I'm using XRM, SCS and NPC Bailing Addon fine, both using the SPK. Have you enabled scripting in the game?stars2heaven wrote:I am having a similar problem as inty20. I even tried installing the mod manually by extracting the contents of the spk with the package explorer and installing them that way, but nothing seems to work.
As a side note, I am trying to install this mod because I also want to use the npc bailing addon. Unfortunately, I'm having the exact same issue with that mod. However, I am not having trouble installing older versions of that mod, which really confuses me.
Since both mods are by the same author I guess the problem with both of them could be related. Does anyone have any ideas why neither of these mods seem to be working for me?
Edit: Actually, after taking a closer look at the contents of the files themselves, I notice that even the readme.txt file for this mod has many strange characters, as do all of its xml files. The other mod is exactly the same, save for the older version that works. While I can't find any other scripts that look like this from any other mods I have, I'm still uncertain if it's related.
[SCRIPT] Salvage Commands & NPCs v1.5 [2008-11-20]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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I am also using XRM and several scripts by Cycrow that work just fine. Also, as far as the NPC bailing addon goes, I installed an older version that someone linked to in the thread and that one works just fine as well. I would just go ahead and use that version but without the salvage script it leaves my universe littered with abandoned ships.sdfg wrote:
I'm using XRM, SCS and NPC Bailing Addon fine, both using the SPK. Have you enabled scripting in the game?
I am still very curious about the strange characters in the xml files and even the readme.txt file for the salvage script. I don't have any other mods or scripts anywhere that look like these. This is what the readme.txt file from this mod, as well as the xml files, look like.
http://i1324.photobucket.com/albums/u60 ... 82fa70.png
I am pretty sure neither it nor the .xml files should look like that.
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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Alright, I have solved the problem. The weird text was totally irrelevant. The problem was that the plugin manager did not install the files into the addon folder. Instead it installed the files directly into the X3 Terran Conflict/Scripts folder.
If anyone else has a similar issue after trying to install this mod for Albion Prelude, make sure the files were actually installed into the X3 Terran Conflict/addon folder.
If anyone else has a similar issue after trying to install this mod for Albion Prelude, make sure the files were actually installed into the X3 Terran Conflict/addon folder.
For some reason I can't open the configuration menu for this one via Cycrow's configuration menu. It just freezes my game and I have to kill the process. All of the relevant scripts are current and I can see the option in the plugin menu so I know it's installed but I can't seem to get it working. I'm using XRM v1.3 TC to top it off, although from what I've seen in the thread that isn't a problem. Any ideas?
- Trip_Fantastic
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So -- not sure if this is a question or a comment, but:
I've had this script installed for about three weeks (NPC salvagers enabled) and just realized that it's probably why I haven't found a single Pandora crate. Just checked, and yep, there are no Pandora crates left in the universe. I'm guessing that's NPC salvagers in action?
TBH. I had thought (hoped), they would just go after regular crates and ships and such, and leave those juicy tunings alone.
So...
I've had this script installed for about three weeks (NPC salvagers enabled) and just realized that it's probably why I haven't found a single Pandora crate. Just checked, and yep, there are no Pandora crates left in the universe. I'm guessing that's NPC salvagers in action?
TBH. I had thought (hoped), they would just go after regular crates and ships and such, and leave those juicy tunings alone.
So...
Searching for a Universal Salvager in combination with LU and SCS I found this.
Unfortunately I ran into a couple problems... and made the following fixes myself
Unfortunately I ran into a couple problems... and made the following fixes myself
- Equipment already owned by the salvaging ship was making that ship stuck. Salvagers now remotely sell equipment for 50-80% of market average.
- Ship claiming and docking on a salvager (eg. a TL) was bugged and got stuck. Fixed.
- Changed the check for collecting astronauts to Explorer Command Software (so you can have a TL w/ marines + marine repair script dedicated to picking up derelicts and automatically repairing them)
Last edited by Pind on Mon, 15. Feb 16, 14:48, edited 1 time in total.
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Ran into some more problems... here are my updated changes:
- Equipment already owned by the salvaging ship was making that ship stuck. Salvagers now remotely sell equipment for 50-80% of market average.
- Ship claiming and docking on a salvager (eg. a TL) was bugged and got stuck. Fixed.
- Changed the check for collecting astronauts to Explorer Command Software (so you can have a TL w/ marines + marine repair script dedicated to picking up derelicts and automatically repairing them)
NEW: - Salvage command text points to correct text ID for SCS (no more "Unknown Command!")
