[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

The place to discuss scripting and game modifications for X Rebirth.

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Raevyan
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Post by Raevyan » Sun, 6. Aug 17, 11:05

Ressources are fine, i also ordered a ship to deliver additional ressources for one more Xenon I. The shipyard has 15 Construction Drones equiped (none in use). I think i added them after starting to build the ship. The ship model also already looks complete to me.

Ezarkal
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Post by Ezarkal » Sun, 6. Aug 17, 14:48

rene6740 wrote:The ship model also already looks complete to me.
That rigs a bell to me, then. It happened to me at least once when a ship got stuck for hours until it left the shipyard. I don't know what caused the bug, but if I recall correctly it just went away with time. I'd suggest to give it a few hours, go ooz for a while and the problem might solve itself.

It's a bit of grasping at straw, though. More experienced players/modders might have a better solution.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Raevyan
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Post by Raevyan » Sun, 6. Aug 17, 22:54

Ezarkal wrote:
rene6740 wrote:The ship model also already looks complete to me.
That rigs a bell to me, then. It happened to me at least once when a ship got stuck for hours until it left the shipyard. I don't know what caused the bug, but if I recall correctly it just went away with time. I'd suggest to give it a few hours, go ooz for a while and the problem might solve itself.

It's a bit of grasping at straw, though. More experienced players/modders might have a better solution.
I guess you were right. I gave it a few more hours (~4) and the shipyard indeed finished the ship.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sun, 6. Aug 17, 23:01

When this has occurred to me in vanilla games, I have traveled OOS, saved, and reloaded the game. This has triggered the ship to undock.

lqvinh
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Post by lqvinh » Tue, 8. Aug 17, 19:30

This happens to me in both vanilla games and cwir games, and I think there's a problem with the shipyard's construction drones.
If I go to another zone and use comm to place an order to build a ship, it finishes pretty fast. But when I sit near the shipyard to place an order, or enter the shipyard's zone during ship construction, the ship takes forever to be finished.
And when I fly closer to see what is going on, I notice that the drones keep flying all over the ship even the model look completed. And after a long time, when the last construction drone docks in the shipyard, the ship is finally undocking.

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Charon_A
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Post by Charon_A » Sun, 20. Aug 17, 00:05

Started as a xenon, all NPCs on xenon matrix are hostile, the only 2 who are not hostile are ship dealers. So I cannot hire or trade. Is this a known issue?
CWIR 1.65RC-493-1-65
And thanks for the great mod guys! Just started but looks very promising!
Be careful about reading health books. You may die of a misprint.
---Mark Twain---

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Ricemanu
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Post by Ricemanu » Wed, 23. Aug 17, 17:37

I've been using this Mod for a while now, really good! I think something weird is happening though: My owned shipyards build ships extreeeemely slow. Is this intended and can it be changed somewhere?
Thank you so much again.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Wed, 23. Aug 17, 17:51

Ricemanu wrote:I've been using this Mod for a while now, really good! I think something weird is happening though: My owned shipyards build ships extreeeemely slow. Is this intended and can it be changed somewhere?
Thank you so much again.
How many Construction URVs are available for ship construction. A low number probably slows the construction rate down.

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Ricemanu
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Post by Ricemanu » Wed, 23. Aug 17, 18:22

Sparky Sparkycorp wrote:
Ricemanu wrote:I've been using this Mod for a while now, really good! I think something weird is happening though: My owned shipyards build ships extreeeemely slow. Is this intended and can it be changed somewhere?
Thank you so much again.
How many Construction URVs are available for ship construction. A low number probably slows the construction rate down.
Easy answer to a problem that was haunting me for a year now :D (Not continuously though.) I assume they share the Construction URV pool with the ones used for outfitting ships?

Ezarkal
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Post by Ezarkal » Wed, 23. Aug 17, 18:47

No. The URV pool for outfiting ships is in the station storage. URVs used to build ship must be equipped to the station, the same way you would equip cargolifter Urvs.
Oh, and shipyard tends to take a lot of these construction urvs to be efficient. I try to have at least 50-60, and even then I can get some delays when building 3 ships at once.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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Ricemanu
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Post by Ricemanu » Wed, 23. Aug 17, 20:14

Hmm, i don't have the option to set the amount of Construction URVs within the Manager/Supply Options Window. Maybe it is because the Shipyards were built several versions ago? I'm building a fresh shipyard to see if that fixes anything.

