Marines and Boarding questions

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Sinxar
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Post by Sinxar » Mon, 10. Jul 17, 09:39

A little reading comprehension goes a long way ;)
Sinxar wrote:My last question I can think of right now is regarding the Xenon K. The wiki states
X Rebirth Wiki wrote:Since version 4.0 it is possible to board mission spawned Xenon K (but not I?) FIGHT ships.
What does the FIGHT ship designation mean exactly?
Not sure how much more clear I could have made it.

I wasn't being rude about it, just pointing out that isn't what I asked. It is fine if someone sees the part that is in all caps and immediately assumes I am asking in general without actually reading the post. FIGHT is in all caps (not screaming, going by wiki and ingame) and is understandable if their eyes jumped straight to that sentence. So that's why I didn't make a big deal out of it as it was an innocent mistake.

j.harshaw
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EGOSOFT
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Post by j.harshaw » Mon, 10. Jul 17, 10:03

Hi,

There are purposes defined on the ship (and drone) assets, namely:
common.xsd wrote:<xs:enumeration value="objectpurpose.trade" />
<xs:enumeration value="objectpurpose.fight" />
<xs:enumeration value="objectpurpose.build" />
<xs:enumeration value="objectpurpose.mine" />
<xs:enumeration value="objectpurpose.hack" />
<xs:enumeration value="objectpurpose.scan" />
so i would expect mention of a fight ship would refer to a ship that has the appropriate tag. In the forum, it could also refer to a ship that fights, of course.

With regard to the wiki (couldn't find that particular line, by the way. possibly edited since you quoted it?), there used to be a rumor that some Xenon Ks were boardable while some weren't, and there were a few variations to that rumor, one of which was that mission-spawned ships were boardable, but job ships weren't. (Or the other way around.) It is possible that the particulars of how a ship was set up before spawning could prevent it from being boarded (although, to be honest, couldn't think of any off-hand), but the bug was that the ship type itself was set to be capturable. This has been fixed in 4.10.

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Sinxar
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Post by Sinxar » Mon, 10. Jul 17, 10:14

Yeah Sparky Sparkycorp took care of the wiki.

RAVEN.myst
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Post by RAVEN.myst » Mon, 10. Jul 17, 12:58

In case it helps, any "Xenon K Fight" reference is redundant, as all Xenon Ks are fight-specialised, there are no trading or mining Xenon Ks - this likely contributed to the confusion.
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