- TL class salvagers no longer dock before searching for salvage (saves time), instead just dawdle a bit wherever they are
- First checks if there is a free docking bay for claim target before trying to dock it (was bugged, now sends it to nearest shipyard if none free)
- Salvager docks at home base if it has one instead of a nearby friendly station (does not return home if already docked, and TLs won't dock no matter what). This is so you can setup a salvager that returns to your HQ or a carrier
- Capitalized ship command text properly
Last edited by Pind on Sat, 21. May 16, 06:05, edited 1 time in total.
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Cheers mate, for a splendid work on making it compatible with LU. Also, could you make it so that salvager is using a transporter device? I noticed that reap shuttles are using them, but not universal salvagers.Pind wrote:Link updated, thanks to ASSTEROIDS for reminder
I am become Death, the destroyer of worlds...
Haven't scripted this for a while but I will try to check it out this week.mcaule wrote:Cheers mate, for a splendid work on making it compatible with LU. Also, could you make it so that salvager is using a transporter device? I noticed that reap shuttles are using them, but not universal salvagers.Pind wrote:Link updated, thanks to ASSTEROIDS for reminder
Much obliged mate.Pind wrote:Haven't scripted this for a while but I will try to check it out this week.mcaule wrote:Cheers mate, for a splendid work on making it compatible with LU. Also, could you make it so that salvager is using a transporter device? I noticed that reap shuttles are using them, but not universal salvagers.Pind wrote:Link updated, thanks to ASSTEROIDS for reminder
I am become Death, the destroyer of worlds...
Firefox is flaggng the site and download as a virusPind wrote:Ran into some more problems... here are my updated changes:
Updated scripts here: {EDIT: NEW LINK} http://www.shuugouteki.net/x3/scnpcs_pind.zip
- Equipment already owned by the salvaging ship was making that ship stuck. Salvagers now remotely sell equipment for 50-80% of market average.
- Ship claiming and docking on a salvager (eg. a TL) was bugged and got stuck. Fixed.
- Changed the check for collecting astronauts to Explorer Command Software (so you can have a TL w/ marines + marine repair script dedicated to picking up derelicts and automatically repairing them)
NEW:- Salvage command text points to correct text ID for SCS (no more "Unknown Command!")
- TL class salvagers no longer dock before searching for salvage (saves time), instead just dawdle a bit wherever they are
- First checks if there is a free docking bay for claim target before trying to dock it (was bugged, now sends it to nearest shipyard if none free)
- Salvager docks at home base if it has one instead of a nearby friendly station (does not return home if already docked, and TLs won't dock no matter what). This is so you can setup a salvager that returns to your HQ or a carrier
- Capitalized ship command text properly
FWIW you can still force your browser to download the file.
I would recommend never doing that, of course, but the file itself is just a plain zip with nothing but X scripts inside, like it should have.
Thank you a lot for the updates, Pind! I always noticed sometimes the salvagers would end up doing nothing until they got killed sometimes.
I would recommend never doing that, of course, but the file itself is just a plain zip with nothing but X scripts inside, like it should have.
Thank you a lot for the updates, Pind! I always noticed sometimes the salvagers would end up doing nothing until they got killed sometimes.
Is the file by Pind still available somewhere?
Ran into some more problems... here are my updated changes:
Equipment already owned by the salvaging ship was making that ship stuck. Salvagers now remotely sell equipment for 50-80% of market average.
Ship claiming and docking on a salvager (eg. a TL) was bugged and got stuck. Fixed.
Changed the check for collecting astronauts to Explorer Command Software (so you can have a TL w/ marines + marine repair script dedicated to picking up derelicts and automatically repairing them)
NEW:
Salvage command text points to correct text ID for SCS (no more "Unknown Command!")
TL class salvagers no longer dock before searching for salvage (saves time), instead just dawdle a bit wherever they are
First checks if there is a free docking bay for claim target before trying to dock it (was bugged, now sends it to nearest shipyard if none free)
Salvager docks at home base if it has one instead of a nearby friendly station (does not return home if already docked, and TLs won't dock no matter what). This is so you can setup a salvager that returns to your HQ or a carrier
Capitalized ship command text properly
Updated scripts here: {EDIT: NEW LINK} http://www.shuugouteki.net/x3/scnpcs_pind.zip