Graaf wrote:spankahontis wrote:X:BTF only had one ship and people enjoyed it and came back for more.
Then there were multiple ships introduced in later titles so I don't see how your point makes sense?
Sorry, but I started with X2. I didn't buy Rebirth for the same reason I didn't buy X:BTF. They are both downgrades from what we have.
And as it currently looks, Rebirth 2 will be too.
spankahontis wrote:You don't want to be looking outside the ship when you're playing in VR.
And to snub VR because 'at the moment' not many people have it? Is a backwards opinion to have, VR is dropping in price and eventually it will be affordable for most people.
Sorry bur VR is the future of Space Sims.
Even this old fuddy duddy with my old Amstrad and ZX Spectrum, that was put off with old VR in the 90's, I laughed when they said it was the future on Tomorrows World.
I was convinced when I tried it for myself at a friends house. X Games were made for VR, the whole point of a Space simulation is to simulate the experience of space travel.
Besides, you can still switch between the 2 modes and common sense that X:4 will be the same, so your 1% argument isn't going anywhere; best of both Worlds.
If I'm not mistaken you still need a graphics card capable of VR along with the VR-headset. Not everyone is willing or capable to afford that.
And if it is anything like 3D movies, then I have to say it's overrated.
spankahontis wrote:SETA makes all the difference!
Navigating the largest ships, even doing a 90 Degree turn is a grind and needing SETA to speed up the process defeats the point of navigating large ships and the 'Game lore' behind SETA, it's supposed to be used to speed up long journeys, not to switch on and off when doing turns.. That shows a flaw so I partly agree with your view on SETA, but still doesn't give a reason to navigate large ships.
I'm sure many times the issue has been discussed to make Large Ships faster when manoeuvring and nobody could ever explain why it would be a good idea to make large ships more agile? Hence the SETA dilemma.
And it was pressure from the community to bring back SETA, so hampering had nothing to do with it.. Egosoft was riding a wave of angry customers and giving them what they want sadly outweighed what you wanted at the time.
A: Pointless point you are making since you aren't allowed to pilot capital ships.
B: If you could pilot capital ships, then SETA wouldn't work when you are making a turn since it deactivates when you start pressing keys. So only when you are not really piloting, like autopilot.
C: Having the software available doesn't mean you are forced to use it. And although I didn't buy Rebirth and don't use SETA in X3, I still voted to have it put in the game for those who do. Thus invalidating your point.
spankahontis wrote:As for X: Rebirth 2 not being able to readdress any problems it has?
There was never going to be a new X Game with the X3 Engine, was too large to handle and simply making another Expansion Pack to add new ships, Sectors and storyline wasn't going to cut it.
Like it or not They had to make a totally new engine, the direction it's going is unclear but I'm happy with it so far and after Home of Light many are as well with the Good Reviews.
Personally what your looking for is never going to happen, at least not for a very very long time.
I never said I wanted the old engine back. The new engine is one of the few things I think are an improvement over X3. It's the design of the game that is the problem.
I started playing X Games when X: Reunion came out, before that it was Frontier Elite 2 so i've been playing Space Sims a good while and yet I still enjoyed playing X:Rebirth (Despite it missing features I wanted to see) more than I've played Terran Conflict, Albion Prelude and the Classic Frontier: Elite 2.
Don't need to repurchase any of them as I can't go back to them, Rebirth personally satisfies me so your opinion and mine on this matter are neither here nor there, so irrelevant.
What matters is the overall view that People at first hated the game and now after a ton of patches and changes to most aspects of the game, people started coming back to the game and started to enjoy it when Home of Light was released, so Egosoft has rowed the waves and is sailing in the right direction for now.
Still allot to do.
Yes, you need a Nvidia Graphics card about 9th to 10th generation, I got a 1060 STI 5 GB for a Bargain 180 quid, did need a 600w power source to add to the power requirements, but a high quality one is also a decent affordable price.. So a VR Ready PC is in reach of the average buyer and Microsoft I believe came out with the next generation of VR Machine that doesn't require a wired connection to PC from the visor helmet and handheld controller sticks. Selling at the moment for 3k, but i'm sure they will make better, cheaper versions in the not too distant future which could knock the price down of the average VR product even further from 300 pounds which it currently is. So VR has a bright future ahead.
But again, if you want to ignore all that, Rebirth VR is for both VR and ordinary systems so your point is mute.
A: You CAN pilot Large ships in X:3 titles, so I think you need to dust off your X:3 and see for yourself, you don't know what you're talking about there.
B: If you hold down the directional key while pressing the SETA Key you can, I managed it. Even if you can't keep it running, it still runs for short bursts that's enough.
Can't make the same guarantees for Joystick users as I use Keyboard for moving my ship.
C: Did I say I wanted SETA out of the game? You misheard me.
I'm saying allowing Players to pilot barges that turn painstakingly slow is a bad idea.
Because the most inpatient amongst us will turn to SETA to speed things up which isn't how SETA is meant to be used, it's immersion breaking but at the same time SETA is necessary to speed up long journey's and to acquire cash more quickly.
Nikola515 wrote:Sparky Sparkycorp wrote:
This is a false dichotomy because it is perfectly possible to steer capital ships in X3:AP with a mouse while using SETA. In fact it's pretty easy because in larger ships its relatively harder to accidentally deactivate SETA by trying to mouse-turn too quickly.
Are you using any mods ? Its been a while when i played vanilla but is far as I remember you would need to turn extremely slow in order for seta not to stop ? I hate it especially when I was piloting with my Titan.... With mods we can have SETA running even when map is on
For some reason joystick works much better though....
It can be done, I used it when piloting an Ocre to tractor beam some Asteroids for a super station (Which I admit I miss this feature terribly).
It's about timing if I remember rightly, you press and hold in the direction you want while pressing the SETA key at the exact right time and you can turn without breaking SETA.