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Looking to Mod Hyperions to use as Sector/Universal traders.
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Kris_Fox





Joined: 17 Jun 2006
Posts: 5 on topic

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PostPosted: Wed, 17. Aug 16, 04:19    Post subject: Looking to Mod Hyperions to use as Sector/Universal traders. Reply with quote Print

Title says it all.

I did the Bala missions and am building Hyperions

I want to use them for a Universal Trader fleet since they can dock at any station despite being an M7

I've looked over this forum several times, this very mod has to be out there.

Thanks for any help guys.

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Kris_Fox





Joined: 17 Jun 2006
Posts: 5 on topic

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PostPosted: Fri, 29. Sep 17, 00:18    Post subject: Reply with quote Print

Still trying to find this mod.

How bout this. I'll give $20 to whoever builds this mod.

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X2-Illuminatus
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PostPosted: Sun, 1. Oct 17, 17:20    Post subject: Reply with quote Print

This can easily be achieved by changing the Hyperion's ship class from M7 to TS.
  • Download and install the X3 Editor 2 by doubleshadow.
  • Set it up (The tutorial is for X3AP, but general advice is applicable to X3R, too.)
  • Select the TShips file from VFS and open it in the TFile Editor.
  • Select the Hyperion (should be the last Paranid ship).
  • Open the 'General' tab and change the ship class from M7 to TS, and the Subtype to something like SG_SH_TS. (In both cases you have to double click on the displayed class and select the new value from the dropdown menu.)
  • Now save the file to your X3 Reunion\types folder. (If you don't have one yet, simply create an empty folder and rename it.)
  • Exit the X3 Editor 2.
  • Start the game.

The change will only become active for newly created ships.


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Reven





Joined: 10 Jul 2003
Posts: 1110 on topic
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PostPosted: Thu, 12. Oct 17, 01:06    Post subject: Reply with quote Print

It's actually much easier to alter the trader script to work on an M7.

Activate the script editor. Open the script setup.plugin.autotrade, duplicate line 48 (cursor down to line 48 and hit "c" then "v"), cursor right to the M5 class hit enter, page down and hit enter on "select object class" then go down that list near the bottom and select M7. When done lines 48-50 should look like this:


Code:
048   global script map: set: key=COMMAND_SIGNX3_TMK3_START_UT, class=M5, race=Player, script='plugin.autotrade.galaxy', prio=0
049   global script map: set: key=COMMAND_SIGNX3_TMK3_START_UT, class=M7, race=Player, script='plugin.autotrade.galaxy', prio=0
050   global script map: set: key=COMMAND_SIGNX3_TMK3_START_UT, class=TP, race=Player, script='plugin.autotrade.galaxy', prio=0



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Kris_Fox





Joined: 17 Jun 2006
Posts: 5 on topic

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PostPosted: Fri, 20. Oct 17, 09:35    Post subject: Reply with quote Print

Hey guys thanks much. I'll give this a shot.

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Kris_Fox





Joined: 17 Jun 2006
Posts: 5 on topic

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PostPosted: Sat, 21. Oct 17, 22:57    Post subject: Reply with quote Print

I have tried editing the trader script.

It doesn't seem to effect the Hyperion as an M7,

I have tried editing the script to work with M6 class, that seems to work.

I have looked up the Hyperions class and get every answer from M7, M6, to TP...

What is the Hyperions class for scripting?

Edit: I also did the M7 edit and it does not effect the Boron Whale wich is supposed to be a true M7 (not reported as M1 or something else like many others are)

Edit2: Also tried the X3 Editor 2 a few times, step by step through setup...

It just tells me "Cannot open file - access denied or file locked." When I try to load the editor after telling it where to find X3...

I have given my system (and all users) full permission, no luck there either.

Edit3: My offer still stands...

$20 to the first person able to show me how to make Hyperions into sector/universal traders...


Edit: Merged four posts into one. X2-Illuminatus

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X2-Illuminatus
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PostPosted: Sun, 22. Oct 17, 17:49    Post subject: Reply with quote Print

I merged your four posts from yesterday into one. In future, please use the edit button in the top right corner of your posts instead of creating multiple posts directly after each other without someone replying inbetween.

The Hyperion is an M7 class ship. So using that class should work. However, you can also use something like "Ship" or "Moveable Ship", then the command should become available at all ship classes.
Apart from that the joy of editing scripts with the ingame script editor is that while you can edit .pck scripts, the editor saves them as .xml-file. Yet when the files are loaded by the game, .pck files have a higher priority than .xml files. Thus you need to delete or move the .pck file from the "scripts" folder manually, before your script is loaded. Additionally, what Reven posted above is only the code to make the Universe Trader Command available. There should be an almost identical line for the Sector Trader Command, which you would have to duplicate accordingly, too.

As for the X3 Editor 2 issue: Access restrictions are usually effective for the Program Files directory of your OS partition. Moving your X3 installation elsewhere or simply copying the cat/dat pairs elsewhere for the time being and open them in the X3 Editor 2 manually should do the trick.


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Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
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