No useless ships

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Useless NPC ships?

Keep them to make universe seem more busy
114
75%
Leave them out of the game
39
25%
 
Total votes: 153

Greenhorn
Posts: 150
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Post by Greenhorn » Wed, 15. Nov 17, 20:04

Hmm, I didn't vote ,maybe im confused or ,is egosoft confussed, but,they said in, twitch,real economy-which ships come from somewhere, where there built.,i would expect real traffic where those ships came from,would you think so?.if I see traffic of ships I, the player would think theres something important where they came from, point a to point b,advantages or disadvantgees in traveling somewhere, if you have fake traffic you lose the players confidence of what is real and what is really fake?and.will throw off players( common sense of thinking), do you agree?.Note; I haven played x rebirth but x3 terran conflict- albine prelude I have.bye all.
Running latest Steam X3: Albion Prelude .v 3.1 + bonus pack.favorite single music :Coldplay - Something just like this.Muse - Supermassive blackhole.Audiomachine - Sol Invictus,Cinematic.And finally, Florent Zunino - Foundation - Titles.

patient zero
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Post by patient zero » Thu, 16. Nov 17, 00:06

Sometimes I like to go sightseeing, driving around with no actual destination just to get out of the house for awhile. It probably seems useless to people who have somewhere to go and wish I would get out of their way, but I do it anyway because it's fun.
This is only a virtual reality.

Aven Valkyr
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Post by Aven Valkyr » Thu, 16. Nov 17, 00:09

After reviewing the videos of XR and seeing all the busy station traffic I came to a conclusion.

I feel that there should be a mix of fluff ships and non-fluff ships. I mean, any ship you see in a highway, or out and about within the sector, doing something, should be ships that are assets of some sort in the game that are controlled by the dynamic content. So any actual SHIP in the game should not be a fluff ship.

That being said, I do like all the little things buzzing around the stations. I like the little policing ships with their flashing lights. It makes no difference to me if buddy wants to hop in his space rover and go to the local pub for a drink. Or like a little ambulance rover that is buzzing across the station. It's these little details that bring things to life, so I think you could do that, have like little space cars flying all around like you did in XR.

So my answer is not really a part of the poll questions

rulerofallcheese
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Joined: Thu, 16. Mar 17, 01:38

Post by rulerofallcheese » Thu, 16. Nov 17, 01:25

They should be removed from highways so they aren't as cluttered.

Anywhere else, i don't really care.

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Morkonan
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Post by Morkonan » Thu, 16. Nov 17, 16:59

patient zero wrote:Sometimes I like to go sightseeing, driving around with no actual destination just to get out of the house for awhile. It probably seems useless to people who have somewhere to go and wish I would get out of their way, but I do it anyway because it's fun.
^---- This.

I too, like to go for a drive. Seeing new things, relaxing as one travels down the road, maybe on a comfortable trip through some nice scenery.

I especially love it when I enter a new sector and hear the screams of a Boron M5 pilot as he paints himself all over the side of my TL as I come through the gate. Hey, if you're going to travel, you might as well "do it big," right? :)

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ezra-r
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Post by ezra-r » Thu, 16. Nov 17, 21:05

I'm quite surprised with the results of the poll.

But one has to make distinctions:

* Useless ship is that one which is added to highway for the purpose of make it look busy, but the ship does not even exist.

* Useless could also be those lots of small ships that go from one station to another but it's just plain fake, because they do nothing.


In previous iterations of X games, we had civil ships that flown around and served really no purpose but to be pirate cannon fodder, I'm kind of ok with those. Civilians exist and serve no purpose to you most times, but they kind of have a purpose, represent that there are civilians.

But a universe filled with purposless ships for supposedly interesting eye candy? Rather not.

Comparing fake traffic/ships with planets, stars is not fair, and proves the point of the op.

schedarx
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Post by schedarx » Thu, 7. Dec 17, 16:39

I expect that all flying ships will have some function whether it's trade, patrol or exploration.

Terran Jupiter
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Post by Terran Jupiter » Thu, 7. Dec 17, 17:29

Depends if you are talking about the NPC ships that just come out of 1 part of the station only to re enter it some place else but other npc trade ships and so on yes keep them but lose the civilian ships maybe or at least that's what I call them.

jpm1
Posts: 5
Joined: Thu, 6. Nov 14, 02:39

Post by jpm1 » Thu, 7. Dec 17, 18:21

so in future tourism is prohibited :D. i'm against that suggestion. plus, it would need a very powerful proc, that not everybody can afford

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