6. Jun 17, 00:41

bloodright21 wrote:i am getting errors with new x3 in A life config screen ai.gui and text numbers with my 3.1 backup no errors
anyone else getting errors
Do you have any other mods installed? Could you post a screenshot to see the error?

adshephard
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Post by adshephard » Thu, 8. Jun 17, 11:40

Noob here, have some question about mod. I've studied the forums and figured that argon plot is disabled in the game, but terran plot is still available. Is it available in every start or is there a list of specific starts that support terran plot (loose ends)? I want to acquire terran PHQ.

BlackArchon
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Post by BlackArchon » Thu, 8. Jun 17, 16:43

The Terran plot is always available, you just have to have a good enough reputation with the USC/ATF.

Mythrantar
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Post by Mythrantar » Wed, 14. Jun 17, 22:19

For anyone interested, I have made a bunch of patches to make TCAP and/or LoCo play well with XRM and AP3.2 and each other; you can grab them from the signature of my post. I also just made IEX patches for them:

IEX patch for XRM-TCAP for AP3.2

and

IEX patch for XRM-TCAP with LoCo XRM for AP3.2

All you have to do is follow the instructions in the zip file. Let me know if you find any issues!

adshephard
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Post by adshephard » Fri, 16. Jun 17, 10:39

BlackArchon wrote:The Terran plot is always available, you just have to have a good enough reputation with the USC/ATF.
Maybe i understood you in a wrong way, but I've met all the requirements for the plot and even received an invitation to visit moon sector, but mission isn't there. I searched every station, no one gives a start to that plot. Maybe it's only available to terran starts? My starting position is a Cunning Charlatan.

edit. Sorry, i'm dumb. I forgot that you need to simply land on station, instead of trying to talk with someone. Looks like everything works, sorry for confusion.


Crimknight
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Post by Crimknight » Tue, 11. Jul 17, 05:39

So I like alot of the changes to XRM but I don't like the war changes, Does anyone know if their are standalones for the ships/combat/every other change, excluding the war changes? I want to still have access to plots.

I have really been enjoying the bounties, and new ships. Its a nice breath of fresh air to occasionally come across a new ship or system. Thanks in advance!

Mythrantar
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Post by Mythrantar » Wed, 12. Jul 17, 00:11

You can either have XRM's version of the war, or no war at all. The way to disable the war is in the very first post of this thread.

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