[X3LU] Bounty Board 1.2

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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VincentTH
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Post by VincentTH » Tue, 21. Mar 17, 23:23

Joubarbe wrote:Are you sure you have 1.1 installed? I fixed this issue a long time ago IIRC.
I downloaded and installed this mod. There are 2 conflicts with MayHem2.08, where the 2.08 files are newer. Should I stick with Bounty 1.1 or use MayHem2.08 codes?

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Joubarbe
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Post by Joubarbe » Wed, 22. Mar 17, 08:42

There's a big red disclaimer man on the first page...

Keep Cmd.Bail.Maybe from Mayhem.

(Lib.JOO is a library, they are both the same)

Joelnh
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Post by Joelnh » Mon, 27. Mar 17, 12:51

any plans to add ATF to the list of Races posting bounties ?
Or the Goners ?

Or even the corporations, to expand on the fighting between them in mayhem.

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Joubarbe
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Post by Joubarbe » Sun, 2. Jul 17, 10:20

Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.

VincentTH
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Post by VincentTH » Mon, 3. Jul 17, 18:27

Joubarbe wrote:Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.
But, the ship that the player is in, automatically has its home base erased!!!! or I mis-understood the change.
[EDIT] I read the change log again, so the fix was to remove the bug that prevented the player in a homeless ship to win a bounty!! My bad!

There is another bug (or was it intentional:

Sometimes I see an M7 with no owner. As soon as I claim it, bounty hunters are spawned or friendly BHs become hostile against me (and my newly captured ship). I died too fast in the ensuing mssacre, I don't even know what really happened :-).

It appears that a change in ownership of the bounty does not nullify the bounty on the ship, and got transferred to the new owner.

Otas Elite
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Post by Otas Elite » Tue, 15. Aug 17, 18:53

How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect

VincentTH
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Post by VincentTH » Tue, 15. Aug 17, 23:42

Otas Elite wrote:How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect
Normally 5 or 6 nax

Otas Elite
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Post by Otas Elite » Wed, 16. Aug 17, 20:19

Okay is seems you are right. It seems they are spawned even though the old Ships are still alive and start grouping together. I changed the spawn cycle to 5h for now.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 09:25

Got some idle ships happening, and quite many of them. Never seem to dissapear either.

http://i.imgur.com/KmyGoWo.jpg

Just standing there, at the gate. Idling.

Want my save file? Fresh install, Litcube newest version and this script newest version!


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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Joubarbe
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Post by Joubarbe » Sat, 26. Aug 17, 10:31

Are you using Mayhem? It seems that this bug appears on non-Mayhem games only.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 11:02

Joubarbe wrote:Are you using Mayhem? It seems that this bug appears on non-Mayhem games only.
No Mayhem, just Litcube!

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Joubarbe
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Post by Joubarbe » Sat, 26. Aug 17, 12:27

Yeah... There's probably something wrong with that... You can post your savegame, I'll try to look into it.

cataclaw
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Post by cataclaw » Sat, 26. Aug 17, 19:25

Also the OCV appears to be unable to breakthrough Tokyo Lambda, even when left completely un-attended by the player. Unable to post a replay as of right now! But will do as soon as i can :)

vanguardian1
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Post by vanguardian1 » Tue, 31. Oct 17, 18:29

Is there any chance this mod could be used in conjunction with the vanilla game? If not, is there a vanilla version of this?

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Joubarbe
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Post by Joubarbe » Tue, 31. Oct 17, 20:17

vanguardian1 wrote:Is there any chance this mod could be used in conjunction with the vanilla game? If not, is there a vanilla version of this?
Sorry, no vanilla version. LU only (and you should definitely switch to LU, period :)).

vanguardian1
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Post by vanguardian1 » Tue, 31. Oct 17, 23:42

Joubarbe wrote:
vanguardian1 wrote:Is there any chance this mod could be used in conjunction with the vanilla game? If not, is there a vanilla version of this?
Sorry, no vanilla version. LU only (and you should definitely switch to LU, period :)).
Maybe when I'm finished with the overhaul mod I'm currently playing (which I won't mention the name of since I believe it's banned here, and don't want to cause issues with you folks). :)

I wasn't even completely aware of what the X series was until I saw Cap'n Shack of XPGamers play X3AP with this mod, and to date I haven't even tried vanilla AP yet. >.<

Chase842
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Post by Chase842 » Wed, 17. Jan 18, 18:32

@Joubarbe

Cool mod!

Did you get the idle ships from non-Mayhem LU games fixed by chance?

Lone Machete
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Post by Lone Machete » Wed, 14. Mar 18, 21:06

Is Shit still ******?

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Joubarbe
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Post by Joubarbe » Wed, 14. Mar 18, 21:12

**** is still ****** ************.

nekoexmachina
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Post by nekoexmachina » Sat, 17. Mar 18, 19:29

I've found a very annoying problem:

I've deployed RoF in few sectors, including Eighteen Billion, Oort's cloud, Zyarth's Dominion, Black hole sun and Getsu fune.

Every 1 has 190 lasertowers at least.


After some few ingame days, I have started loosing reputation.

For some reason, LTs in Zyarth Dominion and in Eighteen Billion have flipped almost all races to "Foe".

I'm posting this problem here instead of Litcube's thread because it seems that LTs flip their settings to Foe after being attacked by race's bounty hunter, so I presume that something forced bounties on lasertowers (is this possible?) and few races have started to attack them, which resulted loyality cascade over most of my LTs. This is my non-educated guess, but I've tried and couldn't reproduce same thing in my pure Litcube installation (with ~3 hours on max SETA, no towers have flipped out of ones placed in 18B).

Anyone else who has observed similar behaviour?

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