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X4 boarding mechanics
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What kind of boarding you would like to see in X4?
X3 style
28%
 28%  [ 18 ]
XR style
40%
 40%  [ 26 ]
My idea
9%
 9%  [ 6 ]
Other idea
7%
 7%  [ 5 ]
Don't care / don't use boarding
14%
 14%  [ 9 ]
Total Votes : 64

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RAVEN.myst





Joined: 20 Jun 2011
Posts: 2223 on topic

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PostPosted: Thu, 12. Oct 17, 14:48    Post subject: Reply with quote Print

MegaJohnny wrote:
For visualisation, how about a kind of AR overlay on the target ship showing the marines' movement? The rooms could be just cuboids and the marines colour-coded dots. Nothing has to correspond exactly besides the number of dots and their distance to a different cuboid representing the bridge.

Oh nice, I rather like this idea Smile It would give it a modern sci-fiesque look, too. And almost certainly considerably less work than even the semi-scripted interior trooper-cam.

MegaJohnny wrote:
I've just packed away my plot game saves and am about to start a fresh no-boarding playthrough. All the stations just feel like ill-gotten gains now.

LOL! I completely understand Very Happy In my latest plot game, I think I boarded all of three ships - and I'm not even sure what I did it for, as I didn't sell any of them. Oh yes, they got pressed into service, then thrown at the PMC Overwatch as cannon-fodder Twisted Evil


Cabrelbeuk wrote:
The idea is cool but well, I would far prefer Egosoft to focus on polishing main 4X gameplays aspect as automation and management.

This interactive map already give us what we were all waiting for very long time : RTS aspect to the game.

I completely agree. At the end of the day, those boarding bits as suggested would be cosmetics for the sake of immersion - nice to have if possible, but not at the expense of any important stuff. (Hell, just record a boarding soundtrack a la TC/AP and that would already provide some atmosphere, with almost zero effort.)


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PostPosted: Thu, 12. Oct 17, 21:01    Post subject: Reply with quote Print

X-Series' boarding thread merged with previous boarding mechanics thread.


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