Ezarkal
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Post by Ezarkal » Wed, 23. Aug 17, 21:23

I think you don't have that option because vanilla shipyard were never intended to be owned by players. What I usually do is I load drones on a trade ship, then I use the "transfer ware" command to equip the shipyard.

Be careful, though. When selecting the drones as transferable object, you will have a dropdown menu with multiple transfer options. You will want to select the one that says "equip drones". Otherwise you will store the drones as cargo.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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Ricemanu
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Post by Ricemanu » Thu, 24. Aug 17, 00:18

Wow, it's so fast :o

You've been very helpful. Now i can really make use of those shipyards :3

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 24. Aug 17, 00:45

8)

Ezarkal
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Post by Ezarkal » Thu, 24. Aug 17, 15:06

Now you can take over the universe. :D
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

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Ricemanu
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Post by Ricemanu » Fri, 25. Aug 17, 10:30

Ezarkal wrote:Now you can take over the universe. :D
I'm actually doing this right now and have two huge fleets. But now the PMC stations won't blow up properly...argh!

(And THEY can destroy my stations in minutes!) :D
I love this game soo much, but i feel i'm just going from one problem to the next instead of playing. :D

BlackRain
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Post by BlackRain » Fri, 25. Aug 17, 19:07

Ricemanu wrote:
Ezarkal wrote:Now you can take over the universe. :D
I'm actually doing this right now and have two huge fleets. But now the PMC stations won't blow up properly...argh!

(And THEY can destroy my stations in minutes!) :D
I love this game soo much, but i feel i'm just going from one problem to the next instead of playing. :D
If you are having trouble destroying the station, leave the zone. Or, try going into the zone and looking for parts which aren't destroyed. Sometimes a part may say 0% health but it won't be fully destroyed. also, some parts don't show up on the info menus.

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Ricemanu
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Post by Ricemanu » Sat, 26. Aug 17, 12:15

BlackRain wrote:
Ricemanu wrote:
Ezarkal wrote:Now you can take over the universe. :D
I'm actually doing this right now and have two huge fleets. But now the PMC stations won't blow up properly...argh!

(And THEY can destroy my stations in minutes!) :D
I love this game soo much, but i feel i'm just going from one problem to the next instead of playing. :D
If you are having trouble destroying the station, leave the zone. Or, try going into the zone and looking for parts which aren't destroyed. Sometimes a part may say 0% health but it won't be fully destroyed. also, some parts don't show up on the info menus.
This already helped a lot. Not completely, but very helpful so far.

lostboron
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Post by lostboron » Mon, 4. Sep 17, 03:10

This is a great mod, but I found 2 bugs preventing me from capturing zones, which is what I was mostly hoping to get from the mod.

I used 1.65RC after finishing all the vanilla missions.

I tried to conquer Barren Heart first.

- In Unmet Promise and Sanguine Agony, after destroying ennemies in the zone, I was unable to take control of it because of a "Response Fleet REI Sennin Frigate Raider" in the zone, escorting "nil", and so far away from the zone center that you switch to another zone when trying to reach it. There was no way to destroy that ship, and it was not moving. Eventually I edited my save and moved it towards the zone center so that I could destroy it.

- In Torrid Veil (which is currently controlled by RoC), there is no station and no build spot. I checked by asking an architect to build there, and got an error. Apparently this is an old bug, but it is still present and I do not know how to add or restore deleted build spots...

lostboron
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Post by lostboron » Tue, 5. Sep 17, 03:30

I noticed one or two bugs when xenons try to build a station. After an I and K invaded forty-two, I tried to take control of the zone by destroying them and building a station, making sure no ship from RoC (which controled the zone) was there. That didn't work, I think because I was allied with RoC. I realized that after many hours of trying, and I edited to wiki to add that condition.

My next try to capture the zone consisted of waiting for the xenon to build a station so that they control the zone, so that I can invade and capture it. I looked at a xenon CV arriving with F3, trying to build something. I think the I was in the way. I got a crash to desktop. I tried again, and sure enough, one second after seeing the red area, I got another CTD. When I wait without looking at the xenon CV, it just disappears without building anything.

I guess I will never capture that zone without attacking RoC...

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