Maybe some adds

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Trucifere
Posts: 266
Joined: Tue, 24. Jan 12, 21:15
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Maybe some adds

Post by Trucifere » Thu, 9. Nov 17, 14:52

Hello everyone ! :)

First very thx for the implements and corrections you give to your game each time ! :)

Some situations and idear who could be cool in XR for a futur patch maybe ? :P

- When a commercial ship is attacked, if we ordrer it to retreat (or jump,...), the commercial queue is erased...
==> can we have the possibility of keeping the queue "in memory" and have an ordrer "go back to transactions" to continue the commerce ?

- With large commercial fleet, sometimes we give a couple of transaction to the wrong ship, and if we want canceal the previous ordrer we only have "empty queue"
==> can we have the possibilty of canceal the transaction one by one ? :o

- A commercial ship is docking and execute the transaction, if he is attacked (very often in the overwatch in Verdant profit by example) and even with a high reputation of the station, it not defend our ship against the ennemy... and worse, the ship is stuck into transaction and cannot retreat, jump or other order...
==> The stations can defend our ship docked or the ship can have an emergency order in this case or the ship cannot been attacked when docked ?

- When we attacking a ship or station, the ship who support us in our group attacked sometimes the surface element, sometime the hull, and for example when boarding the attacked of elements or hull is crucial.
==> Can we have 2 orders for attack "attack" (which means all target) and "attack surface element" (which means only the surface element).

- The ships in our group for combat are sometimes specialists for destroy big target (station and XL/L class) and other for the little and quick ship (M/S/XS class).
==> Can we have 4 statuts for the defense officer of the ship ?
- defend (the existant)
- attack the ennemy (the existant)
- attack only big target (station, XL and X class)
- attack only small target (M/S and URV assault).

- The processus to have a virtual session to train a PNJ is long and at the end we have a random stuff...
==> Can we have the choice of the ability to train ?

Maybe I'm the only one with these observations/request so let's go for the comments :)

Thx now and in advance and keep going !! :P

A french fan (sorry for the bad english ! :/ )

RAVEN.myst
Posts: 2585
Joined: Mon, 20. Jun 11, 13:16
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Re: Maybe some adds

Post by RAVEN.myst » Thu, 9. Nov 17, 15:24

Trucifere wrote: ==> can we have the possibilty of canceal the transaction one by one ?
I've wanted this from Day 1 - the fact that we can only kill all transactions or none is, to me, ... very silly (and that's putting it mildly!)
I also wish for the same (ie. individual deletion) for the log...
Trucifere wrote: ==> Can we have 2 orders for attack "attack" (which means all target) and "attack surface element" (which means only the surface element).
I've wanted this for a long time, too...
Trucifere wrote: ==> Can we have 4 statuts for the defense officer of the ship ?
- defend (the existant)
- attack the ennemy (the existant)
- attack only big target (station, XL and X class)
- attack only small target (M/S and URV assault).
Many of us have wanted more granular Defense Officer controls, again for a long time now... Sadly.
Trucifere wrote: ==> Can we have the choice of the ability to train ?
Yes, this is also something that could do with some improvement. Personally, I wouldn't mind paying even ridiculous amounts of credits to just buy level-ups - the "small-talk" "mini-game" is a thorn in my side, so much so that I prefer to hire and fire dozens of candidates instead, until I get a decent one.
Trucifere wrote:Maybe I'm the only one with these observations/request so let's go for the comments
Nope, you're certainly not alone in your observations, ami. :)
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Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
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Re: Maybe some adds

Post by Ezarkal » Thu, 9. Nov 17, 16:10

RAVEN.myst wrote:
Trucifere wrote: ==> Can we have the choice of the ability to train ?
Yes, this is also something that could do with some improvement. Personally, I wouldn't mind paying even ridiculous amounts of credits to just buy level-ups - the "small-talk" "mini-game" is a thorn in my side, so much so that I prefer to hire and fire dozens of candidates instead, until I get a decent one.
While I'm aware some people prefer to always play the game as vanilla as possible, there is a mod that address this specific issue. Black market seminar allow you to buy seminars from black marker dealer for 1-1.5M credits. Ther are expensive (and rare) enough to deter early game players from using this method, but it's still a very good way to improve specific NPCs without the whole minigame hassle.

Otherwise, there are a few hidden crates that contains sets of seminars. It requires a bit of searching, but I did provide some pretty good pointers as to where to find them. :wink: (See the link)
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Trucifere
Posts: 266
Joined: Tue, 24. Jan 12, 21:15
x4

Post by Trucifere » Thu, 9. Nov 17, 17:48

Hi !

I admit I'm only play the games in vanilla :) But this mod is very interessting for the poeple who don't want play to the mini-game.
I'm use to play with it by time so I keep it. But the processus is so hard for acquire a virtual seminar by this way, the reward would be sure : by choice or have in advance a visual of the kind of seminar will gain :)

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