Nikola515 wrote:I wouldn't expect anything more than XR with only small/medium ships to pilot. It will probably have similar fallout like XR did when people realize that X4 (XR2) don't have X3s main features. But what I'm looking forward is to see how egos apologists are going to try sugarcoat this oneSockrox wrote:Something worth playing: not The Next Big Turd
No crappiness of a console port without even having the console version.
More Betty. I enjoyed hearing her prattle on about any and everything. Maybe a few sectors that get randomized (each start) between the empires.
As much as I will enjoy watching people whine and boycott the game because it doesn't have 1 feature in their list of things they want in the game.
Wet wipes on standby.
I feel that would be best as well.. The CV gets all the resources it needs to turn itself into the main Command Module, the Architect and Defence Officer are moved into this Command Module and from there, they will add the modules needed to make the factory run.mr.WHO wrote:Speaking of CV - I always hate in XR that CV stick out of the station for no reason. It would be much better if CV would be integrated as part of the station or some kind of station craddle/core - that way we would not have to bother with protection/management of two separate objects.
If the Command Module is destroyed?
We can have the choice of either?
- That it has allot of powerful shielding but also if you lose the console? You lose the entire Station.
- Or you can still move replacement staff to other modules to replace the Destroyed Module and they move back there once replaced.