[SCR] [X3AP] Drone Mining and Trading System v1.2.2 [UPDATED 11/08/2014]
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Yeah I'm using it for Ore-powered plexes.. Got a nice missile plex going - just add ore and silicon then missiles come out. Drone Miners automatically taking care of the overflow.
New Tip added: Of the three commands available, Drone Mine and Trade is the most automated. It can perform the function of Collect and Dump at the home base by setting the mineral restocking quotas and a home base.
New Tip added: Of the three commands available, Drone Mine and Trade is the most automated. It can perform the function of Collect and Dump at the home base by setting the mineral restocking quotas and a home base.
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Hi. I use this mod for my new game and i have an issue (had it on the old game too ... But wanted to try on a clean one).
If i simple tell to my TL to mine and wait for further instruction all go well he dock at his homebase and it's fine. but it don't unload the stuff cause i didn't asked him.
The issue is if i use the 2nd command asking him to dumb in homebase, i simply freeze when it dock no mater what i try. I make it dock to my PHQ so yeah it can hold cap ships it have plenty cargo space but at the second it dock, i have to ctrl+alt+del and kill X3. IC or OOS do the same thing.
If i simple tell to my TL to mine and wait for further instruction all go well he dock at his homebase and it's fine. but it don't unload the stuff cause i didn't asked him.
The issue is if i use the 2nd command asking him to dumb in homebase, i simply freeze when it dock no mater what i try. I make it dock to my PHQ so yeah it can hold cap ships it have plenty cargo space but at the second it dock, i have to ctrl+alt+del and kill X3. IC or OOS do the same thing.
Yeah, that was the bug I introduced in 1.1.4, I fixed it in 1.2.2 and so you will want to upgrade ASAP. Sorry about that.Midnightknight wrote:The issue is if i use the 2nd command asking him to dumb in homebase, i simply freeze when it dock no mater what i try. I make it dock to my PHQ so yeah it can hold cap ships it have plenty cargo space but at the second it dock, i have to ctrl+alt+del and kill X3. IC or OOS do the same thing.
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- Joined: Sat, 12. Jun 10, 11:49
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- Posts: 418
- Joined: Sat, 12. Jun 10, 11:49
Hi,
Using it for some time now and all works fine except ... My miners never bust roids.
I have a Mamooth and an orca. The mam got a mining laser and some hammer missiles but he always fail in busting roids. Should i be in sector for it to work ..?
Or is it maybe to get a command on M7M to bust all at a time so i don't have to go check how it is doing and bust them manualy?
Using it for some time now and all works fine except ... My miners never bust roids.
I have a Mamooth and an orca. The mam got a mining laser and some hammer missiles but he always fail in busting roids. Should i be in sector for it to work ..?
Or is it maybe to get a command on M7M to bust all at a time so i don't have to go check how it is doing and bust them manualy?
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- Joined: Sat, 19. Mar 11, 16:26
Greetings Midnightknight, I am looking into this issue. Please try this:
1. Disequip the mobile drilling laser from the ship (leave the laser unequipped in the ship's cargo bay).
2. Give the order to mine in a sector that has no uncollected debris while you are OOS (or give the order then jump out, whatever works.)
Let me know if it still gives you the fail message.
I think there is a bug that it is not seeing the mobile drilling system if it is in the last turret slot of the ship, but I never actually wanted the MDS to be equipped to the ship because it is not good for defending your TL. For OOS busting you can have one in the cargo bay and it will equip the laser, bust the roid, and requip the previous laser.
Let me know if that helps. Busting in-sector I am still waiting to test.. My drone miner is busily clearing my sector of debris.
1. Disequip the mobile drilling laser from the ship (leave the laser unequipped in the ship's cargo bay).
2. Give the order to mine in a sector that has no uncollected debris while you are OOS (or give the order then jump out, whatever works.)
Let me know if it still gives you the fail message.
I think there is a bug that it is not seeing the mobile drilling system if it is in the last turret slot of the ship, but I never actually wanted the MDS to be equipped to the ship because it is not good for defending your TL. For OOS busting you can have one in the cargo bay and it will equip the laser, bust the roid, and requip the previous laser.
Let me know if that helps. Busting in-sector I am still waiting to test.. My drone miner is busily clearing my sector of debris.
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Hi!
The issue is fixed i don't know if it was the issue or because the roids i blasted before weren't scaned anymore after respawn but all work well now.
Thank you anyway for your response but the issue was solved by my own means before seeing your post!
And for my debris i set 2 atmos lifter in collect all after A drone mamoth cleaned all the minerals of the sector before this. It worked pretty well if that can help you! (Know all is clean except the big roids i don't want to bust)
The issue is fixed i don't know if it was the issue or because the roids i blasted before weren't scaned anymore after respawn but all work well now.
Thank you anyway for your response but the issue was solved by my own means before seeing your post!
And for my debris i set 2 atmos lifter in collect all after A drone mamoth cleaned all the minerals of the sector before this. It worked pretty well if that can help you! (Know all is clean except the big roids i don't want to bust)
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Hi, just curious.
Is there a minimum cargo hold size requirement? Because i tried to set a M1 ATF wooden carrier as a miner (XXL cargo 11500 hold) and when i try to set it to mine it says missing requirements cargo bay extension, But i try it with an ATF odin M1 for example (XXL 12000+ hold) it seems fine
any suggestions?
thanks
Is there a minimum cargo hold size requirement? Because i tried to set a M1 ATF wooden carrier as a miner (XXL cargo 11500 hold) and when i try to set it to mine it says missing requirements cargo bay extension, But i try it with an ATF odin M1 for example (XXL 12000+ hold) it seems fine
any suggestions?
thanks
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Please help me someone
Hey there. I just registered to contact you. I'm greatly enjoying your work and played many hours with it. I encounter an issue thou, that the miner when set to "dump at homebase" command and if you are having a bigger factory complex with 4000+ ore and 3000+ silicone, the TL will only unload about 1000-2000 of each and then return to mining. So the ship bay stays half filled when it returns mining. I have also put the "keep stocked" numbers to the exact capacity of the complex.
I hope so badly you still read this thread, as X3AP XRM is really my passion and I would be so glad if you could help me with this issue. Many thanks in advance
I hope so badly you still read this thread, as X3AP XRM is really my passion and I would be so glad if you could help me with this issue. Many thanks in advance
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