[MOD] LR Scanner Pings v2.0

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Deleted User

Post by Deleted User » Sun, 24. Nov 13, 00:17

keeping eye on this.

CaptainRAVE
Posts: 432
Joined: Thu, 23. Oct 03, 20:55
x4

Post by CaptainRAVE » Sun, 24. Nov 13, 01:34

A great mod idea :)

mrowka
Posts: 128
Joined: Tue, 30. Jun 09, 19:50
x4

Post by mrowka » Fri, 29. Nov 13, 02:50

Was wondering if that containers can be made targetable and eventualy the scanner would target the nearest one or it would just show the distance from the container.
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"

mrowka
Posts: 128
Joined: Tue, 30. Jun 09, 19:50
x4

Post by mrowka » Fri, 13. Dec 13, 15:06

Double posting but the post above is to old and i cant edit it :D

Did play with this mod code abit and got some interesting results:

Code: Select all

<diff>
   <replace sel="/components/component[@name='scfx_result_good_01']/connections/connection[@name='Connection01']/animations">
      <animations>
         <animation name="repeat" start="1" end="52"/>
      </animations>
    </replace>

   <replace sel="/components/component[@name='scfx_result_good_01']/connections/connection[@name='Connection01']/parts/part[@name='anim_nova']/uv_animations/uv_animation[@mapchannel='1']/uv_property[@name='u_offset']">
      <uv_property name="u_offset" controller="linear_float">
         <key frame="0" value="0"/>
         <key frame="25" value="0.15"/>
         <key frame="50" value="0.25"/>
      </uv_property>
    </replace>
</diff>
This will make the ping to repeat for entire duration of 18 sec or whatever Gazz did put in there :D


Code: Select all

end="52"
is put in ther to make a bit of pause between aniamtions, on 57-60 frames it makes pretty nice like sonar effect.

Not sure how to change the color of each ring to make it match the loot quality atleast for now.

Also im wondering if its possible to change lightning/color effects on crates while in effect of the scanner to make them more visible.
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"

OpiWanktGenObi
Posts: 13
Joined: Mon, 29. Sep 08, 14:20
x4

Post by OpiWanktGenObi » Fri, 13. Dec 13, 15:57

mrowka wrote:[...]
Also im wondering if its possible to change lightning/color effects on crates while in effect of the scanner to make them more visible.
yeah, like in the station scan mode, but with an increased range (if you're too far away from station parts, the color effect stops)!

Deleted User

Post by Deleted User » Sat, 14. Dec 13, 00:23

amazing. making it work like a real radar :D

mrowka
Posts: 128
Joined: Tue, 30. Jun 09, 19:50
x4

Post by mrowka » Sat, 14. Dec 13, 07:45

Cant find the best container, but i did change good and better ones to ping.
So if anyone wanna them to ping here is the link for it.
Just replace scfx_result_good_01.xml and scfx_result_better_01.xml in extensions\LR_Scanner_Duration\assets\fx\misc

Better containers ping alot faster
MK3 Optimization "If you get stinky rich its his fault"
IEX - Sector Visual Enhancement "Dont enjoy the view navigating thrugh asteroid field, Seriously!"
Marine Repair 2 "Tip 19: Modern coffie cup`s are made of hull plating, beware"

Amythiel
Posts: 18
Joined: Wed, 18. Dec 13, 11:11

Post by Amythiel » Thu, 19. Dec 13, 15:13

Does this conflict with Butter Ranges mod by chance?

Vim Razz
Posts: 1842
Joined: Tue, 2. Nov 10, 02:20
x4

Post by Vim Razz » Thu, 19. Dec 13, 15:49

Amythiel wrote:Does this conflict with Butter Ranges mod by chance?
Nope. They work fine together.

Amythiel
Posts: 18
Joined: Wed, 18. Dec 13, 11:11

Post by Amythiel » Thu, 19. Dec 13, 17:24

Vim Razz wrote:
Amythiel wrote:Does this conflict with Butter Ranges mod by chance?
Nope. They work fine together.
Awesome.

escondido
Posts: 243
Joined: Tue, 27. Dec 05, 01:29
x4

Post by escondido » Mon, 8. Sep 14, 10:37

anyone try this on the new 2.5 patch ..???
ty

Zippe
Posts: 195
Joined: Sat, 31. Jan 04, 16:25
x4

Post by Zippe » Sun, 12. Oct 14, 00:21

escondido wrote:anyone try this on the new 2.5 patch ..???
ty
Works perfectly with Patch 2.5.

DarthNihilus
Posts: 55
Joined: Mon, 7. Mar 16, 14:06

Post by DarthNihilus » Mon, 7. Mar 16, 16:23

Why the crate circles remain very small? How to change this?

User avatar
Skelettor
Posts: 1
Joined: Sat, 7. Feb 04, 08:15
x4

Post by Skelettor » Sat, 4. Nov 17, 18:17

THANK YOU! :xbtf:

Post Reply

Return to “X Rebirth - Scripts and Modding”